Use harmony instead of custom patcher

Cleanup code from decompiler
This commit is contained in:
2024-11-06 10:15:39 -05:00
parent c05d904954
commit c249c8b660
6 changed files with 168 additions and 412 deletions

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@@ -16,29 +16,6 @@
<PdbPath>none</PdbPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Sandbox.Game">
<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>.GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game">
<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library">
<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math">
<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<PackageReference Include="CringePlugins" Version="0.1.32" />
</ItemGroup>
</Project>