consider dependencies of client mods also as client mods to prevent spilling them into the world save
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Reflection.Emit;
|
||||
using System.Collections.Immutable;
|
||||
using System.Reflection.Emit;
|
||||
using HarmonyLib;
|
||||
using Sandbox.Definitions;
|
||||
using Sandbox.Engine.Networking;
|
||||
@@ -26,7 +27,31 @@ internal static class ModInjector
|
||||
[HarmonyPostfix]
|
||||
private static void DownloadModsBlockingPostfix(List<MyObjectBuilder_Checkpoint.ModItem> mods, List<MyObjectBuilder_Checkpoint.ModItem> __state)
|
||||
{
|
||||
foreach (var mod in mods)
|
||||
var worldMods = __state.Select(b => b.PublishedFileId).ToImmutableHashSet();
|
||||
var resolvedMods = mods.ToImmutableDictionary(b => b.PublishedFileId);
|
||||
|
||||
// list of selected mods which are resolved
|
||||
var requestedMods = mods.IntersectBy(Mods, b => b.PublishedFileId)
|
||||
.ToDictionary(b => b.PublishedFileId);
|
||||
|
||||
// add dependencies of requested mods
|
||||
// but skip if those are also requested by world we're loading in
|
||||
foreach (var dependency in requestedMods.Values
|
||||
.SelectMany(b => b.GetModData().Dependencies)
|
||||
.Distinct().ToArray())
|
||||
{
|
||||
if (worldMods.Contains(dependency))
|
||||
continue;
|
||||
|
||||
requestedMods.TryAdd(dependency, resolvedMods[dependency]);
|
||||
}
|
||||
|
||||
// add resolved client mods and their exclusive dependencies
|
||||
AdditionalFilledModItems.AddRange(requestedMods.Values);
|
||||
|
||||
// upsert world mods by resolved ones excluding our client ones and their exclusive dependencies
|
||||
// so world mods is only populated by dependencies of original world mods
|
||||
foreach (var mod in mods.ExceptBy(requestedMods.Keys, b => b.PublishedFileId))
|
||||
{
|
||||
var index = __state.FindIndex(b =>
|
||||
b.PublishedFileId == mod.PublishedFileId && b.PublishedServiceName == mod.PublishedServiceName);
|
||||
@@ -37,8 +62,6 @@ internal static class ModInjector
|
||||
stateMod.SetModData(mod.GetModData());
|
||||
__state[index] = stateMod;
|
||||
}
|
||||
else if (Mods.Contains(mod.PublishedFileId))
|
||||
AdditionalFilledModItems.Add(mod);
|
||||
else
|
||||
__state.Add(mod);
|
||||
}
|
||||
@@ -104,7 +127,7 @@ internal static class ModInjector
|
||||
foreach (var mod in Mods)
|
||||
{
|
||||
//avoid duplicates
|
||||
if (mods.FindIndex(m => m.PublishedFileId == mod) != -1)
|
||||
if (mods.Exists(m => m.PublishedFileId == mod))
|
||||
continue;
|
||||
|
||||
mods.Add(new MyObjectBuilder_Checkpoint.ModItem(mod, "Steam"));
|
||||
|
Reference in New Issue
Block a user