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This commit is contained in:
273
GlobalTorch/GlobalTorch.csproj
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273
GlobalTorch/GlobalTorch.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{BB44D53C-70F4-4EDD-9B03-321CDF62BCA4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Global</RootNamespace>
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<AssemblyName>GlobalTorch</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<LangVersion>7.3</LangVersion>
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<Nullable>disable</Nullable>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent>if exist $(SolutionDir)TorchBinaries\Plugins\$(AssemblyName).zip ( Del $(SolutionDir)TorchBinaries\Plugins\$(AssemblyName).zip)
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powershell.exe -command Compress-Archive -Path $(AssemblyName).dll, $(AssemblyName).pdb, 0Harmony.dll, RCONServerLib.dll, OpusWrapper.dll, manifest.xml -DestinationPath $(SolutionDir)TorchBinaries\Plugins\$(AssemblyName).zip
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</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\NexusBinaries\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Nexus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\NexusBinaries\Nexus.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpusWrapper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>OpusWrapper.dll</HintPath>
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</Reference>
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<Reference Include="PresentationFramework" />
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\SpaceEngineers.ObjectBuilders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="NLog">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\NLog.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\ProtoBuf.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\ProtoBuf.Net.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game.XmlSerializers">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Sandbox.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.RenderDirect">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Sandbox.RenderDirect.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Steamworks.NET, Version=15.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\Steamworks.NET.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.AppContext" />
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<Reference Include="System.Collections" />
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<Reference Include="System.Collections.Concurrent" />
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<Reference Include="System.Collections.NonGeneric" />
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<Reference Include="System.Collections.Specialized" />
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<Reference Include="System.ComponentModel" />
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<Reference Include="System.ComponentModel.Annotations">
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<HintPath>..\..\TorchBinaries\System.ComponentModel.Annotations.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.ComponentModel.EventBasedAsync" />
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<Reference Include="System.ComponentModel.Primitives" />
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<Reference Include="System.ComponentModel.TypeConverter" />
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<Reference Include="System.Console" />
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<Reference Include="System.Core" />
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<Reference Include="System.Data.Common" />
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<Reference Include="System.Diagnostics.Contracts" />
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<Reference Include="System.Diagnostics.Debug" />
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<Reference Include="System.Diagnostics.FileVersionInfo" />
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<Reference Include="System.Diagnostics.Process" />
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<Reference Include="System.Diagnostics.StackTrace" />
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<Reference Include="System.Diagnostics.TextWriterTraceListener" />
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<Reference Include="System.Diagnostics.Tools" />
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<Reference Include="System.Diagnostics.TraceSource" />
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<Reference Include="System.Diagnostics.Tracing" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Drawing.Primitives" />
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<Reference Include="System.Dynamic.Runtime" />
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<Reference Include="System.Globalization" />
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<Reference Include="System.Globalization.Calendars" />
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<Reference Include="System.Globalization.Extensions" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.IO.Compression.ZipFile" />
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<Reference Include="System.IO.FileSystem" />
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<Reference Include="System.IO.FileSystem.DriveInfo" />
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<Reference Include="System.IO.FileSystem.Primitives" />
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<Reference Include="System.IO.FileSystem.Watcher" />
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<Reference Include="System.IO.IsolatedStorage" />
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<Reference Include="System.IO.MemoryMappedFiles" />
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<Reference Include="System.IO.Pipes" />
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<Reference Include="System.IO.UnmanagedMemoryStream" />
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<Reference Include="System.Linq" />
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<Reference Include="System.Linq.Expressions" />
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<Reference Include="System.Linq.Parallel" />
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<Reference Include="System.Linq.Queryable" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Threading" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Torch">
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<HintPath>..\..\TorchBinaries\Torch.dll</HintPath>
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</Reference>
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<Reference Include="Torch.API">
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<HintPath>..\..\TorchBinaries\Torch.API.dll</HintPath>
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</Reference>
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<Reference Include="Torch.Server">
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<HintPath>..\..\TorchBinaries\Torch.Server.exe</HintPath>
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</Reference>
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<Reference Include="VRage">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Audio">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Audio.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Dedicated">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Dedicated.dll</HintPath>
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</Reference>
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<Reference Include="VRage.EOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.EOS.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Game.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Game.XmlSerializers">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Game.XmlSerializers.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Input.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Library.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Math.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Math.XmlSerializers">
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<HintPath>..\..\TorchBinaries\DedicatedServer64\VRage.Math.XmlSerializers.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="API\Discord\DiscordStructs.cs" />
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<Compile Include="API\Discord\DiscordUtil.cs" />
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<Compile Include="API\Discord\DiscordWebhook.cs" />
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<Compile Include="API\EventResult.cs" />
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<Compile Include="API\GlobalModApi.cs" />
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<Compile Include="API\GlobalServerModApi.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\Client.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\Command.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\NetSync.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\Network.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\Server.cs" />
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<Compile Include="API\Libraries\SENetworkAPI\SessionTools.cs" />
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<Compile Include="API\Util\CollectionUtils.cs" />
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<Compile Include="API\Util\FacUtils.cs" />
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<Compile Include="API\Util\FileUtils.cs" />
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<Compile Include="API\Util\GlobalLogManager.cs" />
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<Compile Include="AudioSendManager.cs" />
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<Compile Include="LegacyConfig.cs" />
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<Compile Include="Config\WpfConfig.cs" />
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<Compile Include="DbManager.cs" />
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<Compile Include="GlobalPlugin.cs" />
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<Compile Include="NexusIntegration.cs" />
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<Compile Include="Overwrites\MyEntitiesButBetter.cs" />
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<Compile Include="Patches\MyScriptManagerPatch.cs" />
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<Compile Include="Patches\Patcher.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GlobalCommands.cs" />
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<Compile Include="TorchLogger.cs" />
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<Compile Include="Util\MTObservableCollection.cs" />
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<Compile Include="Util\SendBuffer.cs" />
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<Compile Include="Util\SEUtils.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="opus.dll" />
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<Content Include="manifest.xml">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Confuser.MSBuild">
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<Version>1.6.0</Version>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="source-rcon-server">
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<Version>1.3.1</Version>
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</PackageReference>
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<PackageReference Include="System.IO.Pipelines">
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<Version>6.0.3</Version>
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</PackageReference>
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<PackageReference Include="System.Memory">
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<Version>4.5.5</Version>
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</PackageReference>
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe">
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<Version>6.0.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\GlobalShared\GlobalShared.projitems" Label="Shared" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Block a user