using ProtoBuf; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VRage.Game; namespace SeamlessClient.Messages { [ProtoContract] public class TransferData { [ProtoMember(1)] public ulong TargetServerId; [ProtoMember(2)] public string IpAddress; [ProtoMember(6)] public WorldRequest WorldRequest; [ProtoMember(7)] public string PlayerName; [ProtoMember(9)] public MyObjectBuilder_Toolbar PlayerToolbar; [ProtoMember(10)] public string ServerName; public TransferData(ulong ServerID, string IPAdress) { IpAddress = IPAdress; TargetServerId = ServerID; } public TransferData() { } } }