fixes for nexus v3
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This commit is contained in:
zznty
2025-07-28 03:58:25 +07:00
parent 32ae6569a8
commit aa323f1ff6
17 changed files with 1766 additions and 2392 deletions

View File

@@ -1,72 +1,55 @@
using NLog;
using System.Reflection;
using NLog;
using ProtoBuf;
using Sandbox.Engine.Multiplayer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using VRage.Game;
using VRage.ObjectBuilders;
using VRage.ObjectBuilders.Private;
namespace SeamlessClientPlugin.Messages
namespace SeamlessClientPlugin.Messages;
[ProtoContract]
public class WorldRequest
{
[ProtoContract]
public class WorldRequest
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
[ProtoMember(5)] public MyObjectBuilder_Gps GpsCollection;
[ProtoMember(2)] public long IdentityId;
[ProtoMember(1)] public ulong PlayerId;
[ProtoMember(3)] public string PlayerName;
[ProtoMember(4)] public byte[] WorldData;
public WorldRequest(ulong playerId, long playerIdentity, string name)
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
[ProtoMember(1)]
public ulong PlayerID;
[ProtoMember(2)]
public long IdentityID;
[ProtoMember(3)]
public string PlayerName;
[ProtoMember(4)]
public byte[] WorldData;
[ProtoMember(5)]
public MyObjectBuilder_Gps gpsCollection;
public WorldRequest(ulong PlayerID,long PlayerIdentity, string Name)
{
this.PlayerID = PlayerID;
this.PlayerName = Name;
this.IdentityID = PlayerIdentity;
}
public WorldRequest() { }
public void SerializeWorldData(MyObjectBuilder_World WorldData)
{
MethodInfo CleanupData = typeof(MyMultiplayerServerBase).GetMethod("CleanUpData", BindingFlags.Static | BindingFlags.NonPublic, null, new Type[3]
{
typeof(MyObjectBuilder_World),
typeof(ulong),
typeof(long),
}, null);
object[] Data = new object[] { WorldData, PlayerID, IdentityID };
CleanupData.Invoke(null, Data);
WorldData = (MyObjectBuilder_World)Data[0];
using (MemoryStream memoryStream = new MemoryStream())
{
MyObjectBuilderSerializer.SerializeXML(memoryStream, WorldData, MyObjectBuilderSerializer.XmlCompression.Gzip);
this.WorldData = memoryStream.ToArray();
Log.Warn("Successfully Converted World");
}
}
public MyObjectBuilder_World DeserializeWorldData()
{
MyObjectBuilderSerializer.DeserializeGZippedXML<MyObjectBuilder_World>(new MemoryStream(WorldData), out var objectBuilder);
objectBuilder.Checkpoint.Gps.Dictionary.Add(IdentityID, gpsCollection);
return objectBuilder;
}
this.PlayerId = playerId;
PlayerName = name;
IdentityId = playerIdentity;
}
}
public WorldRequest()
{
}
public void SerializeWorldData(MyObjectBuilder_World worldData)
{
MyMultiplayerServerBase.CleanUpData(worldData, PlayerId, IdentityId);
using var memoryStream = new MemoryStream();
MyObjectBuilderSerializerKeen.SerializeXML(memoryStream, worldData,
MyObjectBuilderSerializerKeen.XmlCompression.Gzip);
WorldData = memoryStream.ToArray();
Log.Warn("Successfully Converted World");
}
public MyObjectBuilder_World DeserializeWorldData()
{
MyObjectBuilderSerializerKeen.DeserializeGZippedXML<MyObjectBuilder_World>(new MemoryStream(WorldData),
out var objectBuilder);
objectBuilder.Checkpoint.Gps.Dictionary.Add(IdentityId, GpsCollection);
return objectBuilder;
}
}