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@@ -379,7 +379,7 @@ namespace SeamlessClient.Components
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//Request client state batch
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(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
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MyMultiplayer.Static.PendingReplicablesDone += MyMultiplayer_PendingReplicablesDone;
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MyMultiplayer.Static.PendingReplicablesDone += MyMultiplayer_PendingReplicableDone;
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//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
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MySession.Static.LoadDataComponents();
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@@ -392,13 +392,13 @@ namespace SeamlessClient.Components
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Seamless.TryShow("Loading Complete!");
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}
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private static void MyMultiplayer_PendingReplicablesDone()
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private static void MyMultiplayer_PendingReplicableDone()
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{
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if (MySession.Static.VoxelMaps.Instances.Count > 0)
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{
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MySandboxGame.AreClipmapsReady = false;
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}
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MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone;
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MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicableDone;
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}
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