Patched for Heavy-Industry update
This commit is contained in:
@@ -106,7 +106,7 @@ namespace SeamlessClientPlugin
|
||||
|
||||
|
||||
|
||||
public static string Version = "1.3.01";
|
||||
public static string Version = "1.3.03";
|
||||
public static bool Debug = false;
|
||||
private static bool Initilized = false;
|
||||
|
||||
@@ -139,6 +139,9 @@ namespace SeamlessClientPlugin
|
||||
TryShow("Initilizing Communications!");
|
||||
RunInitilizations();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//OnNewPlayerRequest
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
@@ -152,6 +155,8 @@ namespace SeamlessClientPlugin
|
||||
// Terrible way to make sure server knows we are running seamless client
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
ClientMessage PingServer = new ClientMessage(ClientMessageType.FirstJoin);
|
||||
MyAPIGateway.Multiplayer?.SendMessageToServer(SeamlessClientNetID, Utilities.Utility.Serialize(PingServer));
|
||||
}
|
||||
|
Reference in New Issue
Block a user