Some changes to support mod reloading. (ModAPI messages are still not being recieved properly in nexus mod) this could be a serverside issue but unknown currently
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@@ -113,6 +113,10 @@ namespace SeamlessClient
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}
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}
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private static void MessageHandler2(ushort packetID, byte[] data, ulong sender, bool fromServer)
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{
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Seamless.TryShow("Recieved visuals");
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}
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private static void MessageHandler(ushort packetID, byte[] data, ulong sender, bool fromServer)
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{
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@@ -174,6 +178,7 @@ namespace SeamlessClient
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if (!Initilized)
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{
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MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetId, MessageHandler);
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MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(2938, MessageHandler2);
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InitilizeComponents();
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Initilized = true;
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