Updated modloader comment

This commit is contained in:
Bob Da Ross
2021-06-17 00:42:43 -05:00
parent 9836152d62
commit 5d489f88b8

View File

@@ -10,8 +10,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
{
/* Mod loader should download and load missing mods for target server, and unload ones that arent needed
*
* Sandbox.Game.World.MyScriptManager.LoadData() is where modded scripts get loaded and added
* Sandbox.Game.World.MySession() calls MyDefinitionManager.Static.LoadData(mods); which loads mod data files
*
*
* Need to be called in the following order:
* ScriptManager.Init(checkpoint.ScriptManagerData);
* MyDefinitionManager.Static.LoadData(checkpoint.Mods);
* PreloadModels(sector);
*
*
*/