Use harmony instead of custom patcher
Cleanup code from decompiler
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@@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<OutputType>Library</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@@ -16,29 +16,6 @@
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<PdbPath>none</PdbPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Game">
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<HintPath>.GameBinaries\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>.GameBinaries\Sandbox.Graphics.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="VRage">
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<HintPath>.GameBinaries\VRage.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>.GameBinaries\VRage.Game.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>.GameBinaries\VRage.Library.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VRage.Math">
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<HintPath>.GameBinaries\VRage.Math.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<PackageReference Include="CringePlugins" Version="0.1.32" />
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</ItemGroup>
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</Project>
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