Files
SeamlessClient/SeamlessClientPlugin.csproj
zznty aa323f1ff6
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fixes for nexus v3
2025-07-28 03:58:25 +07:00

49 lines
2.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0-windows</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<PackageType>CringePlugin</PackageType>
<RestoreAdditionalProjectSources>https://ng.zznty.ru/v3/index.json</RestoreAdditionalProjectSources>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Casimir</Authors>
<PackageId>Plugin.Casimir255.SeamlessClient</PackageId>
<AssemblyName>Plugin.Casimir255.SeamlessClient</AssemblyName>
<Title>Nexus Seamless Switcher</Title>
<Description>This plugin allows seamless transfers between Nexus enabled servers. Some mods or plugins may not play nice with switching between servers. Be cautious when using!</Description>
<PackageProjectUrl>https://git.zznty.ru/PvE/SeamlessClient</PackageProjectUrl>
<RepositoryUrl>https://git.zznty.ru/PvE/SeamlessClient</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Publicize Include="Sandbox.Game;Sandbox.Graphics" IncludeVirtualMembers="false" IncludeCompilerGeneratedMembers="false" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CringePlugins" Version="*" ExcludeAssets="runtime; native"/>
<PackageReference Include="Krafs.Publicizer" Version="2.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.11.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
<PackageReference Include="Steamworks.NET" Version="20.1.0" ExcludeAssets="runtime; native" PrivateAssets="all"/>
</ItemGroup>
<Target Name="CopyFiles" AfterTargets="PostBuildEvent">
<PropertyGroup>
<AppdataPath>$([System.Environment]::GetFolderPath(SpecialFolder.ApplicationData))</AppdataPath>
</PropertyGroup>
<ItemGroup>
<OutputFiles Include="$(OutputPath)\*"/>
</ItemGroup>
<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AppdataPath)\CringeLauncher\plugins\$(ProjectName)" OverwriteReadOnlyFiles="true"/>
</Target>
</Project>