@@ -1,4 +1,5 @@
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -6,9 +7,9 @@ using System.Runtime.InteropServices;
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("SeamlessClientPlugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyDescription("A seamless client plugin for Nexus compatible servers")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCompany("Casimir")]
|
||||
[assembly: AssemblyProduct("SeamlessClientPlugin")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
@@ -32,5 +33,6 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("1.3.0.1")]
|
||||
[assembly: AssemblyFileVersion("1.3.0.1")]
|
||||
[assembly: NeutralResourcesLanguage("en")]
|
||||
|
@@ -106,7 +106,7 @@ namespace SeamlessClientPlugin
|
||||
|
||||
|
||||
|
||||
public static string Version = "1.2.20";
|
||||
public static string Version = "1.3.01";
|
||||
public static bool Debug = false;
|
||||
private static bool Initilized = false;
|
||||
|
||||
@@ -144,8 +144,6 @@ namespace SeamlessClientPlugin
|
||||
{
|
||||
TryShow("Initilizing Communications!");
|
||||
RunInitilizations();
|
||||
|
||||
|
||||
}
|
||||
//OnNewPlayerRequest
|
||||
//throw new NotImplementedException();
|
||||
@@ -165,19 +163,13 @@ namespace SeamlessClientPlugin
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TryShow(ex.ToString());
|
||||
//TryShow(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void RunInitilizations()
|
||||
{
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetID, MessageHandler);
|
||||
@@ -214,31 +206,6 @@ namespace SeamlessClientPlugin
|
||||
}
|
||||
|
||||
|
||||
public static void RestartClientAfterUpdate()
|
||||
{
|
||||
try
|
||||
{
|
||||
TryShow("Restarting Client!");
|
||||
string exe = Assembly.GetEntryAssembly().Location;
|
||||
Process currentProcess = Process.GetCurrentProcess();
|
||||
|
||||
string[] CommandArgs = Environment.GetCommandLineArgs();
|
||||
string NewCommandLine = "";
|
||||
for (int i = 1; i < CommandArgs.Length; i++)
|
||||
{
|
||||
NewCommandLine += " " + CommandArgs[i];
|
||||
}
|
||||
|
||||
TryShow(NewCommandLine);
|
||||
Process.Start(exe, NewCommandLine);
|
||||
currentProcess.Kill();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
TryShow("Restarting Client error!");
|
||||
}
|
||||
}
|
||||
|
||||
public static void TryShow(string message)
|
||||
{
|
||||
if (MySession.Static?.LocalHumanPlayer != null && Debug)
|
||||
|
@@ -10,8 +10,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
/* Mod loader should download and load missing mods for target server, and unload ones that arent needed
|
||||
*
|
||||
* Sandbox.Game.World.MyScriptManager.LoadData() is where modded scripts get loaded and added
|
||||
* Sandbox.Game.World.MySession() calls MyDefinitionManager.Static.LoadData(mods); which loads mod data files
|
||||
*
|
||||
*
|
||||
* Need to be called in the following order:
|
||||
* ScriptManager.Init(checkpoint.ScriptManagerData);
|
||||
* MyDefinitionManager.Static.LoadData(checkpoint.Mods);
|
||||
* PreloadModels(sector);
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
@@ -14,10 +14,12 @@ using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Steam;
|
||||
@@ -305,6 +307,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MyPlayerCollection.RequestLocalRespawn();
|
||||
}
|
||||
|
||||
//Request client state batch
|
||||
(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
|
||||
MyMultiplayer.Static.PendingReplicablesDone += MyMultiplayer_PendingReplicablesDone;
|
||||
//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
|
||||
|
||||
MySession.Static.LoadDataComponents();
|
||||
@@ -321,24 +326,50 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MyGuiScreenHudSpace.Static.RecreateControls(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void MyMultiplayer_PendingReplicablesDone()
|
||||
{
|
||||
if (MySession.Static.VoxelMaps.Instances.Count > 0)
|
||||
{
|
||||
MySandboxGame.AreClipmapsReady = false;
|
||||
}
|
||||
MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone;
|
||||
}
|
||||
|
||||
private void UpdateWorldGenerator()
|
||||
{
|
||||
//This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly)
|
||||
|
||||
//This shoud never be null
|
||||
var Generator = MySession.Static.GetComponent<MyProceduralWorldGenerator>();
|
||||
|
||||
//This shoud never be null
|
||||
var Generator = MySession.Static.GetComponent<MyProceduralWorldGenerator>();
|
||||
|
||||
//Force component to unload
|
||||
Patches.UnloadProceduralWorldGenerator.Invoke(Generator, null);
|
||||
|
||||
//Re-call the generator init
|
||||
MyObjectBuilder_WorldGenerator GeneratorSettings = (MyObjectBuilder_WorldGenerator)TargetWorld.Checkpoint.SessionComponents.FirstOrDefault(x => x.GetType() == typeof(MyObjectBuilder_WorldGenerator));
|
||||
if (GeneratorSettings != null)
|
||||
{
|
||||
//Re-initilized this component (forces to update asteroid areas like not in planets etc)
|
||||
Generator.Init(GeneratorSettings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Force component to reload, re-syncing settings and seeds to the destination server
|
||||
Generator.LoadData();
|
||||
|
||||
|
||||
//We need to go in and force planets to be empty areas in the generator. This is originially done on planet init.
|
||||
FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>())
|
||||
{
|
||||
MyPlanetInitArguments args = (MyPlanetInitArguments)PlanetInitArgs.GetValue(Planet);
|
||||
|
||||
float MaxRadius = args.MaxRadius;
|
||||
|
||||
Generator.MarkEmptyArea(Planet.PositionComp.GetPosition(), MaxRadius);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnloadCurrentServer()
|
||||
|
@@ -1,9 +1,13 @@
|
||||
using HarmonyLib;
|
||||
using Sandbox.Engine.Analytics;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Game.World.Generator;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -18,6 +22,7 @@ using VRage.Game;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
@@ -99,7 +104,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
/* Get Methods */
|
||||
MethodInfo OnJoin = GetMethod(ClientType, "OnUserJoined", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
MethodInfo LoadingAction = GetMethod(typeof(MySessionLoader),"LoadMultiplayerSession", BindingFlags.Public | BindingFlags.Static);
|
||||
MethodInfo LoadingAction = GetMethod(typeof(MySessionLoader), "LoadMultiplayerSession", BindingFlags.Public | BindingFlags.Static);
|
||||
InitVirtualClients = GetMethod(VirtualClientsType, "Init", BindingFlags.Instance | BindingFlags.Public);
|
||||
LoadPlayerInternal = GetMethod(typeof(MyPlayerCollection), "LoadPlayerInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
LoadMembersFromWorld = GetMethod(typeof(MySession), "LoadMembersFromWorld", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
@@ -108,13 +113,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
UnloadProceduralWorldGenerator = GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
|
||||
MethodInfo ConnectToServer = GetMethod(typeof(MyGameService), "ConnectToServer", BindingFlags.Static | BindingFlags.Public);
|
||||
MethodInfo LoadingScreenDraw = GetMethod(typeof(MyGuiScreenLoading), "DrawInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal))));
|
||||
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
|
||||
Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
|
||||
//Patcher.Patch(ConnectToServer, prefix: new HarmonyMethod(GetPatchMethod(nameof(OnConnectToServer))));
|
||||
@@ -126,9 +133,16 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
}
|
||||
|
||||
#region LoadingScreen
|
||||
|
||||
/* Loading Screen Stuff */
|
||||
|
||||
private static string LoadingScreenTexture = null;
|
||||
private static string ServerName;
|
||||
|
||||
private static bool LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
|
||||
{
|
||||
|
||||
|
||||
MyLog.Default.WriteLine("LoadSession() - Start");
|
||||
if (!MyWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, allowLocalMods: false))
|
||||
{
|
||||
@@ -148,15 +162,16 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MySession.Static = null;
|
||||
}
|
||||
|
||||
string CustomBackgroundImage = null;
|
||||
GetCustomLoadingScreenPath(world.Checkpoint.Mods, out CustomBackgroundImage);
|
||||
ServerName = multiplayerSession.HostName;
|
||||
GetCustomLoadingScreenPath(world.Checkpoint.Mods, out LoadingScreenTexture);
|
||||
|
||||
|
||||
MySessionLoader.StartLoading(delegate
|
||||
{
|
||||
|
||||
LoadMultiplayer.Invoke(null, new object[] { world, multiplayerSession });
|
||||
//MySession.LoadMultiplayer(world, multiplayerSession);
|
||||
}, null, CustomBackgroundImage, null);
|
||||
}, null, null, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -181,10 +196,62 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawInternal(MyGuiScreenLoading __instance)
|
||||
{
|
||||
|
||||
//If we dont have a custom loading screen texture, do not do the special crap below
|
||||
if (string.IsNullOrEmpty(LoadingScreenTexture))
|
||||
return true;
|
||||
|
||||
|
||||
float m_transitionAlpha = (float)typeof(MyGuiScreenBase).GetField("m_transitionAlpha", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
|
||||
string m_font = "LoadingScreen";
|
||||
//MyGuiControlMultilineText m_multiTextControl = (MyGuiControlMultilineText)typeof(MyGuiScreenLoading).GetField("m_multiTextControl", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
|
||||
|
||||
|
||||
Color color = new Color(255, 255, 255, 250);
|
||||
color.A = (byte)((float)(int)color.A * m_transitionAlpha);
|
||||
Rectangle fullscreenRectangle = MyGuiManager.GetFullscreenRectangle();
|
||||
MyGuiManager.DrawSpriteBatch("Textures\\GUI\\Blank.dds", fullscreenRectangle, Color.Black, false, true);
|
||||
Rectangle outRect;
|
||||
MyGuiManager.GetSafeHeightFullScreenPictureSize(MyGuiConstants.LOADING_BACKGROUND_TEXTURE_REAL_SIZE, out outRect);
|
||||
MyGuiManager.DrawSpriteBatch(LoadingScreenTexture, outRect, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha)), true, true);
|
||||
MyGuiManager.DrawSpriteBatch("Textures\\Gui\\Screens\\screen_background_fade.dds", outRect, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha)), true, true);
|
||||
|
||||
//MyGuiSandbox.DrawGameLogoHandler(m_transitionAlpha, MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, 44, 68));
|
||||
|
||||
string LoadScreen = $"Loading into {ServerName}! Please wait!";
|
||||
|
||||
|
||||
MyGuiManager.DrawString(m_font, LoadScreen, new Vector2(0.5f, 0.95f), MyGuiSandbox.GetDefaultTextScaleWithLanguage() * 1.1f, new Color(MyGuiConstants.LOADING_PLEASE_WAIT_COLOR * m_transitionAlpha), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM);
|
||||
|
||||
MyGuiManager.DrawString(m_font, "Nexus & SeamlessClient Made by: Casimir", new Vector2(0.95f, 0.95f), MyGuiSandbox.GetDefaultTextScaleWithLanguage() * 1.1f, new Color(MyGuiConstants.LOADING_PLEASE_WAIT_COLOR * m_transitionAlpha), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM);
|
||||
|
||||
/*
|
||||
if (string.IsNullOrEmpty(m_customTextFromConstructor))
|
||||
{
|
||||
string font = m_font;
|
||||
Vector2 positionAbsoluteBottomLeft = m_multiTextControl.GetPositionAbsoluteBottomLeft();
|
||||
Vector2 textSize = m_multiTextControl.TextSize;
|
||||
Vector2 normalizedCoord = positionAbsoluteBottomLeft + new Vector2((m_multiTextControl.Size.X - textSize.X) * 0.5f + 0.025f, 0.025f);
|
||||
MyGuiManager.DrawString(font, m_authorWithDash.ToString(), normalizedCoord, MyGuiSandbox.GetDefaultTextScaleWithLanguage());
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//m_multiTextControl.Draw(1f, 1f);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static bool GetCustomLoadingScreenPath(List<MyObjectBuilder_Checkpoint.ModItem> Mods, out string File)
|
||||
{
|
||||
File = null;
|
||||
string WorkshopDir = MyFileSystem.ModsPath;
|
||||
List<string> backgrounds = new List<string>();
|
||||
Random r = new Random(DateTime.Now.Millisecond);
|
||||
SeamlessClient.TryShow(WorkshopDir);
|
||||
try
|
||||
{
|
||||
@@ -196,18 +263,21 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
if (!Directory.Exists(SearchDir))
|
||||
continue;
|
||||
|
||||
var files = Directory.GetFiles(SearchDir, "*.dds", SearchOption.TopDirectoryOnly);
|
||||
|
||||
var files = Directory.GetFiles(SearchDir, "CustomLoadingBackground*.dds", SearchOption.TopDirectoryOnly);
|
||||
foreach (var file in files)
|
||||
{
|
||||
if (Path.GetFileNameWithoutExtension(file) == "CustomLoadingBackground")
|
||||
{
|
||||
SeamlessClient.TryShow(Mod.FriendlyName + " contains a custom loading background!");
|
||||
File = file;
|
||||
return true;
|
||||
}
|
||||
// Adds all files containing CustomLoadingBackground to a list for later randomisation
|
||||
SeamlessClient.TryShow(Mod.FriendlyName + " contains a custom loading background!");
|
||||
backgrounds.Add(file);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Randomly pick a loading screen from the available backgrounds
|
||||
var rInt = r.Next(0, backgrounds.Count() - 1);
|
||||
File = backgrounds[rInt];
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -258,7 +328,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
return FoundMethod;
|
||||
|
||||
}
|
||||
catch(Exception Ex)
|
||||
catch (Exception Ex)
|
||||
{
|
||||
throw Ex;
|
||||
}
|
||||
|
@@ -2,6 +2,7 @@
|
||||
using Sandbox.Graphics.GUI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
@@ -21,7 +22,7 @@ namespace SeamlessClientPlugin.Utilities
|
||||
public string PluginFolder;
|
||||
public string CurrentVersion;
|
||||
public bool DownloadUpdate;
|
||||
private string GitHubAPILink = "https://api.github.com/repos/Casimir255/SeamlessClientPlugin/releases/latest";
|
||||
private const string GitHubAPILink = "https://api.github.com/repos/Casimir255/SeamlessClientPlugin/releases/latest";
|
||||
|
||||
private WebClient Client;
|
||||
|
||||
@@ -35,6 +36,31 @@ namespace SeamlessClientPlugin.Utilities
|
||||
DeleteOLDFiles();
|
||||
}
|
||||
|
||||
private static void RestartClientAfterUpdate()
|
||||
{
|
||||
try
|
||||
{
|
||||
SeamlessClient.TryShow("Restarting Client!");
|
||||
string exe = Assembly.GetEntryAssembly().Location;
|
||||
Process currentProcess = Process.GetCurrentProcess();
|
||||
|
||||
string[] CommandArgs = Environment.GetCommandLineArgs();
|
||||
string NewCommandLine = "";
|
||||
for (int i = 1; i < CommandArgs.Length; i++)
|
||||
{
|
||||
NewCommandLine += " " + CommandArgs[i];
|
||||
}
|
||||
|
||||
SeamlessClient.TryShow(NewCommandLine);
|
||||
Process.Start(exe, NewCommandLine);
|
||||
currentProcess.Kill();
|
||||
}
|
||||
catch
|
||||
{
|
||||
SeamlessClient.TryShow("Restarting Client error!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -201,7 +227,7 @@ namespace SeamlessClientPlugin.Utilities
|
||||
|
||||
//Restart client
|
||||
SeamlessClient.TryShow("UpdateComplete!");
|
||||
SeamlessClient.RestartClientAfterUpdate();
|
||||
RestartClientAfterUpdate();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user