Files
SeamlessClient/Components/PlayersWindowComponent.cs
2023-08-25 20:19:17 -05:00

59 lines
1.3 KiB
C#

using HarmonyLib;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Game.World;
using SeamlessClient.Messages;
using SeamlessClient.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SeamlessClient.OnlinePlayersWindow
{
public class PlayersWindowComponent : ComponentBase
{
public static List<OnlineServer> allServers = new List<OnlineServer>();
public static OnlineServer onlineServer;
public override void Patch(Harmony patcher)
{
patcher.CreateClassProcessor(typeof(OnlineNexusPlayersWindow)).Patch();
}
public override void Initilized()
{
MyPerGameSettings.GUI.PlayersScreen = typeof(OnlineNexusPlayersWindow);
}
public static void ApplyRecievedPlayers(List<OnlineServer> servers, int CurrentServer)
{
//Seamless.TryShow($"Recieved {CurrentServer} - {servers.Count}");
allServers.Clear();
foreach (OnlineServer server in servers)
{
if(server.ServerID == CurrentServer)
{
onlineServer = server;
continue;
}
allServers.Add(server);
}
}
}
}