using Sandbox; using Sandbox.Engine.Multiplayer; using Sandbox.Engine.Networking; using Sandbox.Game; using Sandbox.Game.Entities; using Sandbox.Game.Gui; using Sandbox.Game.GUI; using Sandbox.Game.Multiplayer; using Sandbox.Game.World; using Sandbox.ModAPI; using SeamlessClientPlugin.Utilities; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VRage.Game; using VRage.Game.ModAPI; using VRage.GameServices; using VRage.Utils; using VRageMath; using VRageRender; namespace SeamlessClientPlugin.SeamlessTransfer { public class SwitchServers { public MyGameServerItem TargetServer { get; } public MyObjectBuilder_World TargetWorld { get; } public SwitchServers(MyGameServerItem TargetServer, MyObjectBuilder_World TargetWorld) { this.TargetServer = TargetServer; this.TargetWorld = TargetWorld; } public void BeginSwitch() { MySandboxGame.Static.Invoke(delegate { //Set camera controller to fixed spectator MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed); UnloadCurrentServer(); SetNewMultiplayerClient(); }, "SeamlessClient"); } private void SetNewMultiplayerClient() { // Following is called when the multiplayer is set successfully to target server Patches.OnJoinEvent += OnJoinEvent; MySandboxGame.Static.SessionCompatHelper.FixSessionComponentObjectBuilders(TargetWorld.Checkpoint, TargetWorld.Sector); // Create constructors var LayerInstance = Patches.TransportLayerConstructor.Invoke(new object[] { 2 }); var SyncInstance = Patches.SyncLayerConstructor.Invoke(new object[] { LayerInstance }); var instance = Patches.ClientConstructor.Invoke(new object[] { TargetServer, SyncInstance }); MyMultiplayer.Static = Utility.CastToReflected(instance, Patches.ClientType); MyMultiplayer.Static.ExperimentalMode = true; SeamlessClient.TryShow("Successfully set MyMultiplayer.Static"); MyHud.Chat.RegisterChat(MyMultiplayer.Static); Sync.Clients.SetLocalSteamId(Sync.MyId, false, MyGameService.UserName); Sync.Players.RegisterEvents(); } private void OnJoinEvent(object sender, VRage.Network.JoinResultMsg e) { ForceClientConnection(); // Un-register the event Patches.OnJoinEvent -= OnJoinEvent; } private void ForceClientConnection() { // Set the new SyncLayer to the MySession.Static.SyncLayer Patches.MySessionLayer.SetValue(MySession.Static, MyMultiplayer.Static.SyncLayer); LoadConnectedClients(); LoadOnlinePlayers(); SetWorldSettings(); RemoveOldEntities(); StartEntitySync(); MyModAPIHelper.Initialize(); // Allow the game to start proccessing incoming messages in the buffer MyMultiplayer.Static.StartProcessingClientMessages(); } private void LoadOnlinePlayers() { //Get This players ID MyPlayer.PlayerId? savingPlayerId = new MyPlayer.PlayerId(Sync.MyId); if (!savingPlayerId.HasValue) { SeamlessClient.TryShow("SavingPlayerID is null! Creating Default!"); savingPlayerId = new MyPlayer.PlayerId(Sync.MyId); } SeamlessClient.TryShow("Saving PlayerID: " + savingPlayerId.ToString()); Sync.Players.LoadConnectedPlayers(TargetWorld.Checkpoint, savingPlayerId); Sync.Players.LoadControlledEntities(TargetWorld.Checkpoint.ControlledEntities, TargetWorld.Checkpoint.ControlledObject, savingPlayerId); /* SeamlessClient.TryShow("Saving PlayerID: " + savingPlayerId.ToString()); foreach (KeyValuePair item3 in TargetWorld.Checkpoint.AllPlayersData.Dictionary) { MyPlayer.PlayerId playerId5 = new MyPlayer.PlayerId(item3.Key.GetClientId(), item3.Key.SerialId); SeamlessClient.TryShow($"ConnectedPlayer: {playerId5.ToString()}"); if (savingPlayerId.HasValue && playerId5.SteamId == savingPlayerId.Value.SteamId) { playerId5 = new MyPlayer.PlayerId(Sync.MyId, playerId5.SerialId); } Patches.LoadPlayerInternal.Invoke(MySession.Static.Players, new object[] { playerId5, item3.Value, false }); ConcurrentDictionary Players = (ConcurrentDictionary)Patches.MPlayerGPSCollection.GetValue(MySession.Static.Players); //LoadPlayerInternal(ref playerId5, item3.Value); if (Players.TryGetValue(playerId5, out MyPlayer myPlayer)) { List value2 = null; if (TargetWorld.Checkpoint.AllPlayersColors != null && TargetWorld.Checkpoint.AllPlayersColors.Dictionary.TryGetValue(item3.Key, out value2)) { myPlayer.SetBuildColorSlots(value2); } else if (TargetWorld.Checkpoint.CharacterToolbar != null && TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList != null && TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList.Count > 0) { myPlayer.SetBuildColorSlots(TargetWorld.Checkpoint.CharacterToolbar.ColorMaskHSVList); } } } */ } private void SetWorldSettings() { //MyEntities.MemoryLimitAddFailureReset(); //Clear old list MySession.Static.PromotedUsers.Clear(); MySession.Static.CreativeTools.Clear(); Dictionary AdminSettingsList = (Dictionary)Patches.RemoteAdminSettings.GetValue(MySession.Static); AdminSettingsList.Clear(); // Set new world settings MySession.Static.Name = MyStatControlText.SubstituteTexts(TargetWorld.Checkpoint.SessionName); MySession.Static.Description = TargetWorld.Checkpoint.Description; MySession.Static.Mods = TargetWorld.Checkpoint.Mods; MySession.Static.Settings = TargetWorld.Checkpoint.Settings; MySession.Static.CurrentPath = MyLocalCache.GetSessionSavesPath(MyUtils.StripInvalidChars(TargetWorld.Checkpoint.SessionName), contentFolder: false, createIfNotExists: false); MySession.Static.WorldBoundaries = TargetWorld.Checkpoint.WorldBoundaries; MySession.Static.InGameTime = MyObjectBuilder_Checkpoint.DEFAULT_DATE; MySession.Static.ElapsedGameTime = new TimeSpan(TargetWorld.Checkpoint.ElapsedGameTime); MySession.Static.Settings.EnableSpectator = false; MySession.Static.Password = TargetWorld.Checkpoint.Password; MySession.Static.PreviousEnvironmentHostility = TargetWorld.Checkpoint.PreviousEnvironmentHostility; MySession.Static.RequiresDX = TargetWorld.Checkpoint.RequiresDX; MySession.Static.CustomLoadingScreenImage = TargetWorld.Checkpoint.CustomLoadingScreenImage; MySession.Static.CustomLoadingScreenText = TargetWorld.Checkpoint.CustomLoadingScreenText; MySession.Static.CustomSkybox = TargetWorld.Checkpoint.CustomSkybox; MySession.Static.Gpss = new MyGpsCollection(); MySession.Static.Gpss.LoadGpss(TargetWorld.Checkpoint); MyRenderProxy.RebuildCullingStructure(); //MySession.Static.Toolbars.LoadToolbars(checkpoint); Sync.Players.RespawnComponent.InitFromCheckpoint(TargetWorld.Checkpoint); // Set new admin settings if (TargetWorld.Checkpoint.PromotedUsers != null) { MySession.Static.PromotedUsers = TargetWorld.Checkpoint.PromotedUsers.Dictionary; } else { MySession.Static.PromotedUsers = new Dictionary(); } foreach (KeyValuePair item in TargetWorld.Checkpoint.AllPlayersData.Dictionary) { ulong clientId = item.Key.GetClientId(); AdminSettingsEnum adminSettingsEnum = (AdminSettingsEnum)item.Value.RemoteAdminSettings; if (TargetWorld.Checkpoint.RemoteAdminSettings != null && TargetWorld.Checkpoint.RemoteAdminSettings.Dictionary.TryGetValue(clientId, out var value)) { adminSettingsEnum = (AdminSettingsEnum)value; } if (!MyPlatformGameSettings.IsIgnorePcuAllowed) { adminSettingsEnum &= ~AdminSettingsEnum.IgnorePcu; adminSettingsEnum &= ~AdminSettingsEnum.KeepOriginalOwnershipOnPaste; } AdminSettingsList[clientId] = adminSettingsEnum; if (!Sync.IsDedicated && clientId == Sync.MyId) { Patches.AdminSettings.SetValue(MySession.Static, adminSettingsEnum); //m_adminSettings = adminSettingsEnum; } if (!MySession.Static.PromotedUsers.TryGetValue(clientId, out var value2)) { value2 = MyPromoteLevel.None; } if (item.Value.PromoteLevel > value2) { MySession.Static.PromotedUsers[clientId] = item.Value.PromoteLevel; } if (!MySession.Static.CreativeTools.Contains(clientId) && item.Value.CreativeToolsEnabled) { MySession.Static.CreativeTools.Add(clientId); } } } private void LoadConnectedClients() { Patches.LoadMembersFromWorld.Invoke(MySession.Static, new object[] { TargetWorld, MyMultiplayer.Static }); //Re-Initilize Virtual clients object VirtualClientsValue = Patches.VirtualClients.GetValue(MySession.Static); Patches.InitVirtualClients.Invoke(VirtualClientsValue, null); /* SeamlessClient.TryShow("Loading exsisting Members From World!"); foreach (var Client in TargetWorld.Checkpoint.Clients) { SeamlessClient.TryShow("Adding New Client: " + Client.Name); Sync.Clients.AddClient(Client.SteamId, Client.Name); }*/ } private void StartEntitySync() { SeamlessClient.TryShow("Requesting Player From Server"); Sync.Players.RequestNewPlayer(Sync.MyId, 0, MyGameService.UserName, null, realPlayer: true, initialPlayer: true); if (MySession.Static.ControlledEntity == null && Sync.IsServer && !Sandbox.Engine.Platform.Game.IsDedicated) { MyLog.Default.WriteLine("ControlledObject was null, respawning character"); //m_cameraAwaitingEntity = true; MyPlayerCollection.RequestLocalRespawn(); } //typeof(MyGuiScreenTerminal).GetMethod("CreateTabs") MyMultiplayer.Static.OnSessionReady(); MySession.Static.LoadDataComponents(); //MyGuiSandbox.LoadData(false); //MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HUDScreen)); MyRenderProxy.RebuildCullingStructure(); MyRenderProxy.CollectGarbage(); SeamlessClient.TryShow("OnlinePlayers: " + MySession.Static.Players.GetOnlinePlayers().Count); SeamlessClient.TryShow("Loading Complete!"); MyMultiplayer.Static.OnSessionReady(); //Recreate all controls... Will fix weird gui/paint/crap MyGuiScreenHudSpace.Static.RecreateControls(true); } private void UnloadCurrentServer() { //Unload current session on game thread if (MyMultiplayer.Static == null) throw new Exception("MyMultiplayer.Static is null on unloading? dafuq?"); //Clear all old players and clients. Sync.Clients.Clear(); Sync.Players.ClearPlayers(); MyHud.Chat.UnregisterChat(MyMultiplayer.Static); MySession.Static.Gpss.RemovePlayerGpss(MySession.Static.LocalPlayerId); MyHud.GpsMarkers.Clear(); MyMultiplayer.Static.ReplicationLayer.Disconnect(); MyMultiplayer.Static.ReplicationLayer.Dispose(); MyMultiplayer.Static.Dispose(); MyMultiplayer.Static = null; } private void RemoveOldEntities() { foreach (var ent in MyEntities.GetEntities()) { if (ent is MyPlanet) continue; ent.Close(); } } } }