Fixed null values
This commit is contained in:
@@ -20,6 +20,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
public static void StartServerPing(Transfer ClientTransfer)
|
||||
{
|
||||
// We need to first ping the server to make sure its running and so we can get a connection
|
||||
Transfer = ClientTransfer;
|
||||
Request = Transfer.WorldRequest;
|
||||
|
||||
|
||||
if (Transfer.TargetServerID == 0)
|
||||
{
|
||||
@@ -27,18 +30,11 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
return;
|
||||
}
|
||||
|
||||
Transfer = ClientTransfer;
|
||||
Request = Transfer.WorldRequest;
|
||||
|
||||
|
||||
SeamlessClient.TryShow("Beginning Redirect to server: " + Transfer.TargetServerID);
|
||||
MyGameService.OnPingServerResponded += PingResponded;
|
||||
MyGameService.OnPingServerFailedToRespond += FailedToRespond;
|
||||
|
||||
MyGameService.PingServer(Transfer.IPAdress);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void PingResponded(object sender, MyGameServerItem e)
|
||||
@@ -56,9 +52,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
private static void FailedToRespond(object sender, EventArgs e)
|
||||
{
|
||||
// If the target server failed to respond, we need to exit/return to menu
|
||||
|
||||
UnRegisterEvents();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user