Add project files.
This commit is contained in:
68
Messages/ClientMessages.cs
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68
Messages/ClientMessages.cs
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@@ -0,0 +1,68 @@
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using ProtoBuf;
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using Sandbox.Game.World;
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using Sandbox.ModAPI;
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using SeamlessClientPlugin.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SeamlessClientPlugin.ClientMessages
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{
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public enum ClientMessageType
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{
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FirstJoin,
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TransferServer
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}
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[ProtoContract]
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public class ClientMessage
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{
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[ProtoMember(1)]
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public ClientMessageType MessageType;
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[ProtoMember(2)]
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public byte[] MessageData;
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[ProtoMember(3)]
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public long IdentityID;
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[ProtoMember(4)]
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public ulong SteamID;
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[ProtoMember(5)]
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public string PluginVersion = "0";
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public ClientMessage(ClientMessageType Type)
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{
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MessageType = Type;
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if (!MyAPIGateway.Multiplayer.IsServer)
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{
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if(MyAPIGateway.Session.LocalHumanPlayer == null)
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{
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return;
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}
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IdentityID = MySession.Static?.LocalHumanPlayer?.Identity?.IdentityId ?? 0;
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SteamID = MySession.Static?.LocalHumanPlayer?.Id.SteamId ?? 0;
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PluginVersion = SeamlessClient.Version;
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}
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}
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public ClientMessage() { }
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public void SerializeData<T>(T Data)
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{
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MessageData = Utility.Serialize(Data);
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}
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public T DeserializeData<T>()
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{
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if (MessageData == null)
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return default(T);
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return Utility.Deserialize<T>(MessageData);
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}
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}
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}
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65
Messages/WorldRequest.cs
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65
Messages/WorldRequest.cs
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@@ -0,0 +1,65 @@
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using NLog;
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using ProtoBuf;
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using Sandbox.Engine.Multiplayer;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game;
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using VRage.ObjectBuilders;
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namespace SeamlessClientPlugin.ClientMessages
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{
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[ProtoContract]
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public class WorldRequest
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{
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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[ProtoMember(1)]
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public ulong PlayerID;
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[ProtoMember(2)]
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public long IdentityID;
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[ProtoMember(3)]
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public string PlayerName;
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[ProtoMember(4)]
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public byte[] WorldData;
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public WorldRequest(ulong PlayerID,long PlayerIdentity, string Name)
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{
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this.PlayerID = PlayerID;
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this.PlayerName = Name;
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this.IdentityID = PlayerIdentity;
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}
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public WorldRequest() { }
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public void SerializeWorldData(MyObjectBuilder_World WorldData)
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{
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MethodInfo CleanupData = typeof(MyMultiplayerServerBase).GetMethod("CleanUpData", BindingFlags.Static | BindingFlags.NonPublic, null, new Type[3]
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{
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typeof(MyObjectBuilder_World),
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typeof(ulong),
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typeof(long),
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}, null);
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object[] Data = new object[] { WorldData, PlayerID, IdentityID };
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CleanupData.Invoke(null, Data);
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WorldData = (MyObjectBuilder_World)Data[0];
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using (MemoryStream memoryStream = new MemoryStream())
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{
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MyObjectBuilderSerializer.SerializeXML(memoryStream, WorldData, MyObjectBuilderSerializer.XmlCompression.Gzip);
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this.WorldData = memoryStream.ToArray();
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Log.Warn("Successfully Converted World");
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}
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}
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public MyObjectBuilder_World DeserializeWorldData()
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{
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MyObjectBuilderSerializer.DeserializeGZippedXML<MyObjectBuilder_World>(new MemoryStream(WorldData), out var objectBuilder);
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return objectBuilder;
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}
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}
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}
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36
Properties/AssemblyInfo.cs
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36
Properties/AssemblyInfo.cs
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SeamlessClientPlugin")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SeamlessClientPlugin")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("102a3d80-b588-43ba-b686-000fa8ff1a0c")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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226
SeamlessClient.cs
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226
SeamlessClient.cs
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@@ -0,0 +1,226 @@
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Game;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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using Sandbox.Graphics.GUI;
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using Sandbox.ModAPI;
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using SeamlessClientPlugin.ClientMessages;
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using SeamlessClientPlugin.SeamlessTransfer;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Timers;
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using VRage.Input;
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using VRage.Plugins;
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using VRage.Utils;
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using VRageRender;
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namespace SeamlessClientPlugin
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{
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//SendAllMembersDataToClient
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public class SeamlessClient : IPlugin
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{
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/* First Step. How does a player join a game?
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* First JoinGameInternal is called with the ServersLobbyID.
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* In this method, MySessionLoader.UnloadAndExitToMenu() is called. Ultimatley we want to prevent this as we dont want to unload the entire game. Just the basic neccessities.
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* Then JoinLobby is called. This looks to be simply a check to see if the client gets a result from the server. If it does, it initilizes a new STATIC/Multiplayer base by: [Static = new MyMultiplayerLobbyClient(lobby, new MySyncLayer(new MyTransportLayer(2)))));]
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* Once this above method is done and join is done, we begin the OnJoin()
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*
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* On join begins by checking join result. Success downloads world and failed sends you back to menu. (May need to use this to send players to menu)
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* Download world Requires the multiplayerbase and MyGUIScreenProgress. Which is essentially checking that the user hasnt cliecked left or closed.
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*
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* StringBuilder text = MyTexts.Get(MyCommonTexts.DialogTextJoiningWorld);
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* MyGuiScreenProgress progress = new MyGuiScreenProgress(text, MyCommonTexts.Cancel);
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*
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* This just looks to be like what happens still with the little GUI popupscreen before load starts
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*
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* DownloadWorld also contains a method to get the serversessionstate too. We will need to check this before load. Ultimatley once everything has passed join checks Downloadworld is called. (MyMultiplayerClientBase.DownloadWorld)
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*
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*
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* MyMultiplayerClientBase.DownloadWorld simply rasies a static event to the server for world request. [return MyMultiplayerServerBase.WorldRequest;]
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*
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*
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*
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*
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* MyMultiplayerServerBase.WorldRequest (WorldRequest) This is near the start of where the magic happens. THIS IS ALL RAN SERVERSIDE
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* Checks to see if the client has been kicked or banned to prevent world requests. Not sure we really need to worry about this.
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*
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* Server gets world clears non important data such as player gps. Our player gps gets added on join so we can yeet this.
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* Also theres a sendfluch via transport layer. Might need to keep this in mind and use this for our testings
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* Theres a CleanUpData that gets called with world and playerid/identity ID. This is probably to limit things and only send whats neccessary
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* CLEANUPDATA shows me how to send allplayers data synced on the server.
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*
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*
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* Once we have everythings we use a MS to serialize everything to byte[] and via replication layer we send world to client.
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*
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*
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* BACK TO CLIENT:
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* RecieveWorld is called and packet is deserialized and then MyJoinGameHelper.WorldReceived(...,...) is called
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*
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* WorldReceived does some checks for extra version mismatches and to make sure the CheckPointObjectBuilder isnt null etc.
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* Once it passes all these checks, CheckDx11AndJoin(world, MyMutliplayerBase) is called
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*
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* CheckDx11AndJoin just checks if its a scenario world or not. Forget about this. We can figure that out all later. Then it runs: MySessionLoader.LoadMultiplayerSession(world, multiplayer);
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*
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*
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* MySessionLoader.LoadMultiplayerSession looks to be the start of the join code. It also checks for mod mismatches. (And Downloads them). However once it passes this, MySession.LoadMultiplayer is called.
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*
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*
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*
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*
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*
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*
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*
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* MySession.LoadMultiplayer (The most important step in world loading)
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* Creates new MySession.
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* Does settings stuff.
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* LoadMembersFromWorld (Loads Clients)
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* FixSessionComponentObjectBuilders
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*
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*
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*
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* PrepareBaseSession is something we need. Looks like it does some weird stuff to init fonts, Sector Enviroment settings, Loading datacomponents from world, and re-initilizes modAPI stuff
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* DeserializeClusters
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* Loads planets.
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* RegistersChat
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*
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* LOADWORLD -----------
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* Static.BeforeStartComponents
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*
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*
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*
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*
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* -plugin "../Plugins/SeamlessClientPlugin.dll"
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*/
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public static string Version = "1.0.0";
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private bool Initilized = false;
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private bool SentPingResponse = false;
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public const ushort SeamlessClientNetID = 2936;
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private Timer PingTimer = new Timer(2000);
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public static LoadServer Server = new LoadServer();
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public static bool IsSwitching = false;
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public static bool RanJoin = false;
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public static Action JoinAction = () => { };
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public void Dispose()
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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MyAPIGateway.Multiplayer?.UnregisterMessageHandler(SeamlessClientNetID, MessageHandler);
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#pragma warning restore CS0618 // Type or member is obsolete
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||||
Initilized = false;
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||||
SentPingResponse = false;
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||||
PingTimer.Stop();
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||||
//throw new NotImplementedException();
|
||||
}
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||||
public void Init(object gameInstance)
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||||
{
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||||
TryShow("Running Seamless Client Plugin v[" + Version + "]");
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||||
// Reload = new ReloadPatch();
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||||
//Patching goes here
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||||
|
||||
|
||||
PingTimer.Elapsed += PingTimer_Elapsed;
|
||||
PingTimer.Start();
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||||
//throw new NotImplementedException();
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||||
}
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||||
|
||||
private void PingTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
//TryShow("Sending PluginVersion to Server!");
|
||||
try
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||||
{
|
||||
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||||
ClientMessage PingServer = new ClientMessage(ClientMessageType.FirstJoin);
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(SeamlessClientNetID, Utilities.Utility.Serialize(PingServer));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TryShow(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (MyAPIGateway.Multiplayer == null)
|
||||
return;
|
||||
|
||||
if (!Initilized)
|
||||
{
|
||||
TryShow("Initilizing Communications!");
|
||||
RunInitilizations();
|
||||
Initilized = true;
|
||||
}
|
||||
//OnNewPlayerRequest
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void RunInitilizations()
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(SeamlessClientNetID, MessageHandler);
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
//We need to initiate ping request
|
||||
}
|
||||
|
||||
public static void DisposeInitilizations()
|
||||
{
|
||||
MyAPIGateway.Multiplayer.UnregisterMessageHandler(SeamlessClientNetID, MessageHandler);
|
||||
}
|
||||
|
||||
|
||||
private static void MessageHandler(byte[] bytes)
|
||||
{
|
||||
try
|
||||
{
|
||||
ClientMessage Recieved = Utilities.Utility.Deserialize<ClientMessage>(bytes);
|
||||
if (Recieved.MessageType == ClientMessageType.TransferServer)
|
||||
{
|
||||
Transfer TransferMessage = Recieved.DeserializeData<Transfer>();
|
||||
IsSwitching = true;
|
||||
TransferMessage.PingServerAndBeginRedirect();
|
||||
RanJoin = false;
|
||||
//DisposeInitilizations();
|
||||
}
|
||||
else if (Recieved.MessageType == ClientMessageType.FirstJoin)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TryShow(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static void TryShow(string message)
|
||||
{
|
||||
if (MySession.Static?.LocalHumanPlayer != null)
|
||||
MyAPIGateway.Utilities?.ShowMessage("NetworkClient", message);
|
||||
|
||||
MyLog.Default?.WriteLineAndConsole($"SeamlessClient: {message}");
|
||||
}
|
||||
}
|
||||
}
|
158
SeamlessClientPlugin.csproj
Normal file
158
SeamlessClientPlugin.csproj
Normal file
@@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{102A3D80-B588-43BA-B686-000FA8FF1A0C}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SeamlessClientPlugin</RootNamespace>
|
||||
<AssemblyName>SeamlessClientPlugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\..\..\..\Program Files %28x86%29\Steam\steamapps\common\SpaceEngineers\Plugins\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\Nexus\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NLog">
|
||||
<HintPath>..\..\..\Desktop\TorchServers\torch-server\NLog.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ProtoBuf.Net.Core">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\ProtoBuf.Net.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game.XmlSerializers">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\..\..\Desktop\TorchServers\torch-server\DedicatedServer64\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\..\..\Desktop\TorchServers\torch-server\DedicatedServer64\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.UserInterface">
|
||||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.UserInterface.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Messages\ClientMessages.cs" />
|
||||
<Compile Include="Messages\WorldRequest.cs" />
|
||||
<Compile Include="SeamlessClient.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SeamlessTransfer\LoadServer.cs" />
|
||||
<Compile Include="SeamlessTransfer\Transfer.cs" />
|
||||
<Compile Include="Utilities\Utility.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
25
SeamlessClientPlugin.sln
Normal file
25
SeamlessClientPlugin.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31005.135
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SeamlessClientPlugin", "SeamlessClientPlugin.csproj", "{102A3D80-B588-43BA-B686-000FA8FF1A0C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{102A3D80-B588-43BA-B686-000FA8FF1A0C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{102A3D80-B588-43BA-B686-000FA8FF1A0C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{102A3D80-B588-43BA-B686-000FA8FF1A0C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{102A3D80-B588-43BA-B686-000FA8FF1A0C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8B085CF6-FC14-48F2-B9F2-4D88971D74DD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
551
SeamlessTransfer/LoadServer.cs
Normal file
551
SeamlessTransfer/LoadServer.cs
Normal file
@@ -0,0 +1,551 @@
|
||||
using HarmonyLib;
|
||||
using Sandbox;
|
||||
using Sandbox.Definitions;
|
||||
using Sandbox.Engine;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Physics;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Engine.Voxels;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Entities;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.GUI;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.Screens.Helpers;
|
||||
using Sandbox.Game.SessionComponents;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.ModAPI;
|
||||
using SeamlessClientPlugin.Utilities;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.Game.Voxels;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Serialization;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
using VRageRender;
|
||||
using VRageRender.Messages;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
public class LoadServer
|
||||
{
|
||||
//Protected or internal class types
|
||||
private static readonly Type ClientType = Type.GetType("Sandbox.Engine.Multiplayer.MyMultiplayerClient, Sandbox.Game");
|
||||
private static readonly Type SyncLayerType = Type.GetType("Sandbox.Game.Multiplayer.MySyncLayer, Sandbox.Game");
|
||||
private static readonly Type MyTransportLayerType = Type.GetType("Sandbox.Engine.Multiplayer.MyTransportLayer, Sandbox.Game");
|
||||
private static readonly Type MySessionType = Type.GetType("Sandbox.Game.World.MySession, Sandbox.Game");
|
||||
private static readonly Type VirtualClientsType = Type.GetType("Sandbox.Engine.Multiplayer.MyVirtualClients, Sandbox.Game");
|
||||
private static readonly Type GUIScreenChat = Type.GetType("Sandbox.Game.Gui.MyGuiScreenChat, Sandbox.Game");
|
||||
|
||||
private static Harmony Patcher = new Harmony("SeamlessClientReUnload");
|
||||
private static MyGameServerItem Server;
|
||||
private static MyObjectBuilder_World World;
|
||||
|
||||
public static object MyMulitplayerClient;
|
||||
|
||||
|
||||
|
||||
public static ConstructorInfo ClientConstructor;
|
||||
public static ConstructorInfo SyncLayerConstructor;
|
||||
public static ConstructorInfo TransportLayerConstructor;
|
||||
public static ConstructorInfo MySessionConstructor;
|
||||
|
||||
//Reflected Methods
|
||||
public static FieldInfo VirtualClients;
|
||||
public static FieldInfo AdminSettings;
|
||||
public static FieldInfo RemoteAdminSettings;
|
||||
public static FieldInfo MPlayerGPSCollection;
|
||||
public static MethodInfo RemovePlayerFromDictionary;
|
||||
public static MethodInfo InitVirtualClients;
|
||||
public static MethodInfo LoadPlayerInternal;
|
||||
public static MethodInfo LoadMembersFromWorld;
|
||||
|
||||
|
||||
public LoadServer()
|
||||
{
|
||||
InitiatePatches();
|
||||
|
||||
|
||||
|
||||
|
||||
//TargetWorld = World;
|
||||
//Server = e;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void InitiatePatches()
|
||||
{
|
||||
//Patch the on connection event
|
||||
MethodInfo OnJoin = ClientType.GetMethod("OnUserJoined", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
|
||||
|
||||
|
||||
ClientConstructor = ClientType?.GetConstructor(BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[2] { typeof(MyGameServerItem), SyncLayerType }, null);
|
||||
SyncLayerConstructor = SyncLayerType?.GetConstructor(BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[1] { MyTransportLayerType }, null);
|
||||
TransportLayerConstructor = MyTransportLayerType?.GetConstructor(BindingFlags.Instance | BindingFlags.Public, null, new Type[1] { typeof(int) }, null);
|
||||
MySessionConstructor = MySessionType?.GetConstructor(BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[2] { typeof(MySyncLayer), typeof(bool) }, null);
|
||||
|
||||
if (ClientConstructor == null)
|
||||
{
|
||||
throw new InvalidOperationException("Couldn't find ClientConstructor");
|
||||
}
|
||||
|
||||
if (SyncLayerConstructor == null)
|
||||
{
|
||||
throw new InvalidOperationException("Couldn't find SyncLayerConstructor");
|
||||
}
|
||||
|
||||
if (TransportLayerConstructor == null)
|
||||
{
|
||||
throw new InvalidOperationException("Couldn't find TransportLayerConstructor");
|
||||
}
|
||||
|
||||
if (MySessionConstructor == null)
|
||||
{
|
||||
throw new InvalidOperationException("Couldn't find MySessionConstructor");
|
||||
}
|
||||
|
||||
RemovePlayerFromDictionary = typeof(MyPlayerCollection).GetMethod("RemovePlayerFromDictionary", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
VirtualClients = typeof(MySession).GetField("VirtualClients", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
InitVirtualClients = VirtualClientsType.GetMethod("Init", BindingFlags.Instance | BindingFlags.Public);
|
||||
LoadPlayerInternal = typeof(MyPlayerCollection).GetMethod("LoadPlayerInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
LoadMembersFromWorld = typeof(MySession).GetMethod("LoadMembersFromWorld", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
AdminSettings = typeof(MySession).GetField("m_adminSettings", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
RemoteAdminSettings = typeof(MySession).GetField("m_remoteAdminSettings", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
MPlayerGPSCollection = typeof(MyPlayerCollection).GetField("m_players", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
}
|
||||
|
||||
|
||||
private static MethodInfo GetPatchMethod(string v)
|
||||
{
|
||||
return typeof(LoadServer).GetMethod(v, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
}
|
||||
|
||||
|
||||
private static void OnUserJoined(ref JoinResultMsg msg)
|
||||
{
|
||||
if (SeamlessClient.IsSwitching && msg.JoinResult == JoinResult.OK)
|
||||
{
|
||||
SeamlessClient.TryShow("User Joined! Result: "+msg.JoinResult.ToString());
|
||||
ForceClientConnection();
|
||||
}else if (SeamlessClient.IsSwitching && msg.JoinResult != JoinResult.OK)
|
||||
{
|
||||
SeamlessClient.TryShow("Failed to join server! Reason: " + msg.JoinResult.ToString());
|
||||
MySession.Static.Unload();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void LoadWorldData(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld)
|
||||
{
|
||||
Server = TargetServer;
|
||||
World = TargetWorld;
|
||||
}
|
||||
|
||||
|
||||
public static void ResetMPClient()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(World.Checkpoint, World.Sector);
|
||||
|
||||
|
||||
var LayerInstance = TransportLayerConstructor.Invoke(new object[] { 2 });
|
||||
var SyncInstance = SyncLayerConstructor.Invoke(new object[] { LayerInstance });
|
||||
var instance = ClientConstructor.Invoke(new object[] { Server, SyncInstance });
|
||||
MyMulitplayerClient = instance;
|
||||
|
||||
|
||||
|
||||
|
||||
MyMultiplayer.Static = (MyMultiplayerBase)instance;
|
||||
MyMultiplayer.Static.ExperimentalMode = MySandboxGame.Config.ExperimentalMode;
|
||||
SeamlessClient.TryShow("Successfully set MyMultiplayer.Static");
|
||||
//var m = ClientType.GetMethod("SendPlayerData", BindingFlags.Public | BindingFlags.Instance);
|
||||
//m.Invoke(MyMultiplayer.Static, new object[] { MyGameService.UserName });
|
||||
Server.GetGameTagByPrefix("gamemode");
|
||||
//typeof(MySession).GetMethod("LoadMembersFromWorld", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(MySession.Static, new object[] { LoadServer.TargetWorld, MyMultiplayer.Static });
|
||||
|
||||
|
||||
//MyScreenManager.CloseScreen(GUIScreenChat);
|
||||
MyHud.Chat.RegisterChat(MyMultiplayer.Static);
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
SeamlessClient.TryShow("Error! " + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadMP(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
|
||||
{
|
||||
SeamlessClient.TryShow("Starting LoadMP!");
|
||||
|
||||
|
||||
//var MySessionConstructor = MySessionType.GetConstructor(BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[2] { typeof(MySyncLayer), typeof(bool) }, null);
|
||||
//MySession.Static = (MySession)MySessionConstructor.Invoke(new object[] { MyMultiplayer.Static.SyncLayer, true });
|
||||
MySession.Static.Mods = World.Checkpoint.Mods;
|
||||
MySession.Static.Settings = World.Checkpoint.Settings;
|
||||
MySession.Static.CurrentPath = MyLocalCache.GetSessionSavesPath(MyUtils.StripInvalidChars(world.Checkpoint.SessionName), contentFolder: false, createIfNotExists: false);
|
||||
MySession.Static.WorldBoundaries = world.Checkpoint.WorldBoundaries;
|
||||
MySession.Static.InGameTime = MyObjectBuilder_Checkpoint.DEFAULT_DATE;
|
||||
|
||||
|
||||
|
||||
// MySession.Static.Players.LoadConnectedPlayers(world.Checkpoint);
|
||||
|
||||
//typeof(MySession).GetMethod("PrepareBaseSession", BindingFlags.NonPublic | BindingFlags.Instance, null, new Type[] { typeof(MyObjectBuilder_Checkpoint), typeof(MyObjectBuilder_Sector) }, null).Invoke(MySession.Static, new object[] { world.Checkpoint, world.Sector });
|
||||
|
||||
if (MyFakes.MP_SYNC_CLUSTERTREE)
|
||||
{
|
||||
SeamlessClient.TryShow("Deserializing Clusters!");
|
||||
//MyPhysics.DeserializeClusters(world.Clusters);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//_ = world.Checkpoint.ControlledObject;
|
||||
//world.Checkpoint.ControlledObject = -1L;
|
||||
LoadOnlinePlayers(world.Checkpoint);
|
||||
LoadWorld(world.Checkpoint, world.Sector);
|
||||
SeamlessClient.TryShow("Loading World Complete!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
|
||||
{
|
||||
|
||||
Dictionary<ulong, AdminSettingsEnum> AdminSettingsList = (Dictionary<ulong, AdminSettingsEnum>)RemoteAdminSettings.GetValue(MySession.Static);
|
||||
AdminSettingsList.Clear();
|
||||
|
||||
MySession.Static.PromotedUsers.Clear();
|
||||
MySession.Static.CreativeTools.Clear();
|
||||
|
||||
MyEntities.MemoryLimitAddFailureReset();
|
||||
MySession.Static.ElapsedGameTime = new TimeSpan(checkpoint.ElapsedGameTime);
|
||||
MySession.Static.InGameTime = checkpoint.InGameTime;
|
||||
MySession.Static.Name = MyStatControlText.SubstituteTexts(checkpoint.SessionName);
|
||||
MySession.Static.Description = checkpoint.Description;
|
||||
|
||||
|
||||
if (checkpoint.PromotedUsers != null)
|
||||
{
|
||||
MySession.Static.PromotedUsers = checkpoint.PromotedUsers.Dictionary;
|
||||
}
|
||||
else
|
||||
{
|
||||
MySession.Static.PromotedUsers = new Dictionary<ulong, MyPromoteLevel>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (KeyValuePair<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> item in checkpoint.AllPlayersData.Dictionary)
|
||||
{
|
||||
ulong clientId = item.Key.GetClientId();
|
||||
AdminSettingsEnum adminSettingsEnum = (AdminSettingsEnum)item.Value.RemoteAdminSettings;
|
||||
if (checkpoint.RemoteAdminSettings != null && checkpoint.RemoteAdminSettings.Dictionary.TryGetValue(clientId, out var value))
|
||||
{
|
||||
adminSettingsEnum = (AdminSettingsEnum)value;
|
||||
}
|
||||
if (!MyPlatformGameSettings.IsIgnorePcuAllowed)
|
||||
{
|
||||
adminSettingsEnum &= ~AdminSettingsEnum.IgnorePcu;
|
||||
adminSettingsEnum &= ~AdminSettingsEnum.KeepOriginalOwnershipOnPaste;
|
||||
}
|
||||
|
||||
|
||||
AdminSettingsList[clientId] = adminSettingsEnum;
|
||||
if (!Sync.IsDedicated && clientId == Sync.MyId)
|
||||
{
|
||||
AdminSettings.SetValue(MySession.Static, adminSettingsEnum);
|
||||
|
||||
//m_adminSettings = adminSettingsEnum;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!MySession.Static.PromotedUsers.TryGetValue(clientId, out var value2))
|
||||
{
|
||||
value2 = MyPromoteLevel.None;
|
||||
}
|
||||
if (item.Value.PromoteLevel > value2)
|
||||
{
|
||||
MySession.Static.PromotedUsers[clientId] = item.Value.PromoteLevel;
|
||||
}
|
||||
if (!MySession.Static.CreativeTools.Contains(clientId) && item.Value.CreativeToolsEnabled)
|
||||
{
|
||||
MySession.Static.CreativeTools.Add(clientId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//MySession.Static.WorkshopId = checkpoint.WorkshopId;
|
||||
MySession.Static.Password = checkpoint.Password;
|
||||
MySession.Static.PreviousEnvironmentHostility = checkpoint.PreviousEnvironmentHostility;
|
||||
MySession.Static.RequiresDX = checkpoint.RequiresDX;
|
||||
MySession.Static.CustomLoadingScreenImage = checkpoint.CustomLoadingScreenImage;
|
||||
MySession.Static.CustomLoadingScreenText = checkpoint.CustomLoadingScreenText;
|
||||
MySession.Static.CustomSkybox = checkpoint.CustomSkybox;
|
||||
//FixIncorrectSettings(Settings);
|
||||
// MySession.Static.AppVersionFromSave = checkpoint.AppVersion;
|
||||
//MyToolbarComponent.InitCharacterToolbar(checkpoint.CharacterToolbar);
|
||||
//LoadCameraControllerSettings(checkpoint);
|
||||
|
||||
|
||||
|
||||
|
||||
foreach(var GPS in checkpoint.Gps.Dictionary)
|
||||
{
|
||||
if (GPS.Key != MySession.Static.LocalPlayerId)
|
||||
continue;
|
||||
|
||||
SeamlessClient.TryShow(GPS.Key + ":" + GPS.Value.Entries.Count);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
SeamlessClient.TryShow("LocalPlayerID: " + MySession.Static.LocalPlayerId);
|
||||
checkpoint.Gps.Dictionary.TryGetValue(MySession.Static.LocalPlayerId, out MyObjectBuilder_Gps GPSCollection);
|
||||
SeamlessClient.TryShow("You have " + GPSCollection.Entries.Count + " gps points!");
|
||||
|
||||
|
||||
Dictionary<long, Dictionary<int, MyGps>> m_playerGpss = (Dictionary<long, Dictionary<int, MyGps>>)typeof(MyGpsCollection).GetField("m_playerGpss", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static.Gpss);
|
||||
m_playerGpss.Clear();
|
||||
|
||||
|
||||
foreach (var GPS in GPSCollection.Entries)
|
||||
{
|
||||
MyGps myGps = new MyGps(GPS);
|
||||
|
||||
if(MySession.Static.Gpss.AddPlayerGps(MySession.Static.LocalPlayerId, ref myGps))
|
||||
{
|
||||
MyHud.GpsMarkers.RegisterMarker(myGps);
|
||||
}
|
||||
else
|
||||
{
|
||||
SeamlessClient.TryShow("Failed to registered Marker! It already exsists!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
MySession.Static.Gpss.LoadGpss(checkpoint);
|
||||
MySession.Static.Toolbars.LoadToolbars(checkpoint);
|
||||
|
||||
Sync.Players.RespawnComponent.InitFromCheckpoint(checkpoint);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private static void ForceClientConnection()
|
||||
{
|
||||
SeamlessClient.IsSwitching = false;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
if (MyMultiplayer.Static == null)
|
||||
SeamlessClient.TryShow("MyMultiplayer.Static is null");
|
||||
|
||||
if (World == null)
|
||||
SeamlessClient.TryShow("TargetWorld is null");
|
||||
|
||||
LoadClients();
|
||||
|
||||
LoadMP(World, MyMultiplayer.Static);
|
||||
|
||||
|
||||
}catch(Exception ex)
|
||||
{
|
||||
SeamlessClient.TryShow(ex.ToString());
|
||||
|
||||
}
|
||||
|
||||
|
||||
SeamlessClient.TryShow("Requesting Player From Server");
|
||||
Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, realPlayer: true, initialPlayer: true);
|
||||
if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated)
|
||||
{
|
||||
SeamlessClient.TryShow("C");
|
||||
MyLog.Default.WriteLine("ControlledObject was null, respawning character");
|
||||
//m_cameraAwaitingEntity = true;
|
||||
MyPlayerCollection.RequestLocalRespawn();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
|
||||
MyMultiplayer.Static.OnSessionReady();
|
||||
MySession.Static.LoadDataComponents();
|
||||
//MyGuiSandbox.LoadData(false);
|
||||
//MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen));
|
||||
MyRenderProxy.RebuildCullingStructure();
|
||||
MyRenderProxy.CollectGarbage();
|
||||
|
||||
SeamlessClient.TryShow("OnlinePlayers: " + MySession.Static.Players.GetOnlinePlayers().Count);
|
||||
SeamlessClient.TryShow("Loading Complete!");
|
||||
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
SeamlessClient.TryShow(Ex.ToString());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void LoadClients()
|
||||
{
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
//Remove all old players
|
||||
foreach (var Client in MySession.Static.Players.GetOnlinePlayers())
|
||||
{
|
||||
if (Client.Id.SteamId == Sync.MyId)
|
||||
continue;
|
||||
|
||||
SeamlessClient.TryShow("Disconnecting: " + Client.DisplayName);
|
||||
RemovePlayerFromDictionary.Invoke(MySession.Static.Players, new object[] { Client.Id });
|
||||
}
|
||||
|
||||
//Clear all exsisting clients
|
||||
foreach (var Client in Sync.Clients.GetClients().ToList())
|
||||
{
|
||||
if (Client.SteamUserId == Sync.MyId)
|
||||
continue;
|
||||
|
||||
Sync.Clients.RemoveClient(Client.SteamUserId);
|
||||
}
|
||||
|
||||
|
||||
object VirtualClientsValue = VirtualClients.GetValue(MySession.Static);
|
||||
|
||||
//Re-Initilize Virtual clients
|
||||
SeamlessClient.TryShow("Initilizing Virtual Clients!");
|
||||
InitVirtualClients.Invoke(VirtualClientsValue, null);
|
||||
|
||||
|
||||
//Load Members from world
|
||||
SeamlessClient.TryShow("Loading Members From World!");
|
||||
LoadMembersFromWorld.Invoke(MySession.Static, new object[] { World, MyMulitplayerClient });
|
||||
foreach (var Client in World.Checkpoint.Clients)
|
||||
{
|
||||
SeamlessClient.TryShow("Adding New Client: " + Client.Name);
|
||||
Sync.Clients.AddClient(Client.SteamId, Client.Name);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
SeamlessClient.TryShow(ex.ToString());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void LoadOnlinePlayers(MyObjectBuilder_Checkpoint checkpoint)
|
||||
{
|
||||
//Get This players ID
|
||||
MyPlayer.PlayerId? savingPlayerId = new MyPlayer.PlayerId(Sync.MyId);
|
||||
if (!savingPlayerId.HasValue)
|
||||
{
|
||||
SeamlessClient.TryShow("SavingPlayerID is null! Creating Default!");
|
||||
savingPlayerId = new MyPlayer.PlayerId(Sync.MyId);
|
||||
}
|
||||
|
||||
SeamlessClient.TryShow("Saving PlayerID: "+savingPlayerId.ToString());
|
||||
|
||||
|
||||
SeamlessClient.TryShow("Checkpoint.AllPlayers: " + checkpoint.AllPlayers.Count);
|
||||
//These both are null/empty. Server doesnt need to send them to the client
|
||||
//SeamlessClient.TryShow("Checkpoint.ConnectedPlayers: " + checkpoint.ConnectedPlayers.Dictionary.Count);
|
||||
//SeamlessClient.TryShow("Checkpoint.DisconnectedPlayers: " + checkpoint.DisconnectedPlayers.Dictionary.Count);
|
||||
SeamlessClient.TryShow("Checkpoint.AllPlayersData: " + checkpoint.AllPlayersData.Dictionary.Count);
|
||||
|
||||
|
||||
foreach (KeyValuePair<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> item3 in checkpoint.AllPlayersData.Dictionary)
|
||||
{
|
||||
MyPlayer.PlayerId playerId5 = new MyPlayer.PlayerId(item3.Key.GetClientId(), item3.Key.SerialId);
|
||||
if (savingPlayerId.HasValue && playerId5.SteamId == savingPlayerId.Value.SteamId)
|
||||
{
|
||||
playerId5 = new MyPlayer.PlayerId(Sync.MyId, playerId5.SerialId);
|
||||
|
||||
}
|
||||
|
||||
LoadPlayerInternal.Invoke(MySession.Static.Players, new object[] { playerId5, item3.Value, false });
|
||||
ConcurrentDictionary<MyPlayer.PlayerId, MyPlayer> Players = (ConcurrentDictionary<MyPlayer.PlayerId, MyPlayer>)MPlayerGPSCollection.GetValue(MySession.Static.Players);
|
||||
//LoadPlayerInternal(ref playerId5, item3.Value);
|
||||
if (Players.TryGetValue(playerId5, out MyPlayer myPlayer))
|
||||
{
|
||||
List<Vector3> value2 = null;
|
||||
if (checkpoint.AllPlayersColors != null && checkpoint.AllPlayersColors.Dictionary.TryGetValue(item3.Key, out value2))
|
||||
{
|
||||
myPlayer.SetBuildColorSlots(value2);
|
||||
}
|
||||
else if (checkpoint.CharacterToolbar != null && checkpoint.CharacterToolbar.ColorMaskHSVList != null && checkpoint.CharacterToolbar.ColorMaskHSVList.Count > 0)
|
||||
{
|
||||
myPlayer.SetBuildColorSlots(checkpoint.CharacterToolbar.ColorMaskHSVList);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void UpdatePlayerData()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
145
SeamlessTransfer/Transfer.cs
Normal file
145
SeamlessTransfer/Transfer.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using ProtoBuf;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Entities;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using SeamlessClientPlugin.ClientMessages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
|
||||
[ProtoContract]
|
||||
public class Transfer
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public ulong TargetServerID;
|
||||
[ProtoMember(2)]
|
||||
public string IPAdress;
|
||||
[ProtoMember(6)]
|
||||
public WorldRequest WorldRequest;
|
||||
[ProtoMember(7)]
|
||||
public string PlayerName;
|
||||
|
||||
[ProtoMember(8)]
|
||||
public List<MyObjectBuilder_Gps.Entry> PlayerGPSCoords;
|
||||
|
||||
[ProtoMember(9)]
|
||||
public MyObjectBuilder_Toolbar PlayerToolbar;
|
||||
|
||||
public List<Vector3> PlayerBuildSlots;
|
||||
|
||||
public Transfer(ulong ServerID, string IPAdress)
|
||||
{
|
||||
/* This is only called serverside
|
||||
*/
|
||||
|
||||
this.IPAdress = IPAdress;
|
||||
TargetServerID = ServerID;
|
||||
}
|
||||
|
||||
public Transfer() { }
|
||||
|
||||
|
||||
|
||||
public void PingServerAndBeginRedirect()
|
||||
{
|
||||
if (TargetServerID == 0)
|
||||
{
|
||||
SeamlessClient.TryShow("This is not a valid server!");
|
||||
return;
|
||||
}
|
||||
|
||||
SeamlessClient.TryShow("SyncMyID: " + Sync.MyId.ToString());
|
||||
SeamlessClient.TryShow("Beginning Redirect to server: " + TargetServerID);
|
||||
MyGameService.OnPingServerResponded += MyGameService_OnPingServerResponded;
|
||||
MyGameService.OnPingServerFailedToRespond += MyGameService_OnPingServerFailedToRespond;
|
||||
|
||||
MyGameService.PingServer(IPAdress);
|
||||
}
|
||||
|
||||
private void MyGameService_OnPingServerFailedToRespond(object sender, EventArgs e)
|
||||
{
|
||||
MyGameService.OnPingServerResponded -= MyGameService_OnPingServerResponded;
|
||||
MyGameService.OnPingServerFailedToRespond -= MyGameService_OnPingServerFailedToRespond;
|
||||
SeamlessClient.TryShow("ServerPing failed!");
|
||||
|
||||
}
|
||||
|
||||
private void MyGameService_OnPingServerResponded(object sender, MyGameServerItem e)
|
||||
{
|
||||
MyGameService.OnPingServerResponded -= MyGameService_OnPingServerResponded;
|
||||
MyGameService.OnPingServerFailedToRespond -= MyGameService_OnPingServerFailedToRespond;
|
||||
SeamlessClient.TryShow("ServerPing Successful! Attempting to connect to lobby: " + e.GameID);
|
||||
|
||||
|
||||
LoadServer.LoadWorldData(e, WorldRequest.DeserializeWorldData());
|
||||
MySandboxGame.Static.Invoke(delegate
|
||||
{
|
||||
//MySessionLoader.UnloadAndExitToMenu();
|
||||
UnloadCurrentServer();
|
||||
//MyJoinGameHelper.JoinGame(e, true);
|
||||
LoadServer.ResetMPClient();
|
||||
ClearEntities();
|
||||
//ReloadPatch.SeamlessSwitch = false;
|
||||
}, "SeamlessClient");
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void UnloadCurrentServer()
|
||||
{
|
||||
if (MyMultiplayer.Static != null)
|
||||
{
|
||||
MyHud.Chat.UnregisterChat(MyMultiplayer.Static);
|
||||
|
||||
MyMultiplayer.Static.ReplicationLayer.Disconnect();
|
||||
MyMultiplayer.Static.ReplicationLayer.Dispose();
|
||||
|
||||
MyMultiplayer.Static.Dispose();
|
||||
MyMultiplayer.Static = null;
|
||||
|
||||
//Sync.Clients.Clear();
|
||||
|
||||
|
||||
|
||||
// MyGuiSandbox.UnloadContent();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ClearEntities()
|
||||
{
|
||||
foreach (var ent in MyEntities.GetEntities())
|
||||
{
|
||||
if (ent is MyPlanet)
|
||||
continue;
|
||||
|
||||
ent.Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
38
Utilities/Utility.cs
Normal file
38
Utilities/Utility.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using ProtoBuf;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SeamlessClientPlugin.Utilities
|
||||
{
|
||||
public static class Utility
|
||||
{
|
||||
public static byte[] Serialize<T>(T instance)
|
||||
{
|
||||
if (instance == null)
|
||||
return null;
|
||||
|
||||
using (var m = new MemoryStream())
|
||||
{
|
||||
// m.Seek(0, SeekOrigin.Begin);
|
||||
Serializer.Serialize(m, instance);
|
||||
|
||||
return m.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static T Deserialize<T>(byte[] data)
|
||||
{
|
||||
if (data == null)
|
||||
return default(T);
|
||||
|
||||
using (var m = new MemoryStream(data))
|
||||
{
|
||||
return Serializer.Deserialize<T>(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
4
packages.config
Normal file
4
packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.0.4" targetFramework="net472" />
|
||||
</packages>
|
Reference in New Issue
Block a user