update seamless
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@@ -15,8 +15,8 @@ namespace SeamlessClient.OnlinePlayersWindow
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public class PlayersWindowComponent : ComponentBase
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{
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public static List<OnlineServer> allServers = new List<OnlineServer>();
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public static OnlineServer onlineServer;
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public static List<OnlineClientServer> allServers = new List<OnlineClientServer>();
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public static OnlineClientServer onlineServer;
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public override void Patch(Harmony patcher)
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@@ -30,14 +30,14 @@ namespace SeamlessClient.OnlinePlayersWindow
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MyPerGameSettings.GUI.PlayersScreen = typeof(OnlineNexusPlayersWindow);
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}
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public static void ApplyRecievedPlayers(List<OnlineServer> servers, int CurrentServer)
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public static void ApplyRecievedPlayers(List<OnlineClientServer> servers, int CurrentServer)
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{
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//Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}");
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allServers.Clear();
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foreach (OnlineServer server in servers)
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foreach (OnlineClientServer server in servers)
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{
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if(server.ServerID == CurrentServer)
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{
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