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@@ -2,14 +2,18 @@
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Utils;
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using Sandbox.Game;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Entities.Character;
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using Sandbox.Game.Gui;
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using Sandbox.Game.GUI;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.Replication;
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using Sandbox.Game.SessionComponents;
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using Sandbox.Game.World;
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using Sandbox.Game.World.Generator;
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using Sandbox.Graphics.GUI;
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using Sandbox.ModAPI;
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using SeamlessClient.Components;
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using SeamlessClient.OnlinePlayersWindow;
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@@ -17,11 +21,14 @@ using SeamlessClient.Utilities;
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using SpaceEngineers.Game.GUI;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using VRage;
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using VRage.Game;
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using VRage.Game.Entity;
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using VRage.Game.ModAPI;
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using VRage.GameServices;
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using VRage.Network;
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@@ -45,6 +52,7 @@ namespace SeamlessClient.ServerSwitching
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private static MethodInfo GpsRegisterChat;
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private static MethodInfo LoadMembersFromWorld;
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private static MethodInfo InitVirtualClients;
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private static MethodInfo CreateNewPlayerInternal;
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private static FieldInfo VirtualClients;
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@@ -59,6 +67,12 @@ namespace SeamlessClient.ServerSwitching
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public static event EventHandler<JoinResultMsg> OnJoinEvent;
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private MyCharacter originalLocalCharacter;
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private IMyControllableEntity originalControlledEntity;
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private static bool isSwitch = false;
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private MyObjectBuilder_Player player { get; set; }
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public ServerSwitcherComponent()
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@@ -85,10 +99,35 @@ namespace SeamlessClient.ServerSwitching
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LoadMembersFromWorld = PatchUtils.GetMethod(typeof(MySession), "LoadMembersFromWorld");
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InitVirtualClients = PatchUtils.GetMethod(PatchUtils.VirtualClientsType, "Init");
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CreateNewPlayerInternal = PatchUtils.GetMethod(typeof(MyPlayerCollection), "CreateNewPlayerInternal");
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MethodInfo onAllmembersData = PatchUtils.ClientType.GetMethod("OnAllMembersData", BindingFlags.Instance | BindingFlags.NonPublic);
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var onClientRemoved = PatchUtils.GetMethod(typeof(MyClientCollection), "RemoveClient");
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var onJoin = PatchUtils.GetMethod(PatchUtils.ClientType, "OnUserJoined");
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var onDisconnectedClient = PatchUtils.GetMethod(typeof(MyMultiplayerBase), "OnDisconnectedClient");
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var onClientConnected = PatchUtils.GetMethod(PatchUtils.ClientType, "OnClientConnected");
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var processAllMembersData = PatchUtils.GetMethod(typeof(MyMultiplayerBase), "ProcessAllMembersData");
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var RemovePlayer = PatchUtils.GetMethod(typeof(MyPlayerCollection), "RemovePlayerFromDictionary");
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Seamless.TryShow("Patched!");
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patcher.Patch(RemovePlayer, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(RemovePlayerFromDict))));
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patcher.Patch(processAllMembersData, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(ProcessAllMembersData))));
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patcher.Patch(onDisconnectedClient, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(OnDisconnectedClient))));
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patcher.Patch(onClientRemoved, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(RemoveClient))));
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patcher.Patch(onJoin, postfix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(OnUserJoined))));
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patcher.Patch(onAllmembersData, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(OnAllMembersData))));
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patcher.Patch(onClientConnected, prefix: new HarmonyMethod(Get(typeof(ServerSwitcherComponent), nameof(OnClientConnected))));
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base.Patch(patcher);
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}
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@@ -102,13 +141,44 @@ namespace SeamlessClient.ServerSwitching
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Seamless.TryShow("User Joined! Result: " + msg.JoinResult.ToString());
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//Invoke the switch event
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OnJoinEvent?.Invoke(null, msg);
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if (isSwitch)
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Instance.StartSwitch();
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}
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}
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private static bool ProcessAllMembersData(ref AllMembersDataMsg msg)
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{
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Sync.Players.ClearIdentities();
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if (msg.Identities != null)
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{
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Sync.Players.LoadIdentities(msg.Identities);
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}
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Seamless.TryShow($"Clearing Players! \n {Environment.StackTrace.ToString()} ");
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//Sync.Players.ClearPlayers();
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if (msg.Players != null)
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{
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Sync.Players.LoadPlayers(msg.Players);
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}
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//MySession.Static.Factions.LoadFactions(msg.Factions);
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return false;
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}
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private static bool RemovePlayerFromDict(MyPlayer.PlayerId playerId)
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{
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//Seamless.TryShow($"Removing player {playerId.SteamId} from dictionariy! \n {Environment.StackTrace.ToString()} - Sender: {MyEventContext.Current.Sender}");
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return true;
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}
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public override void Initilized()
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{
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@@ -116,8 +186,39 @@ namespace SeamlessClient.ServerSwitching
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}
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public static bool OnClientConnected(MyPacket packet)
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{
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Seamless.TryShow("OnClientConnected");
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return true;
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}
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public static void RemoveClient(ulong steamId)
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{
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if (steamId != Sync.MyId)
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return;
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//Seamless.TryShow(Environment.StackTrace.ToString());
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}
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public static void OnAllMembersData(ref AllMembersDataMsg msg)
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{
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Seamless.TryShow("Recieved all members data!");
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}
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public static bool OnDisconnectedClient(ref MyControlDisconnectedMsg data, ulong sender)
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{
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Seamless.TryShow($"OnDisconnectedClient {data.Client} - Sender {sender}");
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if (data.Client == Sync.MyId)
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return false;
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return true;
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}
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public void StartBackendSwitch(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld)
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{
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@@ -125,20 +226,38 @@ namespace SeamlessClient.ServerSwitching
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this.TargetWorld = TargetWorld;
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OldArmorSkin = MySession.Static.LocalHumanPlayer.BuildArmorSkin;
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Seamless.TryShow($"1 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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if (Seamless.NexusVersion.Major >= 2)
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needsEntityUnload = false;
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isSwitch = true;
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originalLocalCharacter = MySession.Static.LocalCharacter;
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//originalControlledEntity = MySession.Static.ControlledEntity;
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player = MySession.Static.LocalHumanPlayer.GetObjectBuilder();
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player.Connected = false;
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AsyncInvoke.InvokeAsync(() =>
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{
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if(needsEntityUnload)
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MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed);
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{
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Seamless.TryShow($"Needs entity Unload: {needsEntityUnload}");
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//if (needsEntityUnload)
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// MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed);
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UnloadServer();
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SetNewMultiplayerClient();
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try
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{
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UnloadServer();
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SetNewMultiplayerClient();
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}catch(Exception ex)
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{
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Seamless.TryShow(ex.ToString());
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}
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});
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}
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@@ -147,6 +266,7 @@ namespace SeamlessClient.ServerSwitching
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if (MyMultiplayer.Static == null)
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throw new Exception("MyMultiplayer.Static is null on unloading? dafuq?");
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UnloadOldEntities();
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//Close and Cancel any screens (Medical or QuestLog)
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@@ -156,41 +276,99 @@ namespace SeamlessClient.ServerSwitching
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//Clear all old players and clients.
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Sync.Clients.Clear();
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Sync.Players.ClearPlayers();
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//Sync.Clients.Clear();
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//Sync.Players.ClearPlayers();
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//Unregister Chat
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MyHud.Chat.UnregisterChat(MyMultiplayer.Static);
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//Clear all local GPS Points
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MySession.Static.Gpss.RemovePlayerGpss(MySession.Static.LocalPlayerId);
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MyHud.GpsMarkers.Clear();
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MyReplicationClient client = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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//client.Disconnect();
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MyGameService.Peer2Peer.CloseSession(Sync.ServerId);
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MyGameService.DisconnectFromServer();
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MyControlDisconnectedMsg myControlDisconnectedMsg = default(MyControlDisconnectedMsg);
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myControlDisconnectedMsg.Client = Sync.MyId;
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typeof(MyMultiplayerBase).GetMethod("SendControlMessage", BindingFlags.Instance | BindingFlags.NonPublic).MakeGenericMethod(typeof(MyControlDisconnectedMsg)).Invoke(MyMultiplayer.Static, new object[] { Sync.ServerId, myControlDisconnectedMsg, true });
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//DisconnectReplication
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MyMultiplayer.Static.ReplicationLayer.Disconnect();
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MyMultiplayer.Static.ReplicationLayer.Dispose();
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MyMultiplayer.Static.Dispose();
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MyMultiplayer.Static = null;
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//MyMultiplayer.Static.ReplicationLayer.Disconnect();
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//MyMultiplayer.Static.ReplicationLayer.Dispose();
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//MyMultiplayer.Static.Dispose();
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//MyMultiplayer.Static = null;
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MyReplicationClient clienta = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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Seamless.TryShow($"2 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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Seamless.TryShow($"2 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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}
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private void UnloadOldEntities()
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{
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foreach (var ent in MyEntities.GetEntities())
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{
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if (ent is MyPlanet)
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continue;
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//ent.Close();
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if (ent is MyCharacter)
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continue;
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ent.Close();
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if (needsEntityUnload)
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{
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ent.Close();
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}
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else
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{
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//
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}
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}
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}
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private void SetNewMultiplayerClient()
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{
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OnJoinEvent += ServerSwitcherComponent_OnJoinEvent;
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MyReplicationClient clienta = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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Seamless.TryShow($"3 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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Seamless.TryShow($"3 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(TargetWorld.Checkpoint, TargetWorld.Sector);
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PatchUtils.ClientType.GetProperty("Server", BindingFlags.Public | BindingFlags.Instance).SetValue(MyMultiplayer.Static, TargetServer);
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typeof(MyMultiplayerBase).GetProperty("ServerId", BindingFlags.Public | BindingFlags.Instance).SetValue(MyMultiplayer.Static, TargetServer.SteamID);
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MyGameService.ConnectToServer(TargetServer, delegate (JoinResult joinResult)
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{
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MySandboxGame.Static.Invoke(delegate
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{
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Seamless.TryShow("Connected to server!");
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PatchUtils.ClientType.GetMethod("OnConnectToServer", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(MyMultiplayer.Static, new object[] { joinResult });
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}, "OnConnectToServer");
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});
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Seamless.TryShow($"4 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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Seamless.TryShow($"4 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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return;
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// Create constructors
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var LayerInstance = TransportLayerConstructor.Invoke(new object[] { 2 });
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var SyncInstance = SyncLayerConstructor.Invoke(new object[] { LayerInstance });
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@@ -200,27 +378,25 @@ namespace SeamlessClient.ServerSwitching
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MyMultiplayer.Static = UtilExtensions.CastToReflected(instance, PatchUtils.ClientType);
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MyMultiplayer.Static.ExperimentalMode = true;
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// Set the new SyncLayer to the MySession.Static.SyncLayer
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MySessionLayer.SetValue(MySession.Static, MyMultiplayer.Static.SyncLayer);
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Seamless.TryShow("Successfully set MyMultiplayer.Static");
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Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName);
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Sync.Players.RegisterEvents();
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}
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private void ServerSwitcherComponent_OnJoinEvent(object sender, JoinResultMsg e)
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private void StartSwitch()
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{
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OnJoinEvent -= ServerSwitcherComponent_OnJoinEvent;
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if (e.JoinResult != JoinResult.OK)
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{
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|
Seamless.TryShow("Failed to join the target server!");
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|
return;
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|
}
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MyReplicationClient clienta = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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Seamless.TryShow($"5 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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Seamless.TryShow($"5 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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Seamless.TryShow("Starting new MP Client!");
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/* On Server Successfull Join
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@@ -229,24 +405,69 @@ namespace SeamlessClient.ServerSwitching
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|
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*/
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|
|
List<ulong> clients = new List<ulong>();
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|
|
foreach(var client in Sync.Clients.GetClients())
|
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|
|
{
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|
|
clients.Add(client.SteamUserId);
|
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|
|
|
Seamless.TryShow($"{client.SteamUserId} - {Sync.MyId}");
|
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|
|
}
|
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|
|
foreach(var client in clients)
|
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|
|
{
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|
|
if (client == TargetServer.SteamID || client == Sync.MyId)
|
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|
|
continue;
|
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|
|
Seamless.TryShow($"REMOVING {client}");
|
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|
|
Sync.Clients.RemoveClient(client);
|
|
|
|
|
}
|
|
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|
|
LoadConnectedClients();
|
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|
|
//Sync.Clients.SetLocalSteamId(Sync.MyId, !Sync.Clients.HasClient(Sync.MyId), MyGameService.UserName);
|
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|
|
SetWorldSettings();
|
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|
|
InitComponents();
|
|
|
|
|
LoadConnectedClients();
|
|
|
|
|
StartEntitySync();
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
MyMultiplayer.Static.OnSessionReady();
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
typeof(MySandboxGame).GetField("m_pauseStackCount", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MySandboxGame.IsPaused = false;
|
|
|
|
|
MyHud.Chat.RegisterChat(MyMultiplayer.Static);
|
|
|
|
|
GpsRegisterChat.Invoke(MySession.Static.Gpss, new object[] { MyMultiplayer.Static });
|
|
|
|
|
//GpsRegisterChat.Invoke(MySession.Static.Gpss, new object[] { MyMultiplayer.Static });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Allow the game to start proccessing incoming messages in the buffer
|
|
|
|
|
MyMultiplayer.Static.StartProcessingClientMessages();
|
|
|
|
|
|
|
|
|
|
//Recreate all controls... Will fix weird gui/paint/crap
|
|
|
|
|
MyGuiScreenHudSpace.Static.RecreateControls(true);
|
|
|
|
|
MyGuiScreenHudSpace.Static?.RecreateControls(false);
|
|
|
|
|
|
|
|
|
|
Seamless.TryShow($"6 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
|
|
|
|
|
Seamless.TryShow($"6 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
|
|
|
|
|
|
|
|
|
|
originalLocalCharacter.Close();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Send Client Ready
|
|
|
|
|
ClientReadyDataMsg clientReadyDataMsg = default(ClientReadyDataMsg);
|
|
|
|
|
clientReadyDataMsg.ForcePlayoutDelayBuffer = MyFakes.ForcePlayoutDelayBuffer;
|
|
|
|
|
clientReadyDataMsg.UsePlayoutDelayBufferForCharacter = true;
|
|
|
|
|
clientReadyDataMsg.UsePlayoutDelayBufferForJetpack = true;
|
|
|
|
|
clientReadyDataMsg.UsePlayoutDelayBufferForGrids = true;
|
|
|
|
|
ClientReadyDataMsg msg = clientReadyDataMsg;
|
|
|
|
|
clienta.SendClientReady(ref msg);
|
|
|
|
|
|
|
|
|
|
isSwitch = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@@ -284,7 +505,6 @@ namespace SeamlessClient.ServerSwitching
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
MySession.Static.Gpss = new MyGpsCollection();
|
|
|
|
|
MySession.Static.Gpss.LoadGpss(TargetWorld.Checkpoint);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
@@ -362,13 +582,11 @@ namespace SeamlessClient.ServerSwitching
|
|
|
|
|
|
|
|
|
|
private void InitComponents()
|
|
|
|
|
{
|
|
|
|
|
MyModAPIHelper.Initialize();
|
|
|
|
|
MySession.Static.LoadDataComponents();
|
|
|
|
|
|
|
|
|
|
//MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
|
|
|
|
|
MyModAPIHelper.Initialize();
|
|
|
|
|
//MyModAPIHelper.Initialize();
|
|
|
|
|
// MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
|
|
|
|
|
|
|
|
|
|
//MySession.Static.LoadDataComponents();
|
|
|
|
|
UpdateWorldGenerator();
|
|
|
|
|
//MethodInfo A = typeof(MySession).GetMethod("LoadGameDefinition", BindingFlags.Instance | BindingFlags.NonPublic);
|
|
|
|
|
// A.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
|
|
|
|
@@ -409,28 +627,53 @@ namespace SeamlessClient.ServerSwitching
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void StartEntitySync()
|
|
|
|
|
private void StartEntitySync()
|
|
|
|
|
{
|
|
|
|
|
Seamless.TryShow("Requesting Player From Server");
|
|
|
|
|
Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, realPlayer: true, initialPlayer: true);
|
|
|
|
|
if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated)
|
|
|
|
|
|
|
|
|
|
Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, true, true);
|
|
|
|
|
if (!Sandbox.Engine.Platform.Game.IsDedicated && MySession.Static.LocalHumanPlayer == null)
|
|
|
|
|
{
|
|
|
|
|
MyLog.Default.WriteLine("ControlledObject was null, respawning character");
|
|
|
|
|
Seamless.TryShow("RequestNewPlayer");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated)
|
|
|
|
|
{
|
|
|
|
|
Seamless.TryShow("ControlledObject was null, respawning character");
|
|
|
|
|
//m_cameraAwaitingEntity = true;
|
|
|
|
|
MyPlayerCollection.RequestLocalRespawn();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Request client state batch
|
|
|
|
|
(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
|
|
|
|
|
MyMultiplayer.Static.PendingReplicablesDone += Static_PendingReplicablesDone;
|
|
|
|
|
//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
|
|
|
|
|
|
|
|
|
|
MySession.Static.LoadDataComponents();
|
|
|
|
|
//MyGuiSandbox.LoadData(false);
|
|
|
|
|
//MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//MySession.Static.LocalHumanPlayer.Controller.TakeControl(originalControlledEntity);
|
|
|
|
|
|
|
|
|
|
MyGuiSandbox.UnloadContent();
|
|
|
|
|
MyGuiSandbox.LoadContent();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen);
|
|
|
|
|
|
|
|
|
|
MyRenderProxy.RebuildCullingStructure();
|
|
|
|
|
MyRenderProxy.CollectGarbage();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Seamless.TryShow("OnlinePlayers: " + MySession.Static.Players.GetOnlinePlayers().Count);
|
|
|
|
|
Seamless.TryShow("Loading Complete!");
|
|
|
|
|
}
|
|
|
|
@@ -442,16 +685,25 @@ namespace SeamlessClient.ServerSwitching
|
|
|
|
|
MySandboxGame.AreClipmapsReady = false;
|
|
|
|
|
}
|
|
|
|
|
MyMultiplayer.Static.PendingReplicablesDone -= Static_PendingReplicablesDone;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void LoadConnectedClients()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
//Sync.Clients.SetLocalSteamId(Sync.MyId, !Sync.Clients.HasClient(Sync.MyId), MyGameService.UserName);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Seamless.TryShow($"BEFORE {MySession.Static.LocalHumanPlayer == null} - {MySession.Static.LocalCharacter == null}");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Re-Initilize Virtual clients
|
|
|
|
|
object VirtualClientsValue = VirtualClients.GetValue(MySession.Static);
|
|
|
|
|
InitVirtualClients.Invoke(VirtualClientsValue, null);
|
|
|
|
|
//object VirtualClientsValue = VirtualClients.GetValue(MySession.Static);
|
|
|
|
|
//InitVirtualClients.Invoke(VirtualClientsValue, null);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@@ -461,10 +713,30 @@ namespace SeamlessClient.ServerSwitching
|
|
|
|
|
Seamless.TryShow("SavingPlayerID is null! Creating Default!");
|
|
|
|
|
savingPlayerId = new MyPlayer.PlayerId(Sync.MyId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
player.IsWildlifeAgent = true;
|
|
|
|
|
CreateNewPlayerInternal.Invoke(MySession.Static.Players, new object[] { Sync.Clients.LocalClient, savingPlayerId.Value, player });
|
|
|
|
|
typeof(MyPlayerCollection).GetMethod("LoadPlayerInternal", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(MySession.Static.Players, new object[] { savingPlayerId.Value, player, false });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Seamless.TryShow("Saving PlayerID: " + savingPlayerId.ToString());
|
|
|
|
|
|
|
|
|
|
Sync.Players.LoadConnectedPlayers(TargetWorld.Checkpoint, savingPlayerId);
|
|
|
|
|
Sync.Players.LoadControlledEntities(TargetWorld.Checkpoint.ControlledEntities, TargetWorld.Checkpoint.ControlledObject, savingPlayerId);
|
|
|
|
|
Seamless.TryShow($"AFTER {MySession.Static.LocalHumanPlayer == null} - {MySession.Static.LocalCharacter == null}");
|
|
|
|
|
// MySession.Static.Players.OnInitialPlayerCreated(Sync.MyId, 0, false, playerDataMsg.PlayerBuilder);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// if (TargetWorld.Checkpoint.ConnectedPlayers.Dictionary.Any(x => x.Key.ClientId == savingPlayerId.Value.SteamId))
|
|
|
|
|
// Seamless.TryShow("Checkpoint already has player!");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Sync.Players.LoadConnectedPlayers(TargetWorld.Checkpoint, savingPlayerId);
|
|
|
|
|
//Sync.Players.LoadControlledEntities(TargetWorld.Checkpoint.ControlledEntities, TargetWorld.Checkpoint.ControlledObject, savingPlayerId);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|