csproj/sln: turn it into a compilable project
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59
TimeoutFix.csproj
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59
TimeoutFix.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D3C01D03-D271-4840-9C08-A86420E04606}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TimeoutFix</RootNamespace>
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<AssemblyName>TimeoutFix</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PdbPath>none</PdbPath>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="TimeoutFix.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Sandbox.Game">
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<HintPath>GameBinaries\Sandbox.Game.dll</HintPath>
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</Reference>
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<Reference Include="Sandbox.Graphics">
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<HintPath>GameBinaries\Sandbox.Graphics.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="VRage">
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<HintPath>GameBinaries\VRage.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Game">
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<HintPath>GameBinaries\VRage.Game.dll</HintPath>
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</Reference>
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<Reference Include="VRage.Library">
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<HintPath>GameBinaries\VRage.Library.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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