85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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using HarmonyLib;
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using Sandbox.Game.Entities;
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using VRage.Game.Entity;
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namespace Global.Shared.Patches
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{
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[HarmonyPatch(typeof(MyEntities))]
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public class EntityNamePatch
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{
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public static ConcurrentDictionary<long, string> EntityNameReverseLookup =
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new ConcurrentDictionary<long, string>();
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// reverse dictionary
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[HarmonyPatch("SetEntityName")]
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[HarmonyPrefix]
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private static bool SetEntityNamePrefix(MyEntity myEntity, bool possibleRename)
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{
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if (string.IsNullOrEmpty(myEntity.Name))
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return false;
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string previousName = null;
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if (possibleRename)
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if (EntityNameReverseLookup.ContainsKey(myEntity.EntityId))
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{
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previousName = EntityNameReverseLookup[myEntity.EntityId];
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if (previousName != myEntity.Name) MyEntities.m_entityNameDictionary.Remove(previousName);
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}
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if (MyEntities.m_entityNameDictionary.TryGetValue(myEntity.Name, out var myEntity1))
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{
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if (myEntity1 == myEntity)
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return false;
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}
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else
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{
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MyEntities.m_entityNameDictionary[myEntity.Name] = myEntity;
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EntityNameReverseLookup[myEntity.EntityId] = myEntity.Name;
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}
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// MyEntitiesButBetter.CallRename(myEntity, previousName, myEntity.Name);
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return false;
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}
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[HarmonyPatch("RemoveName")]
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[HarmonyPrefix]
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private static bool RemoveNamePrefix(MyEntity entity)
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{
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if (string.IsNullOrEmpty(entity.Name))
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return false;
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MyEntities.m_entityNameDictionary.Remove(entity.Name);
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EntityNameReverseLookup.Remove(entity.EntityId);
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return false;
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}
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[HarmonyPatch("IsNameExists")]
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[HarmonyPrefix]
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private static bool IsNameExistsPrefix(ref bool __result, MyEntity entity, string name)
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{
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if (string.IsNullOrEmpty(entity.Name))
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{
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__result = false;
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return false;
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}
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if (MyEntities.m_entityNameDictionary.ContainsKey(name))
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{
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var ent = MyEntities.m_entityNameDictionary[entity.Name];
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__result = ent != entity;
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return false;
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}
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__result = false;
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return false;
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}
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[HarmonyPatch("UnloadData")]
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[HarmonyPostfix]
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private static void UnloadDataPostfix()
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{
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EntityNameReverseLookup.Clear();
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}
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}
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} |