69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using HarmonyLib;
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using Sandbox.Game;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Multiplayer;
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using Sandbox.Game.World;
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using SeamlessClient.Messages;
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using SeamlessClient.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SeamlessClient.OnlinePlayersWindow
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{
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public class PlayersWindowComponent : ComponentBase
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{
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//public static List<OnlineClientServer> allServers = new List<OnlineClientServer>();
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//public static OnlineClientServer onlineServer;
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public override void Patch(Harmony patcher)
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{
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patcher.CreateClassProcessor(typeof(OnlineNexusPlayersWindow)).Patch();
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}
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public override void Update()
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{
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if (Sync.IsServer)
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{
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MyPerGameSettings.GUI.PlayersScreen = typeof(MyGuiScreenPlayers);
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}
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else
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{
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MyPerGameSettings.GUI.PlayersScreen = typeof(OnlineNexusPlayersWindow);
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}
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}
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/*
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public static void ApplyRecievedPlayers(List<OnlineClientServer> servers, int CurrentServer)
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{
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//Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}");
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allServers.Clear();
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foreach (OnlineClientServer server in servers)
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{
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if(server.ServerID == CurrentServer)
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{
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onlineServer = server;
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continue;
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}
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allServers.Add(server);
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}
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}
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*/
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}
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}
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