upgrade csproj to new .NET SDK syntax, remove sln

This commit is contained in:
StalkR
2024-04-21 11:24:54 +02:00
parent 5b6345f775
commit 32fc39deb8
5 changed files with 19 additions and 101 deletions

2
.gitignore vendored
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@@ -388,4 +388,4 @@ FodyWeavers.xsd
*.sln.iml
# Junction to SpaceEngineers
GameBinaries
.GameBinaries

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@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TimeoutFix")]
[assembly: AssemblyDescription("A plugin to fix the server is not responding error")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TimeoutFix")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("D3C01D03-D271-4840-9C08-A86420E04606")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,11 +1,12 @@
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
:: Create junctions (symlinks) to binary references to account for different installation directories on different systems.
:: Use the dot (.) prefix so dotnet ignores the folder during build.
@echo off
set /p path="Please enter the folder location of your SpaceEngineers.exe or SpaceEngineersDedicated.exe: "
cd %~dp0
rmdir GameBinaries > nul 2>&1
mklink /J GameBinaries "%path%"
rmdir .GameBinaries > nul 2>&1
mklink /J .GameBinaries "%path%"
if errorlevel 1 goto Error
echo Done!

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@@ -1,66 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D3C01D03-D271-4840-9C08-A86420E04606}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TimeoutFix</RootNamespace>
<AssemblyName>TimeoutFix</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DebugType>none</DebugType>
<PdbPath>none</PdbPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="ClientPlugin.cs" />
<Compile Include="TimeoutFix.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Sandbox.Game">
<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>GameBinaries\VRage.dll</HintPath>
<HintPath>.GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>GameBinaries\VRage.Game.dll</HintPath>
<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>GameBinaries\VRage.Library.dll</HintPath>
<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>GameBinaries\VRage.Math.dll</HintPath>
<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29215.179
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TimeoutFix", "TimeoutFix.csproj", "{D3C01D03-D271-4840-9C08-A86420E04606}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D3C01D03-D271-4840-9C08-A86420E04606}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D3C01D03-D271-4840-9C08-A86420E04606}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D3C01D03-D271-4840-9C08-A86420E04606}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D3C01D03-D271-4840-9C08-A86420E04606}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {363806C1-5B50-4D2A-B17D-8F738ABE3DC1}
EndGlobalSection
EndGlobal