Works with just character
This commit is contained in:
446
Components/SeamlessSwitcher.cs
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446
Components/SeamlessSwitcher.cs
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using HarmonyLib;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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using Sandbox.Engine.Utils;
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using Sandbox.Game.Entities.Character;
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using Sandbox.Game.Entities;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.SessionComponents;
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using Sandbox.Game.World;
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using Sandbox.Graphics.GUI;
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using SeamlessClient.Utilities;
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using SpaceEngineers.Game.GUI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using VRage.Game;
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using VRage.GameServices;
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using VRage.Library.Utils;
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using VRage.Network;
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using VRageRender;
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using EmptyKeys.UserInterface.Generated.StoreBlockView_Bindings;
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using System.Security.Cryptography;
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using VRage.Groups;
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using VRage.Game.ModAPI;
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using VRage;
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using static Sandbox.ModAPI.MyModAPIHelper;
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using NLog.Targets;
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using MyMultiplayer = Sandbox.Engine.Multiplayer.MyMultiplayer;
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using static Sandbox.Engine.Networking.MyNetworkWriter;
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using System.Collections.Concurrent;
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using VRage.Game.Entity;
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using VRageRender.Effects;
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using VRage.Scripting;
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using VRage.Utils;
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namespace SeamlessClient.Components
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{
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public class SeamlessSwitcher : ComponentBase
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{
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private bool isSwitchingServer = false;
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private PropertyInfo _MyGameServerItemProperty;
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private PropertyInfo _MultiplayerServerID;
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private static MethodInfo PauseClient;
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private MethodInfo _SendPlayerData;
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private MethodInfo _SendFlush;
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private MethodInfo _ClearTransportLayer;
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private FieldInfo _NetworkWriteQueue;
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private FieldInfo _TransportLayer;
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private MethodInfo _OnConnectToServer;
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public static SeamlessSwitcher Instance;
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private static List<MyCubeGrid> allGrids = new List<MyCubeGrid>();
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private long _OriginalCharacterEntity = -1;
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private long _OriginalGridEntity = -1;
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private ulong TargetServerID;
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private static bool PreventRPC = false;
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private static bool StartPacketCheck = false;
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public SeamlessSwitcher()
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{
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Instance = this;
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}
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public override void Patch(Harmony patcher)
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{
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_MyGameServerItemProperty = PatchUtils.GetProperty(PatchUtils.ClientType, "Server");
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_MultiplayerServerID = PatchUtils.GetProperty(typeof(MyMultiplayerBase), "ServerId");
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_OnConnectToServer = PatchUtils.GetMethod(PatchUtils.ClientType, "OnConnectToServer");
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PauseClient = PatchUtils.GetMethod(PatchUtils.MyMultiplayerClientBase, "PauseClient");
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_SendPlayerData = PatchUtils.GetMethod(PatchUtils.ClientType, "SendPlayerData");
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_ClearTransportLayer = PatchUtils.GetMethod(PatchUtils.MyTransportLayerType, "Clear");
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List<string> st = AccessTools.GetMethodNames(PatchUtils.MyMultiplayerClientBase);
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var _SendRPC = PatchUtils.GetMethod(PatchUtils.MyMultiplayerClientBase, "VRage.Replication.IReplicationClientCallback.SendEvent");
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var preSendRPC = PatchUtils.GetMethod(this.GetType(), "PreventEvents");
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_SendFlush = PatchUtils.GetMethod(PatchUtils.MyTransportLayerType, "SendFlush");
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_NetworkWriteQueue = PatchUtils.GetField(typeof(MyNetworkWriter), "m_packetsToSend");
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_TransportLayer = PatchUtils.GetField(typeof(MySyncLayer), "TransportLayer");
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var method = AccessTools.Method(PatchUtils.MyTransportLayerType, "SendMessage", new Type[] { typeof(MyMessageId), typeof(IPacketData), typeof(bool), typeof(EndpointId), typeof(byte) });
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var patchSend = PatchUtils.GetMethod(this.GetType(), "SendMessage_Patch");
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patcher.Patch(method, prefix: patchSend);
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patcher.Patch(_SendRPC, prefix: preSendRPC);
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base.Patch(patcher);
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}
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public static void SendMessage_Patch(MyMessageId id, IPacketData data, bool reliable, EndpointId endpoint, byte index = 0)
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{
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if (!StartPacketCheck)
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return;
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MyLog.Default?.WriteLineAndConsole($"{System.Environment.StackTrace}");
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Seamless.TryShow($"Id:{id} -> {endpoint}");
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}
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public void StartSwitch(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld)
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{
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isSwitchingServer = true;
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TargetServerID = TargetServer.GameID;
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MyReplicationClient localMPClient = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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_OriginalCharacterEntity = MySession.Static.LocalCharacter?.EntityId ?? 0;
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if (MySession.Static.LocalCharacter?.Parent != null && MySession.Static.LocalCharacter.Parent is MyCockpit cockpit)
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{
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_OriginalGridEntity = cockpit.CubeGrid.EntityId;
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}
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UnloadCurrentServer(localMPClient);
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/* Fix any weird compatibilities */
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MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(TargetWorld.Checkpoint, TargetWorld.Sector);
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/* Set New Multiplayer Stuff */
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_MyGameServerItemProperty.SetValue(MyMultiplayer.Static, TargetServer);
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_MultiplayerServerID.SetValue(MyMultiplayer.Static, TargetServer.SteamID);
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/* Connect To Server */
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MyGameService.ConnectToServer(TargetServer, delegate (JoinResult joinResult)
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{
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MySandboxGame.Static.Invoke(delegate
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{
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Seamless.TryShow("Connected to server!");
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_OnConnectToServer.Invoke(MyMultiplayer.Static, new object[] { joinResult });
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OnUserJoined(joinResult);
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}, "OnConnectToServer");
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});
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}
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private void UnloadCurrentServer(MyReplicationClient localMPClient)
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{
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//Close and Cancel any screens (Medical or QuestLog)
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MySessionComponentIngameHelp component = MySession.Static.GetComponent<MySessionComponentIngameHelp>();
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component?.TryCancelObjective();
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MyGuiScreenMedicals.Close();
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MethodInfo removeClient = PatchUtils.GetMethod(PatchUtils.ClientType, "MyMultiplayerClient_ClientLeft");
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foreach (var connectedClient in Sync.Clients.GetClients())
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{
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if (connectedClient.SteamUserId == Sync.MyId || connectedClient.SteamUserId == Sync.ServerId)
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continue;
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removeClient.Invoke(MyMultiplayer.Static, new object[] { connectedClient.SteamUserId, MyChatMemberStateChangeEnum.Left });
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}
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/* Sends disconnect message to outbound server */
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MyControlDisconnectedMsg myControlDisconnectedMsg = default(MyControlDisconnectedMsg);
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myControlDisconnectedMsg.Client = Sync.MyId;
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typeof(MyMultiplayerBase).GetMethod("SendControlMessage", BindingFlags.Instance | BindingFlags.NonPublic).MakeGenericMethod(typeof(MyControlDisconnectedMsg)).Invoke(MyMultiplayer.Static, new object[] { Sync.ServerId, myControlDisconnectedMsg, true });
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MyGameService.Peer2Peer.CloseSession(Sync.ServerId);
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MyGameService.DisconnectFromServer();
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//Remove old signals
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MyHud.GpsMarkers.Clear();
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MyHud.LocationMarkers.Clear();
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MyHud.HackingMarkers.Clear();
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Seamless.TryShow($"2 Streaming: {localMPClient.HasPendingStreamingReplicables} - LastMessage: {localMPClient.LastMessageFromServer}");
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Seamless.TryShow($"2 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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UnloadOldEntities();
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ResetReplicationTime(false);
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//MyMultiplayer.Static.ReplicationLayer.Disconnect();
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//MyMultiplayer.Static.ReplicationLayer.Dispose();
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//MyMultiplayer.Static.Dispose();
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}
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private static bool PreventEvents(IPacketData data, bool reliable)
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{
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return !PreventRPC;
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}
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private void UnloadOldEntities()
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{
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foreach (var ent in MyEntities.GetEntities().ToList())
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{
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if (ent is MyPlanet || ent is MyCubeGrid)
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continue;
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if(ent.EntityId == _OriginalCharacterEntity && ent is MyCharacter character)
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{
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continue;
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}
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ent.Close();
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}
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List<IMyGridGroupData> grids = new List<IMyGridGroupData>();
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foreach (var gridgroup in MyCubeGridGroups.GetGridGroups(VRage.Game.ModAPI.GridLinkTypeEnum.Physical, grids))
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{
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List<IMyCubeGrid> localGrids = new List<IMyCubeGrid>();
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localGrids = gridgroup.GetGrids(localGrids);
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if (localGrids.Count == 0)
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continue;
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if (localGrids.Any(x => x.EntityId == _OriginalGridEntity))
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{
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foreach(var grid in localGrids)
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{
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MyEntity ent = grid as MyEntity;
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allGrids.Add((MyCubeGrid)grid);
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grid.Synchronized = false;
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ent.SyncFlag = false;
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ent.Save = false;
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}
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continue;
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}
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//Delete
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foreach (var grid in localGrids)
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{
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grid.Close();
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}
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}
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MyMultiplayer.Static.ReplicationLayer.Dispose();
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PreventRPC = true;
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StartPacketCheck = true;
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//_ClearTransportLayer.Invoke(_TransportLayer.GetValue(MyMultiplayer.Static.SyncLayer), null);
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}
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private void OnUserJoined(JoinResult joinResult)
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{
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isSwitchingServer = false;
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if (joinResult != JoinResult.OK)
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return;
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Seamless.TryShow($"OnUserJoin! Result: {joinResult}");
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LoadDestinationServer();
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_SendPlayerData.Invoke(MyMultiplayer.Static, new object[] { MyGameService.OnlineName });
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}
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private void LoadDestinationServer()
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{
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MyReplicationClient clienta = (MyReplicationClient)MyMultiplayer.Static.ReplicationLayer;
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Seamless.TryShow($"5 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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Seamless.TryShow($"5 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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Seamless.TryShow("Starting new MP Client!");
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/* On Server Successfull Join
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*
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*
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*/
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List<ulong> clients = new List<ulong>();
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foreach (var client in Sync.Clients.GetClients())
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{
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clients.Add(client.SteamUserId);
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Seamless.TryShow($"ADDING {client.SteamUserId} - {Sync.MyId}");
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}
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foreach (var client in clients)
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{
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if (client == TargetServerID || client == Sync.MyId)
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continue;
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Seamless.TryShow($"REMOVING {client}");
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Sync.Clients.RemoveClient(client);
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}
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typeof(MySandboxGame).GetField("m_pauseStackCount", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, 0);
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Seamless.TryShow($"6 NexusMajor: {Seamless.NexusVersion.Major} - ConrolledEntity {MySession.Static.ControlledEntity == null} - HumanPlayer {MySession.Static.LocalHumanPlayer == null} - Character {MySession.Static.LocalCharacter == null}");
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Seamless.TryShow($"6 Streaming: {clienta.HasPendingStreamingReplicables} - LastMessage: {clienta.LastMessageFromServer}");
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ResetReplicationTime(true);
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//MyPlayerCollection.ChangePlayerCharacter(MySession.Static.LocalHumanPlayer, MySession.Static.LocalCharacter, MySession.Static.LocalCharacter);
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// Allow the game to start proccessing incoming messages in the buffer
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//MyMultiplayer.Static.StartProcessingClientMessages();
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//Send Client Ready
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ClientReadyDataMsg clientReadyDataMsg = default(ClientReadyDataMsg);
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clientReadyDataMsg.ForcePlayoutDelayBuffer = MyFakes.ForcePlayoutDelayBuffer;
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clientReadyDataMsg.UsePlayoutDelayBufferForCharacter = true;
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clientReadyDataMsg.UsePlayoutDelayBufferForJetpack = true;
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clientReadyDataMsg.UsePlayoutDelayBufferForGrids = true;
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ClientReadyDataMsg msg = clientReadyDataMsg;
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clienta.SendClientReady(ref msg);
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PreventRPC = false;
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//_ClearTransportLayer.Invoke(_TransportLayer.GetValue(MyMultiplayer.Static.SyncLayer), null);
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StartEntitySync();
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Seamless.SendSeamlessVersion();
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PauseClient.Invoke(MyMultiplayer.Static, new object[] { false });
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MySandboxGame.PausePop();
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}
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private void StartEntitySync()
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{
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Seamless.TryShow("Requesting Player From Server");
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Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, true, true);
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if (!Sandbox.Engine.Platform.Game.IsDedicated && MySession.Static.LocalHumanPlayer == null)
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{
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Seamless.TryShow("RequestNewPlayer");
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}
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else if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated)
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{
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Seamless.TryShow("ControlledObject was null, respawning character");
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//m_cameraAwaitingEntity = true;
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MyPlayerCollection.RequestLocalRespawn();
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}
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//Request client state batch
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(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
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MyMultiplayer.Static.PendingReplicablesDone += Static_PendingReplicablesDone;
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//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
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//MySession.Static.LocalHumanPlayer.Controller.TakeControl(originalControlledEntity);
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MyGuiSandbox.UnloadContent();
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MyGuiSandbox.LoadContent();
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MyGuiScreenHudSpace.Static?.RecreateControls(true);
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//MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen);
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MyRenderProxy.RebuildCullingStructure();
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MyRenderProxy.CollectGarbage();
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Seamless.TryShow("OnlinePlayers: " + MySession.Static.Players.GetOnlinePlayers().Count);
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Seamless.TryShow("Loading Complete!");
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}
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private void Static_PendingReplicablesDone()
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{
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if (MySession.Static.VoxelMaps.Instances.Count > 0)
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{
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MySandboxGame.AreClipmapsReady = false;
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}
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MyMultiplayer.Static.PendingReplicablesDone -= Static_PendingReplicablesDone;
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}
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public void ResetReplicationTime(bool ClientReady)
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{
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if (!ClientReady)
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{
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastServerTimestamp").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastServerTimeStampReceivedTime").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_clientStartTimeStamp").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastTime").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastClientTime").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastServerTime").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastClientTimestamp").SetValue(MyMultiplayer.Static.ReplicationLayer, MyTimeSpan.Zero);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastStateSyncPacketId").SetValue(MyMultiplayer.Static.ReplicationLayer,(byte)0);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastStreamingPacketId").SetValue(MyMultiplayer.Static.ReplicationLayer, (byte)0);
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PatchUtils.GetField(typeof(MyReplicationClient), "m_lastStreamingPacketId").SetValue(MyMultiplayer.Static.ReplicationLayer, (byte)0);
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//PatchUtils.GetField(typeof(MyReplicationClient), "m_acks").SetValue(MyMultiplayer.Static.ReplicationLayer, new List<byte>());
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}
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PatchUtils.GetField(typeof(MyReplicationClient), "m_clientReady").SetValue(MyMultiplayer.Static.ReplicationLayer, ClientReady);
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}
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}
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}
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