Update for latest version of seamless
Notable feature: ModAPI
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@@ -34,12 +34,12 @@ namespace SeamlessClient.Components
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private bool ScannedMods = false;
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public static string JoiningServerName { get; private set; }
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public static List<string> CustomLoadingTextures { get; private set; } = new List<string>();
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public static List<string> CustomLoadingTextures { get; private set; } = new List<string>();
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static Random random = new Random(Guid.NewGuid().GetHashCode());
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delegate void MyDelegate(string text);
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private static List<MyObjectBuilder_Checkpoint.ModItem> mods;
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private static List<MyObjectBuilder_Checkpoint.ModItem> mods;
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public override void Patch(Harmony patcher)
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{
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@@ -97,7 +97,7 @@ namespace SeamlessClient.Components
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//Use custom loading screen
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GUILoadingScreen myGuiScreenLoading = new GUILoadingScreen(newGameplayScreen, MyGuiScreenGamePlay.Static, customLoadingBackground, customLoadingtext);
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myGuiScreenLoading.OnScreenLoadingFinished += delegate
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{
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if (MySession.Static != null)
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