upgrade csproj to new .NET SDK syntax, remove sln
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -388,4 +388,4 @@ FodyWeavers.xsd
|
|||||||
*.sln.iml
|
*.sln.iml
|
||||||
|
|
||||||
# Junction to SpaceEngineers
|
# Junction to SpaceEngineers
|
||||||
GameBinaries
|
.GameBinaries
|
||||||
|
@@ -1,36 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("TimeoutFix")]
|
|
||||||
[assembly: AssemblyDescription("A plugin to fix the server is not responding error")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("TimeoutFix")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
[assembly: Guid("D3C01D03-D271-4840-9C08-A86420E04606")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@@ -1,11 +1,12 @@
|
|||||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
:: Create junctions (symlinks) to binary references to account for different installation directories on different systems.
|
||||||
|
:: Use the dot (.) prefix so dotnet ignores the folder during build.
|
||||||
|
|
||||||
@echo off
|
@echo off
|
||||||
set /p path="Please enter the folder location of your SpaceEngineers.exe or SpaceEngineersDedicated.exe: "
|
set /p path="Please enter the folder location of your SpaceEngineers.exe or SpaceEngineersDedicated.exe: "
|
||||||
|
|
||||||
cd %~dp0
|
cd %~dp0
|
||||||
rmdir GameBinaries > nul 2>&1
|
rmdir .GameBinaries > nul 2>&1
|
||||||
mklink /J GameBinaries "%path%"
|
mklink /J .GameBinaries "%path%"
|
||||||
if errorlevel 1 goto Error
|
if errorlevel 1 goto Error
|
||||||
echo Done!
|
echo Done!
|
||||||
|
|
||||||
|
@@ -1,66 +1,44 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net48</TargetFramework>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProjectGuid>{D3C01D03-D271-4840-9C08-A86420E04606}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<RootNamespace>TimeoutFix</RootNamespace>
|
|
||||||
<AssemblyName>TimeoutFix</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<Deterministic>true</Deterministic>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
<DebugType>none</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DebugType>none</DebugType>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<PdbPath>none</PdbPath>
|
<PdbPath>none</PdbPath>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="ClientPlugin.cs" />
|
|
||||||
<Compile Include="TimeoutFix.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Sandbox.Game">
|
<Reference Include="Sandbox.Game">
|
||||||
<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
|
<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Sandbox.Graphics">
|
<Reference Include="Sandbox.Graphics">
|
||||||
<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
|
<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
<Reference Include="VRage">
|
<Reference Include="VRage">
|
||||||
<HintPath>GameBinaries\VRage.dll</HintPath>
|
<HintPath>.GameBinaries\VRage.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="VRage.Game">
|
<Reference Include="VRage.Game">
|
||||||
<HintPath>GameBinaries\VRage.Game.dll</HintPath>
|
<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="VRage.Library">
|
<Reference Include="VRage.Library">
|
||||||
<HintPath>GameBinaries\VRage.Library.dll</HintPath>
|
<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="VRage.Math">
|
<Reference Include="VRage.Math">
|
||||||
<HintPath>GameBinaries\VRage.Math.dll</HintPath>
|
<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
</Project>
|
</Project>
|
@@ -1,25 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 16
|
|
||||||
VisualStudioVersion = 16.0.29215.179
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeoutFix", "TimeoutFix.csproj", "{D3C01D03-D271-4840-9C08-A86420E04606}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|Any CPU = Debug|Any CPU
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{D3C01D03-D271-4840-9C08-A86420E04606}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{D3C01D03-D271-4840-9C08-A86420E04606}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{D3C01D03-D271-4840-9C08-A86420E04606}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{D3C01D03-D271-4840-9C08-A86420E04606}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {363806C1-5B50-4D2A-B17D-8F738ABE3DC1}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
Reference in New Issue
Block a user