Updated modloader comment
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@@ -10,8 +10,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
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{
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/* Mod loader should download and load missing mods for target server, and unload ones that arent needed
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*
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* Sandbox.Game.World.MyScriptManager.LoadData() is where modded scripts get loaded and added
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* Sandbox.Game.World.MySession() calls MyDefinitionManager.Static.LoadData(mods); which loads mod data files
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*
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*
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* Need to be called in the following order:
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* ScriptManager.Init(checkpoint.ScriptManagerData);
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* MyDefinitionManager.Static.LoadData(checkpoint.Mods);
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* PreloadModels(sector);
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*
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*
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*/
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