fixes for nexus v3
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@@ -1,162 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{102A3D80-B588-43BA-B686-000FA8FF1A0C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SeamlessClientPlugin</RootNamespace>
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<AssemblyName>SeamlessClientPlugin</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>F:\SteamLibrary\steamapps\common\SpaceEngineers\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony, Version=2.2.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\Nexus\packages\Lib.Harmony.2.2.1\lib\net48\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="NLog">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\NLog.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\ProtoBuf.Net.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ProtoBuf.Net.Core">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\ProtoBuf.Net.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Common">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\Sandbox.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Game">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\Sandbox.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\Sandbox.Graphics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.Game">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\SpaceEngineers.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.IO.Compression, Version=4.1.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
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<HintPath>..\Nexus\packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll</HintPath>
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<Private>True</Private>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.IO.Compression.ZipFile, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
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<HintPath>..\Nexus\packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll</HintPath>
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<Private>True</Private>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Runtime.Serialization.Json" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.CSharp">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Net.Http">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml">
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Render">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.Render.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Steam">
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<HintPath>..\..\..\Desktop\TorchServers\torch-server1\DedicatedServer64\VRage.Steam.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Messages\ClientMessages.cs" />
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<Compile Include="Messages\OnlinePlayersMessage.cs" />
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<Compile Include="Messages\WorldRequest.cs" />
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<Compile Include="SeamlessClient.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SeamlessTransfer\ModLoader.cs" />
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<Compile Include="SeamlessTransfer\MyScriptManagerLoader.cs" />
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<Compile Include="SeamlessTransfer\PingServer.cs" />
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<Compile Include="Messages\Transfer.cs" />
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<Compile Include="Utilities\OnlinePlayers.cs" />
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<Compile Include="Utilities\Patches.cs" />
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<Compile Include="SeamlessTransfer\SwitchServers.cs" />
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<Compile Include="Utilities\Utility.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0-windows</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<PackageType>CringePlugin</PackageType>
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<RestoreAdditionalProjectSources>https://ng.zznty.ru/v3/index.json</RestoreAdditionalProjectSources>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Authors>Casimir</Authors>
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<PackageId>Plugin.Casimir255.SeamlessClient</PackageId>
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<AssemblyName>Plugin.Casimir255.SeamlessClient</AssemblyName>
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<Title>Nexus Seamless Switcher</Title>
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<Description>This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!</Description>
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<PackageProjectUrl>https://git.zznty.ru/PvE/SeamlessClient</PackageProjectUrl>
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<RepositoryUrl>https://git.zznty.ru/PvE/SeamlessClient</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Publicize Include="Sandbox.Game;Sandbox.Graphics" IncludeVirtualMembers="false" IncludeCompilerGeneratedMembers="false" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CringePlugins" Version="*" ExcludeAssets="runtime; native"/>
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<PackageReference Include="Krafs.Publicizer" Version="2.3.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.11.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
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<PackageReference Include="Steamworks.NET" Version="20.1.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
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</ItemGroup>
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<Target Name="CopyFiles" AfterTargets="PostBuildEvent">
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<PropertyGroup>
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<AppdataPath>$([System.Environment]::GetFolderPath(SpecialFolder.ApplicationData))</AppdataPath>
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</PropertyGroup>
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<ItemGroup>
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<OutputFiles Include="$(OutputPath)\*"/>
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</ItemGroup>
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<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AppdataPath)\CringeLauncher\plugins\$(ProjectName)" OverwriteReadOnlyFiles="true"/>
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</Target>
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</Project>
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