Seamless fix

This commit is contained in:
Bob Da Ross
2022-02-14 20:53:51 -06:00
parent 4bd456a05b
commit 9dec9a8986
3 changed files with 16 additions and 153 deletions

View File

@@ -131,7 +131,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MyGuiTextures.Static.Unload(); MyGuiTextures.Static.Unload();
MySession.Static.ScriptManager.Init(checkpoint.ScriptManagerData); MySession.Static.ScriptManager.Init(checkpoint.ScriptManagerData);
MyDefinitionManager.Static.LoadData(TargetServerMods); //MyDefinitionManager.Static.LoadData(TargetServerMods);
PrepareBaseSession.Invoke(null, new object[] { sector }); PrepareBaseSession.Invoke(null, new object[] { sector });

View File

@@ -100,10 +100,6 @@ namespace SeamlessClientPlugin.SeamlessTransfer
Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName); Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName);
Sync.Players.RegisterEvents(); Sync.Players.RegisterEvents();
} }
@@ -121,69 +117,19 @@ namespace SeamlessClientPlugin.SeamlessTransfer
private void ForceClientConnection() private void ForceClientConnection()
{ {
//Set World Settings
SetWorldSettings(); SetWorldSettings();
//Load force load any connected players
LoadConnectedClients(); LoadConnectedClients();
LoadOnlinePlayers();
//ModLoader.ReadyModSwitch(TargetWorld.Checkpoint, TargetWorld.Sector);
MySector.InitEnvironmentSettings(TargetWorld.Sector.Environment); MySector.InitEnvironmentSettings(TargetWorld.Sector.Environment);
//MethodInfo inf = typeof(MySession).GetMethod("LoadGameDefinition", BindingFlags.NonPublic | BindingFlags.Instance, null, new Type[1] { typeof(MyObjectBuilder_Checkpoint) }, null);
//inf.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
/*
CachingDictionary<Type, MySessionComponentBase> dic = (CachingDictionary<Type, MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponents", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
foreach (var item in dic.ToList())
{
if (item.Value.ModContext != null)
dic.Remove(item.Key, true);
}
foreach (KeyValuePair<MyModContext, HashSet<MyStringId>> item in MyScriptManager.Static.ScriptsPerMod)
{
MyStringId key = item.Value.First();
MySession.Static.RegisterComponentsFromAssembly(MyScriptManager.Static.Scripts[key], true, item.Key);
}
List<MySessionComponentBase> dic1 = (List<MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponentForDrawAsync", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
List<MySessionComponentBase> dic2 = (List<MySessionComponentBase>)typeof(MySession).GetField("m_sessionComponentForDraw", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(MySession.Static);
dic1.Clear();
dic2.Clear();
foreach (MySessionComponentBase value in dic.Values)
{
if (value.ModContext == null || value.ModContext.IsBaseGame)
{
dic1.Add(value);
}
else
{
dic2.Add(value);
}
}
*/
string text = ((!string.IsNullOrEmpty(TargetWorld.Checkpoint.CustomSkybox)) ? TargetWorld.Checkpoint.CustomSkybox : MySector.EnvironmentDefinition.EnvironmentTexture); string text = ((!string.IsNullOrEmpty(TargetWorld.Checkpoint.CustomSkybox)) ? TargetWorld.Checkpoint.CustomSkybox : MySector.EnvironmentDefinition.EnvironmentTexture);
MyRenderProxy.PreloadTextures(new string[1] { text }, TextureType.CubeMap); MyRenderProxy.PreloadTextures(new string[1] { text }, TextureType.CubeMap);
@@ -209,20 +155,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MyHud.Chat.RegisterChat(MyMultiplayer.Static); MyHud.Chat.RegisterChat(MyMultiplayer.Static);
Patches.GPSRegisterChat.Invoke(MySession.Static.Gpss, new object[] { MyMultiplayer.Static });
/*
foreach (MySessionComponentBase value in dic.Values)
{
if(value.ModContext != null)
{
SeamlessClient.TryShow($"{value.Definition?.ToString()} - {value.ModContext.ModName}");
value.BeforeStart();
}
}
*/
// Allow the game to start proccessing incoming messages in the buffer // Allow the game to start proccessing incoming messages in the buffer
MyMultiplayer.Static.StartProcessingClientMessages(); MyMultiplayer.Static.StartProcessingClientMessages();
@@ -230,6 +164,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
//Recreate all controls... Will fix weird gui/paint/crap //Recreate all controls... Will fix weird gui/paint/crap
MyGuiScreenHudSpace.Static.RecreateControls(true); MyGuiScreenHudSpace.Static.RecreateControls(true);
//MySession.Static.LocalHumanPlayer.BuildArmorSkin = OldArmorSkin; //MySession.Static.LocalHumanPlayer.BuildArmorSkin = OldArmorSkin;
} }
@@ -388,8 +324,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
private void LoadConnectedClients() private void LoadConnectedClients()
{ {
Patches.LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static }); Patches.LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static });
@@ -397,13 +332,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
object VirtualClientsValue = Patches.VirtualClients.GetValue(MySession.Static); object VirtualClientsValue = Patches.VirtualClients.GetValue(MySession.Static);
Patches.InitVirtualClients.Invoke(VirtualClientsValue, null); Patches.InitVirtualClients.Invoke(VirtualClientsValue, null);
/*
SeamlessClient.TryShow("Loading exsisting Members From World!"); //load online players
foreach (var Client in TargetWorld.Checkpoint.Clients) LoadOnlinePlayers();
{
SeamlessClient.TryShow("Adding New Client: " + Client.Name);
Sync.Clients.AddClient(Client.SteamId, Client.Name);
}*/
} }
@@ -442,6 +373,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone; MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone;
} }
private void UpdateWorldGenerator() private void UpdateWorldGenerator()
{ {
//This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly) //This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly)
@@ -461,12 +393,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
Generator.Init(GeneratorSettings); Generator.Init(GeneratorSettings);
} }
//Force component to reload, re-syncing settings and seeds to the destination server //Force component to reload, re-syncing settings and seeds to the destination server
Generator.LoadData(); Generator.LoadData();
//We need to go in and force planets to be empty areas in the generator. This is originially done on planet init. //We need to go in and force planets to be empty areas in the generator. This is originially done on planet init.
FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>()) foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>())

View File

@@ -69,6 +69,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
public static MethodInfo LoadPlayerInternal { get; private set; } public static MethodInfo LoadPlayerInternal { get; private set; }
public static MethodInfo LoadMembersFromWorld { get; private set; } public static MethodInfo LoadMembersFromWorld { get; private set; }
public static MethodInfo LoadMultiplayer { get; private set; } public static MethodInfo LoadMultiplayer { get; private set; }
public static MethodInfo GPSRegisterChat { get; private set; }
public static MethodInfo SendPlayerData; public static MethodInfo SendPlayerData;
@@ -118,7 +119,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
LoadMultiplayer = GetMethod(typeof(MySession), "LoadMultiplayer", BindingFlags.Static | BindingFlags.NonPublic); LoadMultiplayer = GetMethod(typeof(MySession), "LoadMultiplayer", BindingFlags.Static | BindingFlags.NonPublic);
SendPlayerData = GetMethod(ClientType, "SendPlayerData", BindingFlags.Instance | BindingFlags.NonPublic); SendPlayerData = GetMethod(ClientType, "SendPlayerData", BindingFlags.Instance | BindingFlags.NonPublic);
UnloadProceduralWorldGenerator = GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData", BindingFlags.Instance | BindingFlags.NonPublic); UnloadProceduralWorldGenerator = GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData", BindingFlags.Instance | BindingFlags.NonPublic);
GPSRegisterChat = GetMethod(typeof(MyGpsCollection), "RegisterChat", BindingFlags.Instance | BindingFlags.NonPublic);
@@ -128,7 +129,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
//Test patches //Test patches
MethodInfo SetPlayerDed = GetMethod(typeof(MyPlayerCollection), "SetPlayerDeadInternal", BindingFlags.Instance | BindingFlags.NonPublic); //MethodInfo SetPlayerDed = GetMethod(typeof(MyPlayerCollection), "SetPlayerDeadInternal", BindingFlags.Instance | BindingFlags.NonPublic);
@@ -140,7 +141,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal)))); Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal))));
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined)))); Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession)))); Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
Patcher.Patch(SetPlayerDed, prefix: new HarmonyMethod(GetPatchMethod(nameof(SetPlayerDeadInternal)))); //Patcher.Patch(SetPlayerDed, prefix: new HarmonyMethod(GetPatchMethod(nameof(SetPlayerDeadInternal))));
@@ -434,73 +435,6 @@ namespace SeamlessClientPlugin.SeamlessTransfer
{ {
throw Ex; throw Ex;
} }
} }
private static bool SetPlayerDeadInternal(MyPlayerCollection __instance, bool __result, ulong playerSteamId, int playerSerialId, bool deadState, bool resetIdentity)
{
FieldInfo ControlledEntities = typeof(MyPlayerCollection).GetField("m_controlledEntities", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo RemoveControlledEntity = typeof(MyPlayerCollection).GetMethod("RemoveControlledEntityInternal", BindingFlags.Instance | BindingFlags.NonPublic);
CachingDictionary<long, MyPlayer.PlayerId> m_controlledEntities = (CachingDictionary<long, MyPlayer.PlayerId>)ControlledEntities.GetValue(__instance);
MyPlayer.PlayerId id = new MyPlayer.PlayerId(playerSteamId, playerSerialId);
MyPlayer playerById = Sync.Players.GetPlayerById(id);
if (playerById == null)
{
__result = false;
return false;
}
if (playerById.Identity == null)
{
__result = false;
return false;
}
playerById.Identity.SetDead(resetIdentity);
if (deadState)
{
SeamlessClient.TryShow($"Player: {playerSteamId}, SerialID: {playerSerialId} deadstate: {deadState}, resetIdentity: {resetIdentity}");
playerById.Controller.TakeControl(null);
foreach (KeyValuePair<long, MyPlayer.PlayerId> controlledEntity in m_controlledEntities)
{
if (controlledEntity.Value == playerById.Id)
{
MyEntity entity = null;
MyEntities.TryGetEntityById(controlledEntity.Key, out entity);
if (entity != null)
{
//RemoveControlledEntityInternal(entity, false);
RemoveControlledEntity.Invoke(__instance, new object[] { entity, false });
}
}
}
m_controlledEntities.ApplyRemovals();
if (Sync.Clients.LocalClient != null && playerById == Sync.Clients.LocalClient.FirstPlayer)
{
MyPlayer P = Sync.Clients.LocalClient.FirstPlayer;
SeamlessClient.TryShow($"FirstPlayerName: {P.DisplayName}, ID: {P.Id.SteamId}, Serial: {P.Id.SerialId}");
SeamlessClient.TryShow(Environment.StackTrace);
MyPlayerCollection.RequestLocalRespawn();
}
}
__result = true;
return false;
}
} }
} }