Files
SeamlessClient/SeamlessClient.csproj
2023-12-27 21:01:47 -06:00

134 lines
5.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{883B492D-823E-4CC3-BD35-07FEF06F8359}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SeamlessClient</RootNamespace>
<AssemblyName>SeamlessClient</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>GameBinaries\0Harmony.dll</HintPath>
</Reference>
<Reference Include="NLog">
<HintPath>GameBinaries\NLog.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProtoBuf.Net">
<HintPath>GameBinaries\ProtoBuf.Net.dll</HintPath>
</Reference>
<Reference Include="ProtoBuf.Net.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>GameBinaries\ProtoBuf.Net.Core.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game.XmlSerializers">
<HintPath>GameBinaries\Sandbox.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input">
<HintPath>GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="VRage.Math">
<HintPath>GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render">
<HintPath>GameBinaries\VRage.Render.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Components\EntityPerformanceImprovements.cs" />
<Compile Include="Components\LoadingScreenComponent.cs" />
<Compile Include="Components\MyGUIScreenMedicalsPatch.cs" />
<Compile Include="Components\MyHudTimeTracker.cs" />
<Compile Include="Components\ServerSwitcherComponentOLD.cs" />
<Compile Include="GUI\Screens\GUILoadingScreen.cs" />
<Compile Include="Messages\OnlinePlayerData.cs" />
<Compile Include="Utilities\UtilExtensions.cs" />
<Compile Include="Utilities\PatchUtils.cs" />
<Compile Include="Messages\ClientMessage.cs" />
<Compile Include="Messages\TransferData.cs" />
<Compile Include="Messages\WorldRequestData.cs" />
<Compile Include="OnlinePlayersWindow\OnlineNexusPlayersWindow.cs" />
<Compile Include="Components\PlayersWindowComponent.cs" />
<Compile Include="Seamless.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Components\ServerSwitcherComponent.cs" />
<Compile Include="Utilities\AsyncInvoke.cs" />
<Compile Include="Utilities\MessageUtils.cs" />
<Compile Include="Utilities\ComponentBase.cs" />
<Compile Include="Utilities\Types.cs" />
</ItemGroup>
<ItemGroup>
<None Include="SetupSolution.bat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="ServerSwitching\" />
</ItemGroup>
<ItemGroup>
<Content Include="SeamlessClient.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>