Possible fix for Dynamic session settings

This commit is contained in:
Garrett
2024-07-14 21:31:44 -05:00
parent b95232027a
commit 26a5f1ba07
3 changed files with 11 additions and 10 deletions

View File

@@ -34,10 +34,10 @@ namespace SeamlessClient
private List<ComponentBase> allComps = new List<ComponentBase>();
private Assembly thisAssembly => typeof(Seamless).Assembly;
private bool Initilized = false;
private bool Initialized = false;
public static bool isSeamlessServer { get; private set; } = false;
public static bool isDebug = false;
public static bool UseNewVersion = true;
public static bool UseNewVersion = false;
@@ -95,14 +95,14 @@ namespace SeamlessClient
}
}
private void InitilizeComponents()
private void InitializeComponents()
{
foreach(ComponentBase component in allComps)
{
try
{
component.Initilized();
TryShow($"Initilized {component.GetType()}");
TryShow($"Initialized {component.GetType()}");
}catch(Exception ex)
{
@@ -169,12 +169,12 @@ namespace SeamlessClient
return;
}
if (!Initilized)
if (!Initialized)
{
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetId, MessageHandler);
InitilizeComponents();
InitializeComponents();
Initilized = true;
Initialized = true;
}
IMyGameServer server = MyServiceManager.Instance.GetService<IMyGameServer>();