@@ -18,6 +18,7 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Input;
|
||||
using VRage.Plugins;
|
||||
using VRage.Utils;
|
||||
@@ -107,13 +108,13 @@ namespace SeamlessClientPlugin
|
||||
|
||||
|
||||
public static string Version = "1.3.04";
|
||||
public static bool Debug = false;
|
||||
public static bool Debug = true;
|
||||
private static bool Initilized = false;
|
||||
|
||||
|
||||
|
||||
public const ushort SeamlessClientNetID = 2936;
|
||||
private static System.Timers.Timer PingTimer = new System.Timers.Timer(3000);
|
||||
private static System.Timers.Timer PingTimer = new System.Timers.Timer(500);
|
||||
|
||||
public static bool IsSwitching = false;
|
||||
public static bool RanJoin = false;
|
||||
@@ -122,10 +123,13 @@ namespace SeamlessClientPlugin
|
||||
|
||||
public void Init(object gameInstance)
|
||||
{
|
||||
Patches.GetPatches();
|
||||
|
||||
TryShow("Running Seamless Client Plugin v[" + Version + "]");
|
||||
PingTimer.Elapsed += PingTimer_Elapsed;
|
||||
PingTimer.Start();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -134,41 +138,19 @@ namespace SeamlessClientPlugin
|
||||
if (MyAPIGateway.Multiplayer == null)
|
||||
return;
|
||||
|
||||
|
||||
if (!Initilized)
|
||||
{
|
||||
Patches.GetPatches();
|
||||
TryShow("Initilizing Communications!");
|
||||
RunInitilizations();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//OnNewPlayerRequest
|
||||
//throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void PingTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
// Terrible way to make sure server knows we are running seamless client
|
||||
try
|
||||
{
|
||||
|
||||
|
||||
ClientMessage PingServer = new ClientMessage(ClientMessageType.FirstJoin);
|
||||
MyAPIGateway.Multiplayer?.SendMessageToServer(SeamlessClientNetID, Utilities.Utility.Serialize(PingServer));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//TryShow(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static void RunInitilizations()
|
||||
{
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(SeamlessClientNetID, MessageHandler);
|
||||
@@ -177,7 +159,6 @@ namespace SeamlessClientPlugin
|
||||
|
||||
public static void DisposeInitilizations()
|
||||
{
|
||||
PingTimer.Stop();
|
||||
MyAPIGateway.Multiplayer?.UnregisterSecureMessageHandler(SeamlessClientNetID, MessageHandler);
|
||||
Initilized = false;
|
||||
|
||||
@@ -189,12 +170,17 @@ namespace SeamlessClientPlugin
|
||||
try
|
||||
{
|
||||
ClientMessage Recieved = Utilities.Utility.Deserialize<ClientMessage>(obj2);
|
||||
if (Recieved.MessageType == ClientMessageType.TransferServer)
|
||||
|
||||
if(Recieved.MessageType == ClientMessageType.FirstJoin)
|
||||
{
|
||||
//Server sent a first join message! Send a reply back so the server knows what version we are on
|
||||
ClientMessage PingServer = new ClientMessage(ClientMessageType.FirstJoin);
|
||||
MyAPIGateway.Multiplayer?.SendMessageToServer(SeamlessClientNetID, Utilities.Utility.Serialize(PingServer));
|
||||
}
|
||||
else if (Recieved.MessageType == ClientMessageType.TransferServer)
|
||||
{
|
||||
//Server sent a transfer message! Begin transfer via seamless
|
||||
Transfer TransferMessage = Recieved.GetTransferData();
|
||||
|
||||
|
||||
|
||||
ServerPing.StartServerPing(TransferMessage);
|
||||
}
|
||||
}
|
||||
@@ -213,6 +199,8 @@ namespace SeamlessClientPlugin
|
||||
MyLog.Default?.WriteLineAndConsole($"SeamlessClient: {message}");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeInitilizations();
|
||||
|
@@ -163,6 +163,7 @@
|
||||
<Compile Include="SeamlessClient.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SeamlessTransfer\ModLoader.cs" />
|
||||
<Compile Include="SeamlessTransfer\MyScriptManagerLoader.cs" />
|
||||
<Compile Include="SeamlessTransfer\PingServer.cs" />
|
||||
<Compile Include="Messages\Transfer.cs" />
|
||||
<Compile Include="Utilities\Patches.cs" />
|
||||
|
@@ -1,12 +1,20 @@
|
||||
using System;
|
||||
using Sandbox.Definitions;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.ModAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game;
|
||||
using VRage.Game.GUI;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
public class ModLoader
|
||||
public static class ModLoader
|
||||
{
|
||||
/* Mod loader should download and load missing mods for target server, and unload ones that arent needed
|
||||
*
|
||||
@@ -22,5 +30,144 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
//Mods that are currently loaded in this instance.
|
||||
private static List<MyObjectBuilder_Checkpoint.ModItem> CurrentLoadedMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
|
||||
|
||||
|
||||
|
||||
|
||||
//Mods that we need to Load
|
||||
private static List<MyObjectBuilder_Checkpoint.ModItem> TargetLoadMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
|
||||
|
||||
//Mods that we need to UnLoad
|
||||
private static List<MyObjectBuilder_Checkpoint.ModItem> TargetUnLoadMods = new List<MyObjectBuilder_Checkpoint.ModItem>();
|
||||
|
||||
|
||||
private static bool FinishedDownloadingMods = false;
|
||||
private static bool DownloadSuccess = false;
|
||||
|
||||
private static DateTime DownloadTimeout;
|
||||
|
||||
private static MethodInfo PrepareBaseSession = typeof(MySession).GetMethod("PreloadModels", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
private static FieldInfo ScriptManager = typeof(MySession).GetField("ScriptManager", BindingFlags.Instance | BindingFlags.Public);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void DownloadNewMods(List<MyObjectBuilder_Checkpoint.ModItem> Target)
|
||||
{
|
||||
CurrentLoadedMods = MySession.Static.Mods;
|
||||
|
||||
|
||||
|
||||
//Loop through our current mods
|
||||
foreach(var mod in CurrentLoadedMods)
|
||||
{
|
||||
if (!Target.Contains(mod))
|
||||
TargetUnLoadMods.Add(mod);
|
||||
}
|
||||
|
||||
|
||||
//Loop through our TargetMods
|
||||
foreach(var mod in Target)
|
||||
{
|
||||
if (!CurrentLoadedMods.Contains(mod))
|
||||
TargetLoadMods.Add(mod);
|
||||
}
|
||||
|
||||
|
||||
DownloadTimeout = DateTime.Now + TimeSpan.FromMinutes(5);
|
||||
SeamlessClient.TryShow("Downloading New Mods");
|
||||
MyWorkshop.DownloadModsAsync(TargetLoadMods, ModDownloadingFinished);
|
||||
|
||||
}
|
||||
|
||||
private static void ModDownloadingFinished(bool Success)
|
||||
{
|
||||
if (Success)
|
||||
{
|
||||
SeamlessClient.TryShow("Mod Downloading Finished!");
|
||||
FinishedDownloadingMods = true;
|
||||
DownloadSuccess = true;
|
||||
//May need to wait seamless loading if mods have yet to finish downloading
|
||||
}
|
||||
else
|
||||
{
|
||||
DownloadSuccess = false;
|
||||
FinishedDownloadingMods = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void ReadyModSwitch(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
|
||||
{
|
||||
|
||||
while (!FinishedDownloadingMods)
|
||||
{
|
||||
|
||||
//Break out of loop
|
||||
if (DownloadTimeout < DateTime.Now)
|
||||
break;
|
||||
|
||||
|
||||
Thread.Sleep(20);
|
||||
}
|
||||
|
||||
FinishedDownloadingMods = false;
|
||||
|
||||
//Skip mod switch
|
||||
if (!DownloadSuccess)
|
||||
return;
|
||||
|
||||
|
||||
|
||||
//Create new script manager?
|
||||
ScriptManager.SetValue(MySession.Static, new MyScriptManager());
|
||||
|
||||
|
||||
MyGuiTextures.Static.Unload();
|
||||
MySession.Static.ScriptManager.Init(checkpoint.ScriptManagerData);
|
||||
//MyDefinitionManager.Static.LoadData(TargetServerMods);
|
||||
PrepareBaseSession.Invoke(null, new object[] { sector });
|
||||
|
||||
|
||||
MyLocalCache.PreloadLocalInventoryConfig();
|
||||
|
||||
|
||||
//SeamlessClient.TryShow("Finished transfering!");
|
||||
|
||||
|
||||
// PrepareBaseSession.Invoke(MySession.Static, new object[] { TargetServerMods, null });
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
private static void UnloadOldScripts()
|
||||
{
|
||||
// MySandboxGame.Log.WriteLine(string.Format("Script loaded: {0}", value.FullName));
|
||||
int amount = 0;
|
||||
foreach (var mod in TargetUnLoadMods)
|
||||
{
|
||||
var val = MySession.Static.ScriptManager.Scripts.FirstOrDefault(x => x.Value.FullName.Contains(mod.PublishedFileId.ToString()));
|
||||
MySession.Static.ScriptManager.Scripts.Remove(val.Key);
|
||||
|
||||
amount++;
|
||||
}
|
||||
|
||||
SeamlessClient.TryShow($"Removed {amount} old scripts!");
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
83
SeamlessTransfer/MyScriptManagerLoader.cs
Normal file
83
SeamlessTransfer/MyScriptManagerLoader.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.World;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
public class MyScriptManagerLoader
|
||||
{
|
||||
/*
|
||||
public void LoadData(MyScriptManager __instance)
|
||||
{
|
||||
MySandboxGame.Log.WriteLine("MyScriptManager.LoadData() - START");
|
||||
MySandboxGame.Log.IncreaseIndent();
|
||||
MyScriptManager.Static = __instance;
|
||||
__instance.Scripts.Clear();
|
||||
__instance.EntityScripts.Clear();
|
||||
__instance.SubEntityScripts.Clear();
|
||||
|
||||
TryAddEntityScripts(MyModContext.BaseGame, MyPlugins.SandboxAssembly);
|
||||
TryAddEntityScripts(MyModContext.BaseGame, MyPlugins.SandboxGameAssembly);
|
||||
|
||||
if (MySession.Static.CurrentPath != null)
|
||||
{
|
||||
LoadScripts(MySession.Static.CurrentPath, MyModContext.BaseGame);
|
||||
}
|
||||
if (MySession.Static.Mods != null)
|
||||
{
|
||||
bool isServer = Sync.IsServer;
|
||||
foreach (MyObjectBuilder_Checkpoint.ModItem mod in MySession.Static.Mods)
|
||||
{
|
||||
bool flag = false;
|
||||
if (mod.IsModData())
|
||||
{
|
||||
ListReader<string> tags = mod.GetModData().Tags;
|
||||
if (tags.Contains(MySteamConstants.TAG_SERVER_SCRIPTS) && !isServer)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
flag = tags.Contains(MySteamConstants.TAG_NO_SCRIPTS);
|
||||
}
|
||||
MyModContext myModContext = (MyModContext)mod.GetModContext();
|
||||
try
|
||||
{
|
||||
LoadScripts(mod.GetPath(), myModContext);
|
||||
}
|
||||
catch (MyLoadingRuntimeCompilationNotSupportedException)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
MyVRage.Platform.Scripting.ReportIncorrectBehaviour(MyCommonTexts.ModRuleViolation_RuntimeScripts);
|
||||
continue;
|
||||
}
|
||||
throw;
|
||||
}
|
||||
catch (Exception ex2)
|
||||
{
|
||||
MyLog.Default.WriteLine(string.Format("Fatal error compiling {0}:{1} - {2}. This item is likely not a mod and should be removed from the mod list.", myModContext.ModServiceName, myModContext.ModId, myModContext.ModName));
|
||||
MyLog.Default.WriteLine(ex2);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (Assembly value in Scripts.Values)
|
||||
{
|
||||
if (MyFakes.ENABLE_TYPES_FROM_MODS)
|
||||
{
|
||||
MyGlobalTypeMetadata.Static.RegisterAssembly(value);
|
||||
}
|
||||
MySandboxGame.Log.WriteLine(string.Format("Script loaded: {0}", value.FullName));
|
||||
}
|
||||
MyTextSurfaceScriptFactory.LoadScripts();
|
||||
MyUseObjectFactory.RegisterAssemblyTypes(Scripts.Values.ToArray());
|
||||
MySandboxGame.Log.DecreaseIndent();
|
||||
MySandboxGame.Log.WriteLine("MyScriptManager.LoadData() - END");
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
@@ -40,13 +40,10 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
SeamlessClient.TryShow("Beginning Redirect to server: " + Transfer.TargetServerID);
|
||||
|
||||
|
||||
|
||||
SwitchServers Switcher = new SwitchServers(E, Request.DeserializeWorldData());
|
||||
Switcher.BeginSwitch();
|
||||
|
||||
// MyGameService.OnPingServerResponded += PingResponded;
|
||||
//MyGameService.OnPingServerFailedToRespond += FailedToRespond;
|
||||
|
||||
//MyGameService.PingServer(Transfer.IPAdress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Definitions;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game;
|
||||
@@ -9,8 +10,10 @@ using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.SessionComponents;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Game.World.Generator;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.ModAPI;
|
||||
using SeamlessClientPlugin.Utilities;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@@ -19,6 +22,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
@@ -27,6 +31,7 @@ using VRage.Steam;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
using VRageRender;
|
||||
using VRageRender.Messages;
|
||||
|
||||
namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
@@ -38,10 +43,15 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
private string OldArmorSkin { get; set; } = string.Empty;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public SwitchServers(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld)
|
||||
{
|
||||
this.TargetServer = TargetServer;
|
||||
this.TargetWorld = TargetWorld;
|
||||
|
||||
//ModLoader.DownloadNewMods(TargetWorld.Checkpoint.Mods);
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +65,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed);
|
||||
UnloadCurrentServer();
|
||||
SetNewMultiplayerClient();
|
||||
|
||||
SeamlessClient.IsSwitching = false;
|
||||
|
||||
|
||||
}, "SeamlessClient");
|
||||
@@ -90,10 +100,6 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName);
|
||||
Sync.Players.RegisterEvents();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -111,31 +117,61 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
private void ForceClientConnection()
|
||||
{
|
||||
|
||||
|
||||
//Set World Settings
|
||||
SetWorldSettings();
|
||||
|
||||
//Load force load any connected players
|
||||
LoadConnectedClients();
|
||||
|
||||
|
||||
|
||||
MySector.InitEnvironmentSettings(TargetWorld.Sector.Environment);
|
||||
|
||||
|
||||
|
||||
string text = ((!string.IsNullOrEmpty(TargetWorld.Checkpoint.CustomSkybox)) ? TargetWorld.Checkpoint.CustomSkybox : MySector.EnvironmentDefinition.EnvironmentTexture);
|
||||
MyRenderProxy.PreloadTextures(new string[1] { text }, TextureType.CubeMap);
|
||||
|
||||
MyModAPIHelper.Initialize();
|
||||
MySession.Static.LoadDataComponents();
|
||||
|
||||
//MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
|
||||
MyModAPIHelper.Initialize();
|
||||
// MySession.Static.LoadObjectBuildersComponents(TargetWorld.Checkpoint.SessionComponents);
|
||||
|
||||
|
||||
//MethodInfo A = typeof(MySession).GetMethod("LoadGameDefinition", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
// A.Invoke(MySession.Static, new object[] { TargetWorld.Checkpoint });
|
||||
|
||||
|
||||
MyHud.Chat.RegisterChat(MyMultiplayer.Static);
|
||||
|
||||
MyMultiplayer.Static.OnSessionReady();
|
||||
|
||||
LoadConnectedClients();
|
||||
LoadOnlinePlayers();
|
||||
SetWorldSettings();
|
||||
RemoveOldEntities();
|
||||
UpdateWorldGenerator();
|
||||
|
||||
|
||||
StartEntitySync();
|
||||
|
||||
MyModAPIHelper.Initialize();
|
||||
|
||||
MyHud.Chat.RegisterChat(MyMultiplayer.Static);
|
||||
Patches.GPSRegisterChat.Invoke(MySession.Static.Gpss, new object[] { MyMultiplayer.Static });
|
||||
|
||||
|
||||
// Allow the game to start proccessing incoming messages in the buffer
|
||||
MyMultiplayer.Static.StartProcessingClientMessages();
|
||||
|
||||
//Recreate all controls... Will fix weird gui/paint/crap
|
||||
MyGuiScreenHudSpace.Static.RecreateControls(true);
|
||||
//MySession.Static.LocalHumanPlayer.BuildArmorSkin = OldArmorSkin;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void LoadOnlinePlayers()
|
||||
{
|
||||
//Get This players ID
|
||||
@@ -288,8 +324,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
private void LoadConnectedClients()
|
||||
{
|
||||
|
||||
|
||||
|
||||
Patches.LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static });
|
||||
|
||||
|
||||
@@ -297,13 +332,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
object VirtualClientsValue = Patches.VirtualClients.GetValue(MySession.Static);
|
||||
Patches.InitVirtualClients.Invoke(VirtualClientsValue, null);
|
||||
|
||||
/*
|
||||
SeamlessClient.TryShow("Loading exsisting Members From World!");
|
||||
foreach (var Client in TargetWorld.Checkpoint.Clients)
|
||||
{
|
||||
SeamlessClient.TryShow("Adding New Client: " + Client.Name);
|
||||
Sync.Clients.AddClient(Client.SteamId, Client.Name);
|
||||
}*/
|
||||
|
||||
//load online players
|
||||
LoadOnlinePlayers();
|
||||
|
||||
}
|
||||
|
||||
@@ -342,6 +373,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MyMultiplayer.Static.PendingReplicablesDone -= MyMultiplayer_PendingReplicablesDone;
|
||||
}
|
||||
|
||||
|
||||
private void UpdateWorldGenerator()
|
||||
{
|
||||
//This will re-init the MyProceduralWorldGenerator. (Not doing this will result in asteroids not rendering in properly)
|
||||
@@ -361,12 +393,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
Generator.Init(GeneratorSettings);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Force component to reload, re-syncing settings and seeds to the destination server
|
||||
Generator.LoadData();
|
||||
|
||||
|
||||
//We need to go in and force planets to be empty areas in the generator. This is originially done on planet init.
|
||||
FieldInfo PlanetInitArgs = typeof(MyPlanet).GetField("m_planetInitValues", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
foreach (var Planet in MyEntities.GetEntities().OfType<MyPlanet>())
|
||||
@@ -393,7 +422,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
Sync.Clients.Clear();
|
||||
Sync.Players.ClearPlayers();
|
||||
|
||||
|
||||
|
||||
MyHud.Chat.UnregisterChat(MyMultiplayer.Static);
|
||||
MySession.Static.Gpss.RemovePlayerGpss(MySession.Static.LocalPlayerId);
|
||||
MyHud.GpsMarkers.Clear();
|
||||
@@ -401,6 +430,12 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MyMultiplayer.Static.ReplicationLayer.Dispose();
|
||||
MyMultiplayer.Static.Dispose();
|
||||
MyMultiplayer.Static = null;
|
||||
|
||||
//Close any respawn screens that are open
|
||||
MyGuiScreenMedicals.Close();
|
||||
|
||||
//MySession.Static.UnloadDataComponents();
|
||||
|
||||
}
|
||||
|
||||
private void RemoveOldEntities()
|
||||
|
@@ -3,12 +3,15 @@ using Sandbox.Engine.Analytics;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Entities;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Game.World.Generator;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.ModAPI;
|
||||
using SeamlessClientPlugin.ClientMessages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -17,8 +20,10 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
using VRage.Game.Entity;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Utils;
|
||||
@@ -64,6 +69,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
public static MethodInfo LoadPlayerInternal { get; private set; }
|
||||
public static MethodInfo LoadMembersFromWorld { get; private set; }
|
||||
public static MethodInfo LoadMultiplayer { get; private set; }
|
||||
public static MethodInfo GPSRegisterChat { get; private set; }
|
||||
|
||||
public static MethodInfo SendPlayerData;
|
||||
|
||||
@@ -77,6 +83,8 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
|
||||
|
||||
private static FieldInfo MBuffer;
|
||||
|
||||
public static void GetPatches()
|
||||
{
|
||||
//Get reflected values and store them
|
||||
@@ -99,7 +107,7 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
RemoteAdminSettings = GetField(typeof(MySession), "m_remoteAdminSettings", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
MPlayerGPSCollection = GetField(typeof(MyPlayerCollection), "m_players", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
MBuffer = GetField(MyTransportLayerType, "m_buffer", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
/* Get Methods */
|
||||
@@ -111,27 +119,46 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
LoadMultiplayer = GetMethod(typeof(MySession), "LoadMultiplayer", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
SendPlayerData = GetMethod(ClientType, "SendPlayerData", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
UnloadProceduralWorldGenerator = GetMethod(typeof(MyProceduralWorldGenerator), "UnloadData", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
GPSRegisterChat = GetMethod(typeof(MyGpsCollection), "RegisterChat", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
|
||||
MethodInfo ConnectToServer = GetMethod(typeof(MyGameService), "ConnectToServer", BindingFlags.Static | BindingFlags.Public);
|
||||
//MethodInfo ConnectToServer = GetMethod(typeof(MyGameService), "ConnectToServer", BindingFlags.Static | BindingFlags.Public);
|
||||
MethodInfo LoadingScreenDraw = GetMethod(typeof(MyGuiScreenLoading), "DrawInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
//Test patches
|
||||
//MethodInfo SetPlayerDed = GetMethod(typeof(MyPlayerCollection), "SetPlayerDeadInternal", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Patcher.Patch(LoadingScreenDraw, prefix: new HarmonyMethod(GetPatchMethod(nameof(DrawInternal))));
|
||||
Patcher.Patch(OnJoin, postfix: new HarmonyMethod(GetPatchMethod(nameof(OnUserJoined))));
|
||||
Patcher.Patch(LoadingAction, prefix: new HarmonyMethod(GetPatchMethod(nameof(LoadMultiplayerSession))));
|
||||
//Patcher.Patch(ConnectToServer, prefix: new HarmonyMethod(GetPatchMethod(nameof(OnConnectToServer))));
|
||||
//Patcher.Patch(SetPlayerDed, prefix: new HarmonyMethod(GetPatchMethod(nameof(SetPlayerDeadInternal))));
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private static MethodInfo GetPatchMethod(string v)
|
||||
{
|
||||
return typeof(Patches).GetMethod(v, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#region LoadingScreen
|
||||
|
||||
/* Loading Screen Stuff */
|
||||
@@ -142,6 +169,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
private static bool LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
|
||||
{
|
||||
|
||||
//
|
||||
|
||||
|
||||
|
||||
MyLog.Default.WriteLine("LoadSession() - Start");
|
||||
if (!MyWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, allowLocalMods: false))
|
||||
@@ -150,6 +180,11 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
MyLog.Default.WriteLine("LoadSession() - End");
|
||||
return false;
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLine("Seamless Downloading mods!");
|
||||
|
||||
|
||||
|
||||
MyWorkshop.DownloadModsAsync(world.Checkpoint.Mods, delegate (bool success)
|
||||
{
|
||||
if (success)
|
||||
@@ -302,6 +337,9 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private static bool OnConnectToServer(MyGameServerItem server, Action<JoinResult> onDone)
|
||||
{
|
||||
if (SeamlessClient.IsSwitching)
|
||||
@@ -315,6 +353,10 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* Patch Utils */
|
||||
|
||||
private static MethodInfo GetMethod(Type type, string MethodName, BindingFlags Flags)
|
||||
{
|
||||
try
|
||||
@@ -393,10 +435,6 @@ namespace SeamlessClientPlugin.SeamlessTransfer
|
||||
{
|
||||
throw Ex;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user