Added online player window changes
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@@ -148,7 +148,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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MyMultiplayer.Static.OnSessionReady();
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RemoveOldEntities();
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UpdateWorldGenerator();
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StartEntitySync();
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@@ -414,6 +414,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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if (MyMultiplayer.Static == null)
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throw new Exception("MyMultiplayer.Static is null on unloading? dafuq?");
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RemoveOldEntities();
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//Try and close the quest log
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MySessionComponentIngameHelp component = MySession.Static.GetComponent<MySessionComponentIngameHelp>();
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component?.TryCancelObjective();
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