fix compatibility with CringeLauncher
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This commit is contained in:
2024-12-12 19:44:27 -05:00
parent 4e728d823e
commit 7db71ab013
4 changed files with 91 additions and 139 deletions

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@@ -1,135 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{883B492D-823E-4CC3-BD35-07FEF06F8359}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SeamlessClient</RootNamespace>
<AssemblyName>SeamlessClient</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.3.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.3.3\lib\net48\0Harmony.dll</HintPath>
</Reference>
<Reference Include="NLog">
<HintPath>GameBinaries\NLog.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProtoBuf.Net">
<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
</Reference>
<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game.XmlSerializers">
<HintPath>GameBinaries\Sandbox.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="VRage.Math">
<HintPath>GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>GameBinaries\VRage.Render.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Components\EntityPerformanceImprovements.cs" />
<Compile Include="Components\LoadingScreenComponent.cs" />
<Compile Include="Components\MyGUIScreenMedicalsPatch.cs" />
<Compile Include="Components\MyHudTimeTracker.cs" />
<Compile Include="Components\ServerSwitcherComponentOLD.cs" />
<Compile Include="GUI\Screens\GUILoadingScreen.cs" />
<Compile Include="Messages\OnlinePlayerData.cs" />
<Compile Include="Utilities\UtilExtensions.cs" />
<Compile Include="Utilities\PatchUtils.cs" />
<Compile Include="Messages\ClientMessage.cs" />
<Compile Include="Messages\TransferData.cs" />
<Compile Include="Messages\WorldRequestData.cs" />
<Compile Include="OnlinePlayersWindow\OnlineNexusPlayersWindow.cs" />
<Compile Include="Components\PlayersWindowComponent.cs" />
<Compile Include="Seamless.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Components\ServerSwitcherComponent.cs" />
<Compile Include="Utilities\AsyncInvoke.cs" />
<Compile Include="Utilities\MessageUtils.cs" />
<Compile Include="Utilities\ComponentBase.cs" />
<Compile Include="Utilities\Types.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="SetupSolution.bat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="ServerSwitching\" />
</ItemGroup>
<ItemGroup>
<Content Include="SeamlessClient.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<Nullable>disable</Nullable>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<PackageType>CringePlugin</PackageType>
<RestoreAdditionalProjectSources>https://ng.zznty.ru/v3/index.json</RestoreAdditionalProjectSources>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Casimir</Authors>
<PackageId>Plugin.Casimir255.SeamlessClient</PackageId>
<AssemblyName>Plugin.Casimir255.SeamlessClient</AssemblyName>
<Title>Nexus Seamless Switcher</Title>
<Description>This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!</Description>
<PackageProjectUrl>https://git.zznty.ru/PvE/SeamlessClient</PackageProjectUrl>
<RepositoryUrl>https://git.zznty.ru/PvE/SeamlessClient</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CringePlugins" Version="*" ExcludeAssets="runtime; native"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.11.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
<PackageReference Include="Steamworks.NET" Version="20.1.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
</ItemGroup>
<Target Name="CopyFiles" AfterTargets="PostBuildEvent">
<PropertyGroup>
<AppdataPath>$([System.Environment]::GetFolderPath(SpecialFolder.ApplicationData))</AppdataPath>
</PropertyGroup>
<ItemGroup>
<OutputFiles Include="$(OutputPath)\*"/>
</ItemGroup>
<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AppdataPath)\CringeLauncher\plugins\$(ProjectName)" OverwriteReadOnlyFiles="true"/>
</Target>
</Project>