From cb0df545e372921c1336f97590fd5397f37cf1ca Mon Sep 17 00:00:00 2001 From: Garrett <52760019+Casimir255@users.noreply.github.com> Date: Sun, 17 Dec 2023 21:17:57 -0600 Subject: [PATCH] Fixed empty screen --- Components/ServerSwitcherComponent.cs | 8 +++----- Seamless.cs | 2 +- 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/Components/ServerSwitcherComponent.cs b/Components/ServerSwitcherComponent.cs index 5246712..457f62c 100644 --- a/Components/ServerSwitcherComponent.cs +++ b/Components/ServerSwitcherComponent.cs @@ -510,9 +510,6 @@ namespace SeamlessClient.ServerSwitching SetWorldSettings(); InitComponents(); - // Allow the game to start proccessing incoming messages in the buffer - MyMultiplayer.Static.StartProcessingClientMessages(); - StartEntitySync(); //MyGuiSandbox.RemoveScreen(MyGuiScreenHudSpace.Static); @@ -541,8 +538,9 @@ namespace SeamlessClient.ServerSwitching originalLocalCharacter?.Close(); ResetReplicationTime(true); - - + + // Allow the game to start proccessing incoming messages in the buffer + MyMultiplayer.Static.StartProcessingClientMessages(); //Send Client Ready diff --git a/Seamless.cs b/Seamless.cs index c855360..9a26a6e 100644 --- a/Seamless.cs +++ b/Seamless.cs @@ -33,7 +33,7 @@ namespace SeamlessClient private Assembly thisAssembly => typeof(Seamless).Assembly; private bool Initilized = false; public static bool isSeamlessServer { get; private set; } = false; - public static bool isDebug = false; + public static bool isDebug = true;