Merge pull request #413 from TorchAPI/command-perms

Command perms
This commit is contained in:
Jimmacle
2020-11-25 11:35:51 -08:00
committed by GitHub
5 changed files with 29 additions and 24 deletions

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@@ -156,11 +156,11 @@ namespace Torch.Server.Managers
#pragma warning disable 649 #pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse), [ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")] typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory; private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse), [ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")] typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory; private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
@@ -216,15 +216,16 @@ namespace Torch.Server.Managers
//Largely copied from SE //Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner) private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
{ {
var state = new MyP2PSessionState(); // TODO: Find another way to do this
MySteamServiceWrapper.Static.Peer2Peer.GetSessionState(steamId, ref state); //var state = new MyP2PSessionState();
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray()); //MySteamServiceWrapper.Static.Peer2Peer.GetSessionState(steamId, ref state);
//var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel); Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})"); _log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
_log.Info($"Connection attempt by {steamId} from {ip}"); _log.Info($"Connection attempt by {steamId}");
if (IsProfiling(steamId)) if (IsProfiling(steamId))
{ {

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@@ -115,14 +115,6 @@ namespace Torch.Server.ViewModels
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); } public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); } public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); } public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }

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@@ -37,13 +37,14 @@ namespace Torch.Commands
[Permission(MyPromoteLevel.None)] [Permission(MyPromoteLevel.None)]
public void GetIP(ulong steamId = 0) public void GetIP(ulong steamId = 0)
{ {
if (steamId == 0) Context.Respond("Command no longer working!");
steamId = Context.Player.SteamUserId; //if (steamId == 0)
// steamId = Context.Player.SteamUserId;
VRage.GameServices.MyP2PSessionState statehack = new VRage.GameServices.MyP2PSessionState(); //
MySteamServiceWrapper.Static.Peer2Peer.GetSessionState(steamId, ref statehack); //VRage.GameServices.MyP2PSessionState statehack = new VRage.GameServices.MyP2PSessionState();
var ip = new IPAddress(BitConverter.GetBytes(statehack.RemoteIP).Reverse().ToArray()); //MySteamServiceWrapper.Static.Peer2Peer.GetSessionState(steamId, ref statehack);
Context.Respond($"Your IP is {ip}"); //var ip = new IPAddress(BitConverter.GetBytes(statehack.RemoteIP).Reverse().ToArray());
//Context.Respond($"Your IP is {ip}");
} }
[Command("help", "Displays help for a command")] [Command("help", "Displays help for a command")]

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@@ -47,5 +47,14 @@ namespace Torch.Utils
TargetDeclaringType = targetDeclaringType; TargetDeclaringType = targetDeclaringType;
TargetName = targetName; TargetName = targetName;
} }
public ReflectedEventReplaceAttribute(string eventDeclaringType, string eventName, Type targetDeclaringType,
string targetName)
{
EventDeclaringType = Type.GetType(eventDeclaringType);
EventName = eventName;
TargetDeclaringType = targetDeclaringType;
TargetName = targetName;
}
} }
} }

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@@ -135,13 +135,15 @@ namespace Torch
private void Create() private void Create()
{ {
bool dedicated = Sandbox.Engine.Platform.Game.IsDedicated; bool dedicated = true;
Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString()); Environment.SetEnvironmentVariable("SteamAppId", _appSteamId.ToString());
var service = MySteamServiceWrapper.Init(dedicated, _appSteamId); var service = MySteamGameService.Create(true, _appSteamId);
MyServiceManager.Instance.AddService<IMyGameService>(service); MyServiceManager.Instance.AddService<IMyGameService>(service);
var serviceInstance = MySteamUgcService.Create(_appSteamId, service); var serviceInstance = MySteamUgcService.Create(_appSteamId, service);
MyServiceManager.Instance.AddService<IMyUGCService>(serviceInstance); MyServiceManager.Instance.AddService<IMyUGCService>(serviceInstance);
if (dedicated && !MyGameService.HasGameServer) MyServiceManager.Instance.AddService(new MyNullMicrophone());
MySteamGameService.InitNetworking(dedicated, service);
if (!MyGameService.HasGameServer)
{ {
_log.Warn("Steam service is not running! Please reinstall dedicated server."); _log.Warn("Steam service is not running! Please reinstall dedicated server.");
return; return;