Some changes to support mod reloading. (ModAPI messages are still not being recieved properly in nexus mod) this could be a serverside issue but unknown currently

This commit is contained in:
Garrett
2024-11-09 23:38:17 -06:00
parent f631d2b9ff
commit 0fc7fee73f
7 changed files with 371 additions and 30 deletions

View File

@@ -113,6 +113,10 @@ namespace SeamlessClient
}
}
private static void MessageHandler2(ushort packetID, byte[] data, ulong sender, bool fromServer)
{
Seamless.TryShow("Recieved visuals");
}
private static void MessageHandler(ushort packetID, byte[] data, ulong sender, bool fromServer)
{
@@ -174,6 +178,7 @@ namespace SeamlessClient
if (!Initilized)
{
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetId, MessageHandler);
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(2938, MessageHandler2);
InitilizeComponents();
Initilized = true;