consider dependencies of client mods also as client mods to prevent spilling them into the world save
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@@ -1,4 +1,5 @@
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using System.Reflection.Emit;
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using System.Collections.Immutable;
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using System.Reflection.Emit;
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using HarmonyLib;
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using HarmonyLib;
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using Sandbox.Definitions;
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using Sandbox.Definitions;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Networking;
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@@ -26,7 +27,31 @@ internal static class ModInjector
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[HarmonyPostfix]
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[HarmonyPostfix]
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private static void DownloadModsBlockingPostfix(List<MyObjectBuilder_Checkpoint.ModItem> mods, List<MyObjectBuilder_Checkpoint.ModItem> __state)
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private static void DownloadModsBlockingPostfix(List<MyObjectBuilder_Checkpoint.ModItem> mods, List<MyObjectBuilder_Checkpoint.ModItem> __state)
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{
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{
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foreach (var mod in mods)
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var worldMods = __state.Select(b => b.PublishedFileId).ToImmutableHashSet();
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var resolvedMods = mods.ToImmutableDictionary(b => b.PublishedFileId);
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// list of selected mods which are resolved
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var requestedMods = mods.IntersectBy(Mods, b => b.PublishedFileId)
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.ToDictionary(b => b.PublishedFileId);
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// add dependencies of requested mods
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// but skip if those are also requested by world we're loading in
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foreach (var dependency in requestedMods.Values
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.SelectMany(b => b.GetModData().Dependencies)
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.Distinct().ToArray())
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{
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if (worldMods.Contains(dependency))
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continue;
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requestedMods.TryAdd(dependency, resolvedMods[dependency]);
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}
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// add resolved client mods and their exclusive dependencies
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AdditionalFilledModItems.AddRange(requestedMods.Values);
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// upsert world mods by resolved ones excluding our client ones and their exclusive dependencies
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// so world mods is only populated by dependencies of original world mods
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foreach (var mod in mods.ExceptBy(requestedMods.Keys, b => b.PublishedFileId))
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{
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{
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var index = __state.FindIndex(b =>
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var index = __state.FindIndex(b =>
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b.PublishedFileId == mod.PublishedFileId && b.PublishedServiceName == mod.PublishedServiceName);
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b.PublishedFileId == mod.PublishedFileId && b.PublishedServiceName == mod.PublishedServiceName);
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@@ -37,8 +62,6 @@ internal static class ModInjector
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stateMod.SetModData(mod.GetModData());
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stateMod.SetModData(mod.GetModData());
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__state[index] = stateMod;
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__state[index] = stateMod;
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}
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}
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else if (Mods.Contains(mod.PublishedFileId))
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AdditionalFilledModItems.Add(mod);
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else
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else
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__state.Add(mod);
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__state.Add(mod);
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}
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}
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@@ -104,7 +127,7 @@ internal static class ModInjector
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foreach (var mod in Mods)
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foreach (var mod in Mods)
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{
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{
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//avoid duplicates
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//avoid duplicates
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if (mods.FindIndex(m => m.PublishedFileId == mod) != -1)
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if (mods.Exists(m => m.PublishedFileId == mod))
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continue;
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continue;
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mods.Add(new MyObjectBuilder_Checkpoint.ModItem(mod, "Steam"));
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mods.Add(new MyObjectBuilder_Checkpoint.ModItem(mod, "Steam"));
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