Add Torch client mod. Currently supports dialogs and notifications.

Add dialog output to !longhelp
Add !notify command
Silently inserts mod into session when client connects, server admins don't need to do anything to enable it.
This commit is contained in:
Brant Martin
2018-06-10 07:31:19 -04:00
parent d8915d1893
commit 045a572058
12 changed files with 501 additions and 7 deletions

View File

@@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
/// Dialogs are structured as follows
///
/// _____________________________________
/// | Title |
/// --------------------------------------
/// | Prefix Subtitle |
/// --------------------------------------
/// | ________________________________ |
/// | | Content | |
/// | --------------------------------- |
/// | ____________ |
/// | | ButtonText | |
/// | -------------- |
/// --------------------------------------
///
/// Button has a callback on click option,
/// but can't serialize that, so ¯\_(ツ)_/¯
[ProtoContract]
public class DialogMessage : MessageBase
{
[ProtoMember(201)]
public string Title;
[ProtoMember(202)]
public string Subtitle;
[ProtoMember(203)]
public string Prefix;
[ProtoMember(204)]
public string Content;
[ProtoMember(205)]
public string ButtonText;
public DialogMessage()
{ }
public DialogMessage(string title, string subtitle, string content)
{
Title = title;
Subtitle = subtitle;
Content = content;
Prefix = String.Empty;
}
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
{
Title = title;
Subtitle = subtitle;
Prefix = prefix ?? String.Empty;
Content = content;
ButtonText = buttonText;
}
public override void ProcessClient()
{
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
}
public override void ProcessServer()
{
throw new Exception();
}
}
}