Merge pull request #19 from Casimir255/master

Master -> Pluginloader
This commit is contained in:
Garrett
2021-06-19 22:20:05 -05:00
committed by GitHub
6 changed files with 169 additions and 66 deletions

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@@ -1,4 +1,5 @@
using System.Reflection;
using System.Resources;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -6,9 +7,9 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SeamlessClientPlugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyDescription("A seamless client plugin for Nexus compatible servers")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCompany("Casimir")]
[assembly: AssemblyProduct("SeamlessClientPlugin")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
@@ -32,5 +33,6 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.3.0.1")]
[assembly: AssemblyFileVersion("1.3.0.1")]
[assembly: NeutralResourcesLanguage("en")]

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@@ -106,7 +106,7 @@ namespace SeamlessClientPlugin
public static string Version = "1.2.20";
public static string Version = "1.3.01";
public static bool Debug = false;
private static bool Initilized = false;
@@ -144,8 +144,6 @@ namespace SeamlessClientPlugin
{
TryShow("Initilizing Communications!");
RunInitilizations();
}
//OnNewPlayerRequest
//throw new NotImplementedException();
@@ -165,18 +163,12 @@ namespace SeamlessClientPlugin
}
catch (Exception ex)
{
TryShow(ex.ToString());
//TryShow(ex.ToString());
}
}
public static void RunInitilizations()
{
@@ -214,31 +206,6 @@ namespace SeamlessClientPlugin
}
public static void RestartClientAfterUpdate()
{
try
{
TryShow("Restarting Client!");
string exe = Assembly.GetEntryAssembly().Location;
Process currentProcess = Process.GetCurrentProcess();
string[] CommandArgs = Environment.GetCommandLineArgs();
string NewCommandLine = "";
for (int i = 1; i < CommandArgs.Length; i++)
{
NewCommandLine += " " + CommandArgs[i];
}
TryShow(NewCommandLine);
Process.Start(exe, NewCommandLine);
currentProcess.Kill();
}
catch (Exception ex)
{
TryShow("Restarting Client error!");
}
}
public static void TryShow(string message)
{
if (MySession.Static?.LocalHumanPlayer != null && Debug)

View File

@@ -10,8 +10,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
{
/* Mod loader should download and load missing mods for target server, and unload ones that arent needed
*
* Sandbox.Game.World.MyScriptManager.LoadData() is where modded scripts get loaded and added
* Sandbox.Game.World.MySession() calls MyDefinitionManager.Static.LoadData(mods); which loads mod data files
*
*
* Need to be called in the following order:
* ScriptManager.Init(checkpoint.ScriptManagerData);
* MyDefinitionManager.Static.LoadData(checkpoint.Mods);
* PreloadModels(sector);
*
*
*/

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@@ -14,10 +14,12 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using VRage;
using VRage.Game;
using VRage.Game.Components;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Steam;
@@ -305,8 +307,11 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MyPlayerCollection.RequestLocalRespawn();
}
//Request client state batch
(MyMultiplayer.Static as MyMultiplayerClientBase).RequestBatchConfirmation();
MyMultiplayer.Static.PendingReplicablesDone += MyMultiplayer_PendingReplicablesDone;
//typeof(MyGuiScreenTerminal).GetMethod("CreateTabs")
MySession.Static.LoadDataComponents();
//MyGuiSandbox.LoadData(false);
//MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen));
@@ -321,24 +326,50 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MyGuiScreenHudSpace.Static.RecreateControls(true);
}
private void MyMultiplayer_PendingReplicablesDone()
{
if (MySession.Static.VoxelMaps.Instances.Count > 0)
{
MySandboxGame.AreClipmapsReady = false;
}
MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone;
}
private void UpdateWorldGenerator()
{
//This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly)
//This shoud never be null
var Generator = MySession.Static.GetComponent<MyProceduralWorldGenerator>();
//This shoud never be null
var Generator = MySession.Static.GetComponent<MyProceduralWorldGenerator>();
//Force component to unload
Patches.UnloadProceduralWorldGenerator.Invoke(Generator, null);
//Re-call the generator init
MyObjectBuilder_WorldGenerator GeneratorSettings = (MyObjectBuilder_WorldGenerator)TargetWorld.Checkpoint.SessionComponents.FirstOrDefault(x => x.GetType() == typeof(MyObjectBuilder_WorldGenerator));
if (GeneratorSettings != null)
{
//Re-initilized this component (forces to update asteroid areas like not in planets etc)
Generator.Init(GeneratorSettings);
}
//Force component to reload, re-syncing settings and seeds to the destination server
Generator.LoadData();
//We need to go in and force planets to be empty areas in the generator. This is originially done on planet init.
FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>())
{
MyPlanetInitArguments args = (MyPlanetInitArguments)PlanetInitArgs.GetValue(Planet);
float MaxRadius = args.MaxRadius;
Generator.MarkEmptyArea(Planet.PositionComp.GetPosition(), MaxRadius);
}
}
private void UnloadCurrentServer()

View File

@@ -1,9 +1,13 @@
using HarmonyLib;
using Sandbox.Engine.Analytics;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Sandbox.Game.World.Generator;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using System;
using System.Collections.Generic;
@@ -18,6 +22,7 @@ using VRage.Game;
using VRage.GameServices;
using VRage.Network;
using VRage.Utils;
using VRageMath;
namespace SeamlessClientPlugin.SeamlessTransfer
{
@@ -75,8 +80,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
public static void GetPatches()
{
//Get reflected values and store them
/* Get Constructors */
@@ -99,7 +104,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
/* Get Methods */
MethodInfo OnJoin = GetMethod(ClientType, "OnUserJoined", BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo LoadingAction = GetMethod(typeof(MySessionLoader),"LoadMultiplayerSession", BindingFlags.Public | BindingFlags.Static);
MethodInfo LoadingAction = GetMethod(typeof(MySessionLoader), "LoadMultiplayerSession", BindingFlags.Public | BindingFlags.Static);
InitVirtualClients = GetMethod(VirtualClientsType, "Init", BindingFlags.Instance | BindingFlags.Public);
LoadPlayerInternal = GetMethod(typeof(MyPlayerCollection), "LoadPlayerInternal", BindingFlags.Instance | BindingFlags.NonPublic);
LoadMembersFromWorld = GetMethod(typeof(MySession), "LoadMembersFromWorld", BindingFlags.NonPublic | BindingFlags.Instance);
@@ -108,13 +113,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
UnloadProceduralWorldGenerator = GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo ConnectToServer = GetMethod(typeof(MyGameService), "ConnectToServer", BindingFlags.Static | BindingFlags.Public);
MethodInfo LoadingScreenDraw = GetMethod(typeof(MyGuiScreenLoading), "DrawInternal", BindingFlags.Instance | BindingFlags.NonPublic);
Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal))));
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
//Patcher.Patch(ConnectToServer, prefix: new HarmonyMethod(GetPatchMethod(nameof(OnConnectToServer))));
@@ -126,9 +133,16 @@ namespace SeamlessClientPlugin.SeamlessTransfer
}
#region LoadingScreen
/* Loading Screen Stuff */
private static string LoadingScreenTexture = null;
private static string ServerName;
private static bool LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
{
MyLog.Default.WriteLine("LoadSession() - Start");
if (!MyWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, allowLocalMods: false))
{
@@ -148,15 +162,16 @@ namespace SeamlessClientPlugin.SeamlessTransfer
MySession.Static = null;
}
string CustomBackgroundImage = null;
GetCustomLoadingScreenPath(world.Checkpoint.Mods, out CustomBackgroundImage);
ServerName = multiplayerSession.HostName;
GetCustomLoadingScreenPath(world.Checkpoint.Mods, out LoadingScreenTexture);
MySessionLoader.StartLoading(delegate
{
LoadMultiplayer.Invoke(null, new object[] { world, multiplayerSession });
//MySession.LoadMultiplayer(world, multiplayerSession);
}, null, CustomBackgroundImage, null);
}, null, null, null);
}
else
{
@@ -181,10 +196,62 @@ namespace SeamlessClientPlugin.SeamlessTransfer
return false;
}
private static bool DrawInternal(MyGuiScreenLoading __instance)
{
//If we dont have a custom loading screen texture, do not do the special crap below
if (string.IsNullOrEmpty(LoadingScreenTexture))
return true;
float m_transitionAlpha = (float)typeof(MyGuiScreenBase).GetField("m_transitionAlpha", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
string m_font = "LoadingScreen";
//MyGuiControlMultilineText m_multiTextControl = (MyGuiControlMultilineText)typeof(MyGuiScreenLoading).GetField("m_multiTextControl", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
Color color = new Color(255, 255, 255, 250);
color.A = (byte)((float)(int)color.A * m_transitionAlpha);
Rectangle fullscreenRectangle = MyGuiManager.GetFullscreenRectangle();
MyGuiManager.DrawSpriteBatch("Textures\\GUI\\Blank.dds", fullscreenRectangle, Color.Black, false, true);
Rectangle outRect;
MyGuiManager.GetSafeHeightFullScreenPictureSize(MyGuiConstants.LOADING_BACKGROUND_TEXTURE_REAL_SIZE, out outRect);
MyGuiManager.DrawSpriteBatch(LoadingScreenTexture, outRect, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha)), true, true);
MyGuiManager.DrawSpriteBatch("Textures\\Gui\\Screens\\screen_background_fade.dds", outRect, new Color(new Vector4(1f, 1f, 1f, m_transitionAlpha)), true, true);
//MyGuiSandbox.DrawGameLogoHandler(m_transitionAlpha, MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP, 44, 68));
string LoadScreen = $"Loading into {ServerName}! Please wait!";
MyGuiManager.DrawString(m_font, LoadScreen, new Vector2(0.5f, 0.95f), MyGuiSandbox.GetDefaultTextScaleWithLanguage() * 1.1f, new Color(MyGuiConstants.LOADING_PLEASE_WAIT_COLOR * m_transitionAlpha), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM);
MyGuiManager.DrawString(m_font, "Nexus & SeamlessClient Made by: Casimir", new Vector2(0.95f, 0.95f), MyGuiSandbox.GetDefaultTextScaleWithLanguage() * 1.1f, new Color(MyGuiConstants.LOADING_PLEASE_WAIT_COLOR * m_transitionAlpha), MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM);
/*
if (string.IsNullOrEmpty(m_customTextFromConstructor))
{
string font = m_font;
Vector2 positionAbsoluteBottomLeft = m_multiTextControl.GetPositionAbsoluteBottomLeft();
Vector2 textSize = m_multiTextControl.TextSize;
Vector2 normalizedCoord = positionAbsoluteBottomLeft + new Vector2((m_multiTextControl.Size.X - textSize.X) * 0.5f + 0.025f, 0.025f);
MyGuiManager.DrawString(font, m_authorWithDash.ToString(), normalizedCoord, MyGuiSandbox.GetDefaultTextScaleWithLanguage());
}
*/
//m_multiTextControl.Draw(1f, 1f);
return false;
}
private static bool GetCustomLoadingScreenPath(List<MyObjectBuilder_Checkpoint.ModItem> Mods, out string File)
{
File = null;
string WorkshopDir = MyFileSystem.ModsPath;
List<string> backgrounds = new List<string>();
Random r = new Random(DateTime.Now.Millisecond);
SeamlessClient.TryShow(WorkshopDir);
try
{
@@ -196,18 +263,21 @@ namespace SeamlessClientPlugin.SeamlessTransfer
if (!Directory.Exists(SearchDir))
continue;
var files = Directory.GetFiles(SearchDir, "*.dds", SearchOption.TopDirectoryOnly);
var files = Directory.GetFiles(SearchDir, "CustomLoadingBackground*.dds", SearchOption.TopDirectoryOnly);
foreach (var file in files)
{
if (Path.GetFileNameWithoutExtension(file) == "CustomLoadingBackground")
{
SeamlessClient.TryShow(Mod.FriendlyName + " contains a custom loading background!");
File = file;
return true;
}
// Adds all files containing CustomLoadingBackground to a list for later randomisation
SeamlessClient.TryShow(Mod.FriendlyName + " contains a custom loading background!");
backgrounds.Add(file);
}
}
// Randomly pick a loading screen from the available backgrounds
var rInt = r.Next(0, backgrounds.Count() - 1);
File = backgrounds[rInt];
return true;
}
catch (Exception ex)
{
@@ -258,7 +328,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
return FoundMethod;
}
catch(Exception Ex)
catch (Exception Ex)
{
throw Ex;
}

View File

@@ -2,6 +2,7 @@
using Sandbox.Graphics.GUI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
@@ -21,7 +22,7 @@ namespace SeamlessClientPlugin.Utilities
public string PluginFolder;
public string CurrentVersion;
public bool DownloadUpdate;
private string GitHubAPILink = "https://api.github.com/repos/Casimir255/SeamlessClientPlugin/releases/latest";
private const string GitHubAPILink = "https://api.github.com/repos/Casimir255/SeamlessClientPlugin/releases/latest";
private WebClient Client;
@@ -35,6 +36,31 @@ namespace SeamlessClientPlugin.Utilities
DeleteOLDFiles();
}
private static void RestartClientAfterUpdate()
{
try
{
SeamlessClient.TryShow("Restarting Client!");
string exe = Assembly.GetEntryAssembly().Location;
Process currentProcess = Process.GetCurrentProcess();
string[] CommandArgs = Environment.GetCommandLineArgs();
string NewCommandLine = "";
for (int i = 1; i < CommandArgs.Length; i++)
{
NewCommandLine += " " + CommandArgs[i];
}
SeamlessClient.TryShow(NewCommandLine);
Process.Start(exe, NewCommandLine);
currentProcess.Kill();
}
catch
{
SeamlessClient.TryShow("Restarting Client error!");
}
}
@@ -201,7 +227,7 @@ namespace SeamlessClientPlugin.Utilities
//Restart client
SeamlessClient.TryShow("UpdateComplete!");
SeamlessClient.RestartClientAfterUpdate();
RestartClientAfterUpdate();
return true;
}