Removed refrences
This commit is contained in:
@@ -180,13 +180,14 @@ namespace SeamlessClient.ServerSwitching
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}
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}
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SendPlayerData.Invoke(MyMultiplayer.Static, new object[] { MyGameService.OnlineName });
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SendPlayerData.Invoke(MyMultiplayer.Static, new object[] { MyGameService.OnlineName });
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isSwitch = false;
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}
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}
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}
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}
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public static bool LoadClientsFromWorld(ref List<MyObjectBuilder_Client> clients)
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public static bool LoadClientsFromWorld(ref List<MyObjectBuilder_Client> clients)
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{
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{
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if(clients == null || clients.Count == 0)
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if(!isSwitch || clients == null || clients.Count == 0)
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return false;
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return true;
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//Dictionary<ulong, MyConnectedClientData>
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//Dictionary<ulong, MyConnectedClientData>
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@@ -209,13 +210,16 @@ namespace SeamlessClient.ServerSwitching
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}
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}
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return true;
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return false;
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}
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}
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private static bool ProcessAllMembersData(ref AllMembersDataMsg msg)
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private static bool ProcessAllMembersData(ref AllMembersDataMsg msg)
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{
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{
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if(!isSwitch)
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return true;
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Sync.Players.ClearIdentities();
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Sync.Players.ClearIdentities();
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if (msg.Identities != null)
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if (msg.Identities != null)
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@@ -610,11 +614,6 @@ namespace SeamlessClient.ServerSwitching
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PauseClient.Invoke(MyMultiplayer.Static, new object[] { false });
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PauseClient.Invoke(MyMultiplayer.Static, new object[] { false });
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MySandboxGame.PausePop();
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MySandboxGame.PausePop();
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MyHud.Notifications.Remove(MyNotificationSingletons.ConnectionProblem);
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MyHud.Notifications.Remove(MyNotificationSingletons.ConnectionProblem);
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isSwitch = false;
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}
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}
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@@ -37,7 +37,7 @@ namespace SeamlessClient
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private bool Initilized = false;
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private bool Initilized = false;
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public static bool isSeamlessServer { get; private set; } = false;
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public static bool isSeamlessServer { get; private set; } = false;
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public static bool isDebug = false;
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public static bool isDebug = false;
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public static bool UseNewVersion = false;
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public static bool UseNewVersion = true;
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@@ -40,10 +40,12 @@
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</Reference>
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</Reference>
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<Reference Include="ProtoBuf.Net">
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<Reference Include="ProtoBuf.Net">
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<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
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<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
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<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Sandbox.Common">
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<Reference Include="Sandbox.Common">
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<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
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<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
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@@ -85,13 +87,16 @@
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<HintPath>GameBinaries\VRage.Input.dll</HintPath>
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<HintPath>GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<Reference Include="VRage.Math">
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<HintPath>GameBinaries\VRage.Math.dll</HintPath>
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<HintPath>GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="VRage.Render">
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<Reference Include="VRage.Render">
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<HintPath>GameBinaries\VRage.Render.dll</HintPath>
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<HintPath>GameBinaries\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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