Removed the need to ping the target server first. May reduce load times for high latency people
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@@ -174,7 +174,6 @@ namespace SeamlessClientPlugin
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public static void RunInitilizations()
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{
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TryShow("Initilizing Communications!");
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MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetID, MessageHandler);
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Initilized = true;
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}
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@@ -197,6 +196,8 @@ namespace SeamlessClientPlugin
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{
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Transfer TransferMessage = Recieved.GetTransferData();
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ServerPing.StartServerPing(TransferMessage);
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}
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}
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