Files
SeamlessClient/Components/PlayersWindowComponent.cs
2024-10-05 17:25:11 -05:00

69 lines
1.6 KiB
C#

using HarmonyLib;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using SeamlessClient.Messages;
using SeamlessClient.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SeamlessClient.OnlinePlayersWindow
{
public class PlayersWindowComponent : ComponentBase
{
//public static List<OnlineClientServer> allServers = new List<OnlineClientServer>();
//public static OnlineClientServer onlineServer;
public override void Patch(Harmony patcher)
{
patcher.CreateClassProcessor(typeof(OnlineNexusPlayersWindow)).Patch();
}
public override void Update()
{
if (Sync.IsServer)
{
MyPerGameSettings.GUI.PlayersScreen = typeof(MyGuiScreenPlayers);
}
else
{
MyPerGameSettings.GUI.PlayersScreen = typeof(OnlineNexusPlayersWindow);
}
}
/*
public static void ApplyRecievedPlayers(List<OnlineClientServer> servers, int CurrentServer)
{
//Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}");
allServers.Clear();
foreach (OnlineClientServer server in servers)
{
if(server.ServerID == CurrentServer)
{
onlineServer = server;
continue;
}
allServers.Add(server);
}
}
*/
}
}