using HarmonyLib; using Sandbox.Game; using Sandbox.Game.Gui; using Sandbox.Game.World; using SeamlessClient.Messages; using SeamlessClient.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeamlessClient.OnlinePlayersWindow { public class PlayersWindowComponent : ComponentBase { public override void Patch(Harmony patcher) { patcher.CreateClassProcessor(typeof(OnlineNexusPlayersWindow)).Patch(); } public override void Initilized() { MyPerGameSettings.GUI.PlayersScreen = typeof(OnlineNexusPlayersWindow); } public static void ApplyRecievedPlayers(List servers, int CurrentServer) { Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}"); } } }