Files
SeamlessClient/Messages/ClientMessage.cs
2023-08-14 18:55:11 -05:00

50 lines
1.2 KiB
C#

using ProtoBuf;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using SeamlessClient.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SeamlessClient.Messages
{
public enum ClientMessageType
{
FirstJoin,
TransferServer,
OnlinePlayers,
}
[ProtoContract]
public class ClientMessage
{
[ProtoMember(1)] public ClientMessageType MessageType;
[ProtoMember(2)] public TransferData data;
[ProtoMember(3)] public long IdentityID;
[ProtoMember(4)] public ulong SteamID;
[ProtoMember(5)] public string PluginVersion = "0";
public ClientMessage(ClientMessageType Type)
{
MessageType = Type;
if (MyAPIGateway.Multiplayer == null || MyAPIGateway.Multiplayer.IsServer) return;
if (MyAPIGateway.Session.LocalHumanPlayer == null) return;
IdentityID = MySession.Static?.LocalHumanPlayer?.Identity?.IdentityId ?? 0;
SteamID = MySession.Static?.LocalHumanPlayer?.Id.SteamId ?? 0;
//PluginVersion = SeamlessClient.Version;
}
public ClientMessage()
{
}
}
}