Use config stuff for mod service to avoid calling MyGameService static constructor
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@@ -72,7 +72,9 @@ namespace Torch.Session
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{
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if (_overrideMods.ContainsKey(modId))
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return false;
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var item = ModItemUtils.Create(modId);
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#pragma warning disable CS0618
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var item = ModItemUtils.Create(modId, TorchBase.Instance.Config.UgcServiceType.ToString());
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#pragma warning restore CS0618
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_overrideMods.Add(modId, item);
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OverrideModsChanged?.Invoke(new CollectionChangeEventArgs(CollectionChangeAction.Add, item));
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