fix compatibility with CringeLauncher
This commit is contained in:
@@ -1,135 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{883B492D-823E-4CC3-BD35-07FEF06F8359}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SeamlessClient</RootNamespace>
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<AssemblyName>SeamlessClient</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.3.3.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Lib.Harmony.2.3.3\lib\net48\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="NLog">
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<HintPath>GameBinaries\NLog.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net">
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<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game.XmlSerializers">
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<HintPath>GameBinaries\Sandbox.Game.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>GameBinaries\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Input">
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<HintPath>GameBinaries\VRage.Input.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="VRage.Math">
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<HintPath>GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>GameBinaries\VRage.Render.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Components\EntityPerformanceImprovements.cs" />
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<Compile Include="Components\LoadingScreenComponent.cs" />
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<Compile Include="Components\MyGUIScreenMedicalsPatch.cs" />
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<Compile Include="Components\MyHudTimeTracker.cs" />
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<Compile Include="Components\ServerSwitcherComponentOLD.cs" />
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<Compile Include="GUI\Screens\GUILoadingScreen.cs" />
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<Compile Include="Messages\OnlinePlayerData.cs" />
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<Compile Include="Utilities\UtilExtensions.cs" />
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<Compile Include="Utilities\PatchUtils.cs" />
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<Compile Include="Messages\ClientMessage.cs" />
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<Compile Include="Messages\TransferData.cs" />
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<Compile Include="Messages\WorldRequestData.cs" />
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<Compile Include="OnlinePlayersWindow\OnlineNexusPlayersWindow.cs" />
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<Compile Include="Components\PlayersWindowComponent.cs" />
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<Compile Include="Seamless.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Components\ServerSwitcherComponent.cs" />
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<Compile Include="Utilities\AsyncInvoke.cs" />
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<Compile Include="Utilities\MessageUtils.cs" />
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<Compile Include="Utilities\ComponentBase.cs" />
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<Compile Include="Utilities\Types.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="SetupSolution.bat">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="ServerSwitching\" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="SeamlessClient.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<Nullable>disable</Nullable>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<PackageType>CringePlugin</PackageType>
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<RestoreAdditionalProjectSources>https://ng.zznty.ru/v3/index.json</RestoreAdditionalProjectSources>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Authors>Casimir</Authors>
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<PackageId>Plugin.Casimir255.SeamlessClient</PackageId>
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<AssemblyName>Plugin.Casimir255.SeamlessClient</AssemblyName>
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<Title>Nexus Seamless Switcher</Title>
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<Description>This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!</Description>
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<PackageProjectUrl>https://git.zznty.ru/PvE/SeamlessClient</PackageProjectUrl>
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<RepositoryUrl>https://git.zznty.ru/PvE/SeamlessClient</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CringePlugins" Version="*" ExcludeAssets="runtime; native"/>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.11.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
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<PackageReference Include="Steamworks.NET" Version="20.1.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
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</ItemGroup>
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<Target Name="CopyFiles" AfterTargets="PostBuildEvent">
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<PropertyGroup>
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<AppdataPath>$([System.Environment]::GetFolderPath(SpecialFolder.ApplicationData))</AppdataPath>
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</PropertyGroup>
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<ItemGroup>
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<OutputFiles Include="$(OutputPath)\*"/>
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</ItemGroup>
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<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AppdataPath)\CringeLauncher\plugins\$(ProjectName)" OverwriteReadOnlyFiles="true"/>
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</Target>
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</Project>
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