Mod switching
This commit is contained in:
@@ -114,7 +114,7 @@ namespace SeamlessClientPlugin
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public const ushort SeamlessClientNetID = 2936;
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private static System.Timers.Timer PingTimer = new System.Timers.Timer(3000);
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private static System.Timers.Timer PingTimer = new System.Timers.Timer(500);
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public static bool IsSwitching = false;
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public static bool RanJoin = false;
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@@ -123,10 +123,9 @@ namespace SeamlessClientPlugin
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public void Init(object gameInstance)
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{
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Patches.GetPatches();
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TryShow("Running Seamless Client Plugin v[" + Version + "]");
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// PingTimer.Elapsed += PingTimer_Elapsed;
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// PingTimer.Start();
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@@ -134,7 +133,6 @@ namespace SeamlessClientPlugin
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}
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public void Update()
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{
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if (MyAPIGateway.Multiplayer == null)
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@@ -143,11 +141,14 @@ namespace SeamlessClientPlugin
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if (!Initilized)
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{
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Patches.GetPatches();
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TryShow("Initilizing Communications!");
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RunInitilizations();
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}
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}
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public static void RunInitilizations()
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@@ -158,7 +159,6 @@ namespace SeamlessClientPlugin
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public static void DisposeInitilizations()
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{
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PingTimer.Stop();
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MyAPIGateway.Multiplayer?.UnregisterSecureMessageHandler(SeamlessClientNetID, MessageHandler);
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Initilized = false;
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@@ -163,6 +163,7 @@
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<Compile Include="SeamlessClient.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SeamlessTransfer\ModLoader.cs" />
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<Compile Include="SeamlessTransfer\MyScriptManagerLoader.cs" />
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<Compile Include="SeamlessTransfer\PingServer.cs" />
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<Compile Include="Messages\Transfer.cs" />
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<Compile Include="Utilities\Patches.cs" />
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@@ -1,13 +1,16 @@
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using Sandbox.Definitions;
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using Sandbox.Engine.Networking;
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using Sandbox.Game.World;
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using Sandbox.ModAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using VRage.Game;
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using VRage.Game.GUI;
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namespace SeamlessClientPlugin.SeamlessTransfer
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{
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@@ -31,27 +34,55 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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//Mods that are currently loaded in this instance.
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private static List<MyObjectBuilder_Checkpoint.ModItem> CurrentLoadedMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
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//Mods that we are switching to.
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private static List<MyObjectBuilder_Checkpoint.ModItem> TargetServerMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
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//Mods that we need to Load
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private static List<MyObjectBuilder_Checkpoint.ModItem> TargetLoadMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
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//Mods that we need to UnLoad
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private static List<MyObjectBuilder_Checkpoint.ModItem> TargetUnLoadMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
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private static bool FinishedDownloadingMods = false;
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private static bool DownloadSuccess = false;
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private static DateTime DownloadTimeout;
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private static MethodInfo PrepareBaseSession = typeof(MySession).GetMethod("PreloadModels", BindingFlags.Static | BindingFlags.NonPublic);
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private static FieldInfo ScriptManager = typeof(MySession).GetField("ScriptManager", BindingFlags.Instance | BindingFlags.Public);
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public static void DownloadNewMods(List<MyObjectBuilder_Checkpoint.ModItem> Target)
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{
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CurrentLoadedMods = MySession.Static.Mods;
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TargetServerMods = Target;
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//Loop through our current mods
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foreach(var mod in CurrentLoadedMods)
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{
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if (!Target.Contains(mod))
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TargetUnLoadMods.Add(mod);
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}
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//Loop through our TargetMods
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foreach(var mod in Target)
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{
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if (!CurrentLoadedMods.Contains(mod))
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TargetLoadMods.Add(mod);
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}
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DownloadTimeout = DateTime.Now + TimeSpan.FromMinutes(5);
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SeamlessClient.TryShow("Downloading New Mods");
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MyWorkshop.DownloadModsAsync(Target, ModDownloadingFinished);
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MyWorkshop.DownloadModsAsync(TargetLoadMods, ModDownloadingFinished);
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}
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@@ -71,7 +102,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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}
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}
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public static void ReadyModSwitch()
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public static void ReadyModSwitch(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
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{
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while (!FinishedDownloadingMods)
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@@ -91,16 +123,50 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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if (!DownloadSuccess)
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return;
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/*
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MySession.Static.ScriptManager.LoadData();
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//Create new script manager?
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ScriptManager.SetValue(MySession.Static, new MyScriptManager());
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MyGuiTextures.Static.Unload();
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MySession.Static.ScriptManager.Init(checkpoint.ScriptManagerData);
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MyDefinitionManager.Static.LoadData(TargetServerMods);
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PrepareBaseSession.Invoke(null, new object[] { sector });
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MyLocalCache.PreloadLocalInventoryConfig();
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SeamlessClient.TryShow("Finished transfering!");
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*/
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//SeamlessClient.TryShow("Finished transfering!");
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// PrepareBaseSession.Invoke(MySession.Static, new object[] { TargetServerMods, null });
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}
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private static void UnloadOldScripts()
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{
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// MySandboxGame.Log.WriteLine(string.Format("Script loaded: {0}", value.FullName));
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int amount = 0;
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foreach (var mod in TargetUnLoadMods)
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{
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var val = MySession.Static.ScriptManager.Scripts.FirstOrDefault(x => x.Value.FullName.Contains(mod.PublishedFileId.ToString()));
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MySession.Static.ScriptManager.Scripts.Remove(val.Key);
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amount++;
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}
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SeamlessClient.TryShow($"Removed {amount} old scripts!");
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}
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}
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83
SeamlessTransfer/MyScriptManagerLoader.cs
Normal file
83
SeamlessTransfer/MyScriptManagerLoader.cs
Normal file
@@ -0,0 +1,83 @@
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using Sandbox;
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using Sandbox.Game.World;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SeamlessClientPlugin.SeamlessTransfer
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{
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public class MyScriptManagerLoader
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{
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/*
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public void LoadData(MyScriptManager __instance)
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{
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MySandboxGame.Log.WriteLine("MyScriptManager.LoadData() - START");
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MySandboxGame.Log.IncreaseIndent();
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MyScriptManager.Static = __instance;
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__instance.Scripts.Clear();
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__instance.EntityScripts.Clear();
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__instance.SubEntityScripts.Clear();
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TryAddEntityScripts(MyModContext.BaseGame, MyPlugins.SandboxAssembly);
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TryAddEntityScripts(MyModContext.BaseGame, MyPlugins.SandboxGameAssembly);
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if (MySession.Static.CurrentPath != null)
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{
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LoadScripts(MySession.Static.CurrentPath, MyModContext.BaseGame);
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}
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if (MySession.Static.Mods != null)
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{
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bool isServer = Sync.IsServer;
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foreach (MyObjectBuilder_Checkpoint.ModItem mod in MySession.Static.Mods)
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{
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bool flag = false;
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if (mod.IsModData())
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{
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ListReader<string> tags = mod.GetModData().Tags;
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if (tags.Contains(MySteamConstants.TAG_SERVER_SCRIPTS) && !isServer)
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{
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continue;
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}
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flag = tags.Contains(MySteamConstants.TAG_NO_SCRIPTS);
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}
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MyModContext myModContext = (MyModContext)mod.GetModContext();
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try
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{
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LoadScripts(mod.GetPath(), myModContext);
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}
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catch (MyLoadingRuntimeCompilationNotSupportedException)
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{
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if (flag)
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{
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MyVRage.Platform.Scripting.ReportIncorrectBehaviour(MyCommonTexts.ModRuleViolation_RuntimeScripts);
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continue;
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}
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throw;
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}
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catch (Exception ex2)
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{
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MyLog.Default.WriteLine(string.Format("Fatal error compiling {0}:{1} - {2}. This item is likely not a mod and should be removed from the mod list.", myModContext.ModServiceName, myModContext.ModId, myModContext.ModName));
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MyLog.Default.WriteLine(ex2);
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throw;
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}
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}
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}
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foreach (Assembly value in Scripts.Values)
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{
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if (MyFakes.ENABLE_TYPES_FROM_MODS)
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{
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MyGlobalTypeMetadata.Static.RegisterAssembly(value);
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}
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MySandboxGame.Log.WriteLine(string.Format("Script loaded: {0}", value.FullName));
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}
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MyTextSurfaceScriptFactory.LoadScripts();
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MyUseObjectFactory.RegisterAssemblyTypes(Scripts.Values.ToArray());
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MySandboxGame.Log.DecreaseIndent();
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MySandboxGame.Log.WriteLine("MyScriptManager.LoadData() - END");
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}
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*/
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}
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}
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@@ -22,6 +22,7 @@ using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using VRage;
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using VRage.Collections;
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using VRage.Game;
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using VRage.Game.Components;
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using VRage.Game.ModAPI;
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@@ -42,12 +43,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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private string OldArmorSkin { get; set; } = string.Empty;
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public SwitchServers(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld)
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{
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this.TargetServer = TargetServer;
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this.TargetWorld = TargetWorld;
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ModLoader.DownloadNewMods(TargetWorld.Checkpoint.Mods);
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//ModLoader.DownloadNewMods(TargetWorld.Checkpoint.Mods);
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}
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@@ -61,7 +65,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed);
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UnloadCurrentServer();
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SetNewMultiplayerClient();
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SeamlessClient.IsSwitching = false;
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}, "SeamlessClient");
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@@ -119,23 +123,75 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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{
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MyHud.Chat.RegisterChat(MyMultiplayer.Static);
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SetWorldSettings();
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LoadConnectedClients();
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LoadOnlinePlayers();
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SetWorldSettings();
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ModLoader.ReadyModSwitch();
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//ModLoader.ReadyModSwitch(TargetWorld.Checkpoint, TargetWorld.Sector);
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MySector.InitEnvironmentSettings(TargetWorld.Sector.Environment);
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MyModAPIHelper.Initialize();
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//MethodInfo inf = typeof(MySession).GetMethod("LoadGameDefinition", BindingFlags.NonPublic | BindingFlags.Instance, null, new Type[1] { typeof(MyObjectBuilder_Checkpoint) }, null);
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//inf.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
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/*
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CachingDictionary<Type, MySessionComponentBase> dic = (CachingDictionary<Type, MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponents", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
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foreach (var item in dic.ToList())
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{
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if (item.Value.ModContext != null)
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dic.Remove(item.Key, true);
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}
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foreach (KeyValuePair<MyModContext, HashSet<MyStringId>> item in MyScriptManager.Static.ScriptsPerMod)
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{
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MyStringId key = item.Value.First();
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MySession.Static.RegisterComponentsFromAssembly(MyScriptManager.Static.Scripts[key], true, item.Key);
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}
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List<MySessionComponentBase> dic1 = (List<MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponentForDrawAsync", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
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List<MySessionComponentBase> dic2 = (List<MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponentForDraw", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
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dic1.Clear();
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dic2.Clear();
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foreach (MySessionComponentBase value in dic.Values)
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{
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if (value.ModContext == null || value.ModContext.IsBaseGame)
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{
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dic1.Add(value);
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}
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else
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{
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dic2.Add(value);
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}
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}
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*/
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string text = ((!string.IsNullOrEmpty(TargetWorld.Checkpoint.CustomSkybox)) ? TargetWorld.Checkpoint.CustomSkybox : MySector.EnvironmentDefinition.EnvironmentTexture);
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MyRenderProxy.PreloadTextures(new string[1] { text }, TextureType.CubeMap);
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MyModAPIHelper.Initialize();
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MySession.Static.LoadDataComponents();
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//MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
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MyModAPIHelper.Initialize();
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// MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
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@@ -143,7 +199,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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// A.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
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MyMultiplayer.Static.OnSessionReady();
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RemoveOldEntities();
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@@ -152,8 +208,22 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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StartEntitySync();
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MyHud.Chat.RegisterChat(MyMultiplayer.Static);
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/*
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foreach (MySessionComponentBase value in dic.Values)
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{
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if(value.ModContext != null)
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{
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SeamlessClient.TryShow($"{value.Definition?.ToString()} - {value.ModContext.ModName}");
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value.BeforeStart();
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}
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}
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*/
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// Allow the game to start proccessing incoming messages in the buffer
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MyMultiplayer.Static.StartProcessingClientMessages();
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@@ -163,6 +233,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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}
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private void LoadOnlinePlayers()
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{
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//Get This players ID
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@@ -420,7 +493,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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Sync.Clients.Clear();
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Sync.Players.ClearPlayers();
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MyHud.Chat.UnregisterChat(MyMultiplayer.Static);
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MySession.Static.Gpss.RemovePlayerGpss(MySession.Static.LocalPlayerId);
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MyHud.GpsMarkers.Clear();
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@@ -428,10 +501,12 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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MyMultiplayer.Static.ReplicationLayer.Dispose();
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MyMultiplayer.Static.Dispose();
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MyMultiplayer.Static = null;
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//Close any respawn screens that are open
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MyGuiScreenMedicals.Close();
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//MySession.Static.UnloadDataComponents();
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}
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private void RemoveOldEntities()
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|
@@ -3,6 +3,7 @@ using Sandbox.Engine.Analytics;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Game;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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@@ -19,8 +20,10 @@ using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using VRage;
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using VRage.Collections;
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using VRage.FileSystem;
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using VRage.Game;
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using VRage.Game.Entity;
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using VRage.GameServices;
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using VRage.Network;
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using VRage.Utils;
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@@ -79,6 +82,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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private static FieldInfo MBuffer;
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public static void GetPatches()
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{
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//Get reflected values and store them
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@@ -101,7 +106,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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RemoteAdminSettings = GetField(typeof(MySession), "m_remoteAdminSettings", BindingFlags.Instance | BindingFlags.NonPublic);
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MPlayerGPSCollection = GetField(typeof(MyPlayerCollection), "m_players", BindingFlags.Instance | BindingFlags.NonPublic);
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MBuffer = GetField(MyTransportLayerType, "m_buffer", BindingFlags.Instance | BindingFlags.NonPublic);
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||||
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/* Get Methods */
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||||
@@ -121,13 +126,21 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MethodInfo LoadingScreenDraw = GetMethod(typeof(MyGuiScreenLoading), "DrawInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
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||||
//Test patches
|
||||
MethodInfo SetPlayerDed = GetMethod(typeof(MyPlayerCollection), "SetPlayerDeadInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal))));
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||||
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
|
||||
Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
|
||||
Patcher.Patch(SetPlayerDed, prefix: new HarmonyMethod(GetPatchMethod(nameof(SetPlayerDeadInternal))));
|
||||
|
||||
|
||||
|
||||
@@ -426,5 +439,68 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static bool SetPlayerDeadInternal(MyPlayerCollection __instance, bool __result, ulong playerSteamId, int playerSerialId, bool deadState, bool resetIdentity)
|
||||
{
|
||||
|
||||
FieldInfo ControlledEntities = typeof(MyPlayerCollection).GetField("m_controlledEntities", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
MethodInfo RemoveControlledEntity = typeof(MyPlayerCollection).GetMethod("RemoveControlledEntityInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
CachingDictionary<long, MyPlayer.PlayerId> m_controlledEntities = (CachingDictionary<long, MyPlayer.PlayerId>)ControlledEntities.GetValue(__instance);
|
||||
|
||||
|
||||
|
||||
|
||||
MyPlayer.PlayerId id = new MyPlayer.PlayerId(playerSteamId, playerSerialId);
|
||||
MyPlayer playerById = Sync.Players.GetPlayerById(id);
|
||||
if (playerById == null)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
if (playerById.Identity == null)
|
||||
{
|
||||
__result = false;
|
||||
return false;
|
||||
}
|
||||
playerById.Identity.SetDead(resetIdentity);
|
||||
if (deadState)
|
||||
{
|
||||
|
||||
SeamlessClient.TryShow($"Player: {playerSteamId}, SerialID: {playerSerialId} deadstate: {deadState}, resetIdentity: {resetIdentity}");
|
||||
|
||||
playerById.Controller.TakeControl(null);
|
||||
foreach (KeyValuePair<long, MyPlayer.PlayerId> controlledEntity in m_controlledEntities)
|
||||
{
|
||||
if (controlledEntity.Value == playerById.Id)
|
||||
{
|
||||
MyEntity entity = null;
|
||||
MyEntities.TryGetEntityById(controlledEntity.Key, out entity);
|
||||
if (entity != null)
|
||||
{
|
||||
//RemoveControlledEntityInternal(entity, false);
|
||||
RemoveControlledEntity.Invoke(__instance, new object[] { entity, false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_controlledEntities.ApplyRemovals();
|
||||
if (Sync.Clients.LocalClient != null && playerById == Sync.Clients.LocalClient.FirstPlayer)
|
||||
{
|
||||
MyPlayer P = Sync.Clients.LocalClient.FirstPlayer;
|
||||
SeamlessClient.TryShow($"FirstPlayerName: {P.DisplayName}, ID: {P.Id.SteamId}, Serial: {P.Id.SerialId}");
|
||||
SeamlessClient.TryShow(Environment.StackTrace);
|
||||
MyPlayerCollection.RequestLocalRespawn();
|
||||
}
|
||||
}
|
||||
|
||||
__result = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user