Fixed player screen
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@@ -15,8 +15,8 @@ namespace SeamlessClient.OnlinePlayersWindow
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public class PlayersWindowComponent : ComponentBase
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{
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public static List<OnlineServer> allServers = new List<OnlineServer>();
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public static OnlineServer onlineServer;
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public override void Patch(Harmony patcher)
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@@ -35,6 +35,18 @@ namespace SeamlessClient.OnlinePlayersWindow
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Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}");
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allServers.Clear();
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foreach (OnlineServer server in servers)
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{
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if(server.ServerID == CurrentServer)
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{
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onlineServer = server;
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continue;
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}
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allServers.Add(server);
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}
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}
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