using ProtoBuf; namespace SENetworkAPI { [ProtoContract] internal class Command { [ProtoMember(1)] public ulong SteamId { get; set; } [ProtoMember(2)] public string CommandString { get; set; } [ProtoMember(3)] public string Message { get; set; } [ProtoMember(4)] public byte[] Data { get; set; } [ProtoMember(5)] public long Timestamp { get; set; } [ProtoMember(6)] public bool IsProperty { get; set; } [ProtoMember(7)] public bool IsCompressed { get; set; } } }