Avoid duplicates in the mod list
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This commit is contained in:
2025-05-12 17:16:39 -04:00
parent 5e52deaaa5
commit fe5776c2c5

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@@ -1,5 +1,4 @@
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using HarmonyLib;
using Sandbox.Definitions;
using Sandbox.Engine.Networking;
@@ -94,10 +93,21 @@ internal static class ModInjector
private static void AppendToList(ref List<MyObjectBuilder_Checkpoint.ModItem> mods)
{
// copy
mods = mods.ToList();
mods = [.. mods];
mods.AddRange(AdditionalFilledModItems.Count > 0
? AdditionalFilledModItems
: Mods.Select(mod => new MyObjectBuilder_Checkpoint.ModItem(mod, "Steam")));
if (AdditionalFilledModItems.Count > 0)
{
mods.AddRange(AdditionalFilledModItems);
return;
}
foreach (var mod in Mods)
{
//avoid duplicates
if (mods.FindIndex(m => m.PublishedFileId == mod) != -1)
continue;
mods.Add(new MyObjectBuilder_Checkpoint.ModItem(mod, "Steam"));
}
}
}