Use harmony instead of custom patcher
Cleanup code from decompiler
This commit is contained in:
312
TimeoutFix.cs
312
TimeoutFix.cs
@@ -1,8 +1,7 @@
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Reflection;
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using System.Text;
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using ClientPlugin;
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using HarmonyLib;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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@@ -17,189 +16,160 @@ using VRage.GameServices;
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using VRage.Plugins;
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using VRage.Utils;
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namespace TimeoutFixPlugin
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namespace TimeoutFix;
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public class TimeoutFix : IPlugin
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{
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public class TimeoutFix : IPlugin, IDisposable
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private const string Version = "v2.2";
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private static readonly MethodInfo Target = typeof(MyJoinGameHelper).GetMethod(nameof(DownloadWorld), BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly MethodInfo Patch = typeof(TimeoutFix).GetMethod(nameof(DownloadWorld), BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly MethodInfo ReceiveTarget = typeof(MyJoinGameHelper).GetMethod(nameof(WorldReceived), BindingFlags.Static | BindingFlags.Public);
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private static readonly MethodInfo ReceivePatch = typeof(TimeoutFix).GetMethod(nameof(WorldReceived), BindingFlags.Static | BindingFlags.NonPublic);
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private static readonly FieldInfo ProgressField = typeof(MyJoinGameHelper).GetField("m_progress", BindingFlags.Static | BindingFlags.NonPublic);
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private static bool _worldReceived;
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private static MyGuiScreenProgressBase Progress
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{
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private static MyGuiScreenProgressBase m_progress
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get => (MyGuiScreenProgressBase)ProgressField.GetValue(null);
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set => ProgressField.SetValue(null, value);
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}
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public void Dispose()
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{
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}
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public void Init(object gameInstance)
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{
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var harmony = new Harmony(nameof(TimeoutFix));
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harmony.Patch(Target, new HarmonyMethod(Patch));
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harmony.Patch(ReceiveTarget, new HarmonyMethod(ReceivePatch));
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}
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public void Update()
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{
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}
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private static bool DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer)
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{
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_worldReceived = false;
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if (progress.Text != null)
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{
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get
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progress.Text.Clear();
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progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer));
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}
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MyLog.Default.WriteLine($"World requested: Timeout fix {Version}");
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var worldRequestTime = Stopwatch.StartNew();
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var serverId = multiplayer.GetOwner();
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var connected = false;
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progress.Tick += delegate
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{
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var myP2PSessionState = default(MyP2PSessionState);
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MyGameService.Peer2Peer.GetSessionState(multiplayer.ServerId, ref myP2PSessionState);
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if (!connected && myP2PSessionState.ConnectionActive)
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{
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return (MyGuiScreenProgressBase)((MyGuiScreenProgressBase)TimeoutFix._progressField.GetValue(null));
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MyLog.Default.WriteLine("World requested - connection alive");
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connected = true;
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if (progress.Text != null)
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{
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progress.Text.Clear();
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progress.Text.AppendLine("Using Rexxar's fixed join code v2.2! :D");
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progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer));
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}
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}
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set
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if (connected && !myP2PSessionState.ConnectionActive)
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{
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TimeoutFix._progressField.SetValue(null, value);
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MyLog.Default.WriteLine("World request - connection dropped");
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default, MyMessageBoxStyleEnum.Error);
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MySessionLoader.UnloadAndExitToMenu();
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}
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}
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public void Dispose()
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{
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}
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public void Init(object gameInstance)
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{
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MethodUtil.ReplaceMethod(TimeoutFix._patch, TimeoutFix._target);
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MethodUtil.ReplaceMethod(TimeoutFix._receivePatch, TimeoutFix._receiveTarget);
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}
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public void Update()
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{
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}
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private static void DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer)
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{
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TimeoutFix._worldReceived = false;
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bool flag = progress.Text != null;
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if (flag)
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var progressScreenOnTop = MyScreenManager.IsScreenOnTop(progress);
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if (serverId != multiplayer.GetOwner())
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{
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progress.Text.Clear();
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progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer));
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}
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MyLog.Default.WriteLine("World requested: Timeout fix v2.2");
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Stopwatch worldRequestTime = Stopwatch.StartNew();
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ulong serverId = multiplayer.GetOwner();
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bool connected = false;
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progress.Tick += delegate
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{
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MyP2PSessionState myP2PSessionState = default(MyP2PSessionState);
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MyGameService.Peer2Peer.GetSessionState(multiplayer.ServerId, ref myP2PSessionState);
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bool flag2 = !connected && myP2PSessionState.ConnectionActive;
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if (flag2)
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{
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MyLog.Default.WriteLine("World requested - connection alive");
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connected = true;
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bool flag3 = progress.Text != null;
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if (flag3)
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{
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progress.Text.Clear();
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progress.Text.AppendLine("Using Rexxar's fixed join code v2.2! :D");
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progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer));
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}
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}
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bool flag4 = connected && !myP2PSessionState.ConnectionActive;
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if (flag4)
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{
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MyLog.Default.WriteLine("World request - connection dropped");
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default(MyStringId), MyMessageBoxStyleEnum.Error);
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MySessionLoader.UnloadAndExitToMenu();
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}
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bool flag5 = MyScreenManager.IsScreenOnTop((MyGuiScreenBase)progress);
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bool flag6 = serverId != multiplayer.GetOwner();
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if (flag6)
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{
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MyLog.Default.WriteLine(string.Format("World requested - failed, server changed: Expected {0} got {1}", serverId, multiplayer.GetOwner()));
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft, default(MyStringId), MyMessageBoxStyleEnum.Error);
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multiplayer.Dispose();
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}
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bool flag7 = MyScreenManager.IsScreenOfTypeOpen(typeof(MyGuiScreenDownloadMods));
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bool flag8 = !flag7 && flag5 && !worldRequestTime.IsRunning;
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if (flag8)
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{
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worldRequestTime.Start();
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}
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else
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{
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bool flag9 = flag7 || (!flag5 && worldRequestTime.IsRunning);
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if (flag9)
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{
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worldRequestTime.Stop();
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}
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}
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bool flag10 = flag7 && progress.Visible;
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if (flag10)
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{
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progress.HideScreen();
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}
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else
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{
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bool flag11 = !flag7 && !progress.Visible;
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if (flag11)
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{
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progress.UnhideScreen();
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}
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}
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bool flag12 = !TimeoutFix._worldReceived && worldRequestTime.IsRunning && (float)(worldRequestTime.ElapsedTicks / Stopwatch.Frequency) > 120f;
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if (flag12)
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{
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MyLog.Default.WriteLine("World requested - failed, timeout reached");
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MyLog.Default.WriteLine(string.Format("Elapsed : {0:N2}", worldRequestTime.ElapsedTicks / Stopwatch.Frequency));
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default(MyStringId), MyMessageBoxStyleEnum.Error);
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MySessionLoader.UnloadAndExitToMenu();
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}
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};
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multiplayer.DownloadWorld(MyFinalBuildConstants.APP_VERSION.Version);
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}
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private static void CheckDx11AndJoin(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
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{
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bool scenario = multiplayer.Scenario;
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if (scenario)
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{
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MySessionLoader.LoadMultiplayerScenarioWorld(world, multiplayer);
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}
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else
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{
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MySessionLoader.LoadMultiplayerSession(world, multiplayer);
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}
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}
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private static void WorldReceived(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
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{
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bool flag = world == null;
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if (flag)
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{
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MyLog.Default.WriteLine("World requested - failed, version mismatch");
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TimeoutFix.m_progress.Cancel();
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TimeoutFix.m_progress = null;
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MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorAppVersionMismatch, default(MyStringId), MyMessageBoxStyleEnum.Error);
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MyLog.Default.WriteLine(string.Format("World requested - failed, server changed: Expected {0} got {1}", serverId, multiplayer.GetOwner()));
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft, default, MyMessageBoxStyleEnum.Error);
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multiplayer.Dispose();
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}
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var downloadScreenOpen = MyScreenManager.IsScreenOfTypeOpen(typeof(MyGuiScreenDownloadMods));
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if (!downloadScreenOpen && progressScreenOnTop && !worldRequestTime.IsRunning)
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{
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worldRequestTime.Start();
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}
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else
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{
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TimeoutFix._worldReceived = true;
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MyLog.Default.WriteLine("World requested - world data received");
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bool flag2;
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if (world == null)
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{
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flag2 = null != null;
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}
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else
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{
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MyObjectBuilder_Checkpoint checkpoint = world.Checkpoint;
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flag2 = ((checkpoint != null) ? checkpoint.Settings : null) != null;
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}
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bool flag3 = flag2 && !MySandboxGame.Config.ExperimentalMode;
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if (flag3)
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{
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MySessionLoader.UnloadAndExitToMenu();
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.AppendFormat(MyCommonTexts.DialogTextJoinWorldFailed, MyTexts.GetString(MyCommonTexts.MultiplayerErrorExperimental));
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MyGuiSandbox.AddScreen((MyGuiScreenBase)MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, stringBuilder, MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), null, null, null, null, null, 0, MyGuiScreenMessageBox.ResultEnum.YES, true, null, true, null, true, false, null));
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}
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else
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{
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TimeoutFix.m_progress = null;
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TimeoutFix.CheckDx11AndJoin(world, multiplayer);
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}
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if (downloadScreenOpen || !progressScreenOnTop && worldRequestTime.IsRunning)
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worldRequestTime.Stop();
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}
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if (downloadScreenOpen && progress.Visible)
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{
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progress.HideScreen();
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}
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else
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{
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if (!downloadScreenOpen && !progress.Visible)
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progress.UnhideScreen();
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}
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if (!_worldReceived && worldRequestTime.IsRunning && worldRequestTime.ElapsedTicks / Stopwatch.Frequency > 120f)
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{
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MyLog.Default.WriteLine("World requested - failed, timeout reached");
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MyLog.Default.WriteLine(string.Format("Elapsed : {0:N2}", worldRequestTime.ElapsedTicks / Stopwatch.Frequency));
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progress.Cancel();
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MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding, default, MyMessageBoxStyleEnum.Error);
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MySessionLoader.UnloadAndExitToMenu();
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}
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};
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multiplayer.DownloadWorld(MyFinalBuildConstants.APP_VERSION.Version);
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return false;
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}
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private static void CheckDx11AndJoin(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
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{
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if (multiplayer.Scenario)
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MySessionLoader.LoadMultiplayerScenarioWorld(world, multiplayer);
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else
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MySessionLoader.LoadMultiplayerSession(world, multiplayer);
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}
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private static bool WorldReceived(MyObjectBuilder_World world, MyMultiplayerBase multiplayer)
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{
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if (world == null)
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{
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MyLog.Default.WriteLine("World requested - failed, version mismatch");
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Progress.Cancel();
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Progress = null;
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MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorAppVersionMismatch, default, MyMessageBoxStyleEnum.Error);
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multiplayer.Dispose();
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}
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else
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{
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_worldReceived = true;
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MyLog.Default.WriteLine("World requested - world data received");
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if (world.Checkpoint?.Settings != null && !MySandboxGame.Config.ExperimentalMode)
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{
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MySessionLoader.UnloadAndExitToMenu();
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var stringBuilder = new StringBuilder();
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stringBuilder.AppendFormat(MyCommonTexts.DialogTextJoinWorldFailed, MyTexts.GetString(MyCommonTexts.MultiplayerErrorExperimental));
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MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, stringBuilder, MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), null, null, null, null, null, 0, MyGuiScreenMessageBox.ResultEnum.YES, true, null, true, null, true, false, null));
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}
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else
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{
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Progress = null;
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CheckDx11AndJoin(world, multiplayer);
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}
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}
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private static MethodInfo _target = typeof(MyJoinGameHelper).GetMethod("DownloadWorld", BindingFlags.Static | BindingFlags.NonPublic);
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private static MethodInfo _patch = typeof(TimeoutFix).GetMethod("DownloadWorld", BindingFlags.Static | BindingFlags.NonPublic);
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private static MethodInfo _receiveTarget = typeof(MyJoinGameHelper).GetMethod("WorldReceived", BindingFlags.Static | BindingFlags.Public);
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private static MethodInfo _receivePatch = typeof(TimeoutFix).GetMethod("WorldReceived", BindingFlags.Static | BindingFlags.NonPublic);
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private static bool _worldReceived;
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private static readonly FieldInfo _progressField = typeof(MyJoinGameHelper).GetField("m_progress", BindingFlags.Static | BindingFlags.NonPublic);
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private const string VERSION = "v2.2";
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return false;
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}
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}
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Reference in New Issue
Block a user