Removed the need to ping the target server first. May reduce load times for high latency people
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@@ -46,7 +46,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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[ProtoMember(9)]
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public MyObjectBuilder_Toolbar PlayerToolbar;
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public List<Vector3> PlayerBuildSlots;
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[ProtoMember(10)]
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public string ServerName;
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public Transfer(ulong ServerID, string IPAdress)
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{
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