Fixed version and set debug to false to push latest version
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@@ -143,6 +143,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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MethodInfo LoadingAction = typeof(MySessionLoader).GetMethod("LoadMultiplayerSession", BindingFlags.Public | BindingFlags.Static);
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Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
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}
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@@ -193,6 +195,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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private static bool LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
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{
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MyLog.Default.WriteLine("LoadSession() - Start");
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if (!MyWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, allowLocalMods: false))
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{
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